From c544a5ebb53d51fa98392188d2b44dc6ec27c390 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 21 Jul 2014 23:04:11 +0300 Subject: move "change attack type" option into gamemodifiers. --- src/being/localplayer.h | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/being/localplayer.h') diff --git a/src/being/localplayer.h b/src/being/localplayer.h index 835e85dbe..354339016 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -203,13 +203,8 @@ class LocalPlayer final : public Being, void setCrazyMoveState(const unsigned int n) { mCrazyMoveState = n; } - void switchMagicAttack(const bool forward); - void switchPvpAttack(const bool forward); - int getMagicAttackType() const A_WARN_UNUSED - { return mMagicAttackType; } - int getPvpAttackType() const A_WARN_UNUSED { return mPvpAttackType; } @@ -414,8 +409,6 @@ class LocalPlayer final : public Being, static std::string getMapDrawTypeString(); - std::string getMagicAttackString(); - std::string getPvpAttackString(); std::string getImitationModeString(); @@ -486,8 +479,6 @@ class LocalPlayer final : public Being, unsigned int mCrazyMoveState; // move state. used if mMoveType == 2 unsigned int mMoveState; - // magic attack type - unsigned int mMagicAttackType; // pvp attack type unsigned int mPvpAttackType; unsigned int mImitationMode; -- cgit v1.2.3-60-g2f50