From e2f03241a1ba9d6b536b0b7a6f995e4e8d894408 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 25 May 2016 14:13:51 +0300 Subject: Move images load function from resourcemanager into separate file. --- src/being/actorsprite.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/being') diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index adcae1cb6..9b9361fb8 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -37,7 +37,7 @@ #include "resources/db/statuseffectdb.h" -#include "resources/resourcemanager/resourcemanager.h" +#include "resources/loaders/imageloader.h" #include "resources/sprite/animatedsprite.h" #include "resources/sprite/imagesprite.h" @@ -416,7 +416,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, break; } imagePath = combineDye2(imagePath, color); - Image *img = resourceManager->getImage(imagePath); + Image *img = ImageLoader::getImage(imagePath); if (!img) img = Theme::getImageFromTheme("unknown-item.png"); -- cgit v1.2.3-70-g09d2