From 5ce3ea5e8377a1f9898dc08b6cc7f3a9679f4232 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 21 Sep 2014 15:19:48 +0300 Subject: Restore mercenary stats if it was respawned. --- src/being/playerinfo.cpp | 9 +++++++++ src/being/playerinfo.h | 2 ++ 2 files changed, 11 insertions(+) (limited to 'src/being') diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp index 993c4d8a6..ba36d59a3 100644 --- a/src/being/playerinfo.cpp +++ b/src/being/playerinfo.cpp @@ -26,6 +26,7 @@ #include "inventory.h" #include "being/attributes.h" +#include "being/localplayer.h" #include "being/mercenaryinfo.h" #include "itemsoundmanager.h" @@ -472,6 +473,14 @@ void setMercenary(MercenaryInfo *const info) mMercenary = info; } +void setMercenaryBeing(Being *const being) +{ + if (!being || !mMercenary) + return; + being->setName(mMercenary->name); + being->setOwner(localPlayer); +} + MercenaryInfo *getMercenary() { return mMercenary; diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h index c01fdd237..4fcc5dfc1 100644 --- a/src/being/playerinfo.h +++ b/src/being/playerinfo.h @@ -58,6 +58,7 @@ struct PlayerInfoBackend final IntMap mSkills; }; +class Being; class FloorItem; class Inventory; class Item; @@ -240,6 +241,7 @@ namespace PlayerInfo void setMercenary(MercenaryInfo *const info); + void setMercenaryBeing(Being *const being); } // namespace PlayerInfo #endif // BEING_PLAYERINFO_H -- cgit v1.2.3-60-g2f50