From 5719a23f9b0729f04ed1fa5dc6cc680c58d514d4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 31 Jan 2017 18:57:07 +0300 Subject: Move units into db directory. --- src/client.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index 344d5d7a4..1739b8468 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -33,7 +33,6 @@ #include "settings.h" #include "soundmanager.h" #include "spellmanager.h" -#include "units.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -126,6 +125,7 @@ #include "resources/db/skillunitdb.h" #include "resources/db/statdb.h" #include "resources/db/statuseffectdb.h" +#include "resources/db/unitsdb.h" #include "resources/db/weaponsdb.h" #include "resources/resourcemanager/resourcemanager.h" @@ -1380,7 +1380,7 @@ int Client::gameExec() EmoteDB::load(); // ModDB::load(); StatusEffectDB::load(); - Units::loadUnits(); + UnitsDb::loadUnits(); EquipmentWindow::prepareSlotNames(); ActorSprite::load(); -- cgit v1.2.3-60-g2f50