From 35d742677a59b4340b24f703bad666f3700b14b5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 11 Feb 2016 21:21:36 +0300 Subject: Use inline attribute in some critial performance functions. --- src/being/being.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/being') diff --git a/src/being/being.h b/src/being/being.h index 6c1e09fa8..fb818aa4b 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -490,7 +490,7 @@ class Being notfinal : public ActorSprite, */ inline void setPosition(const float x, const float y, - const float z = 0.0F) restrict2 + const float z = 0.0F) restrict2 A_INLINE { setPosition(Vector(x, y, z)); } /** -- cgit v1.2.3-60-g2f50