From a87db81b6b7551a248e31e2850577aefda092538 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 5 May 2015 20:58:21 +0300 Subject: Replace most bools usage in playerinfo to strong typed bools. --- src/being/localplayer.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/being/localplayer.cpp') diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index ba7f4d794..e3adafc6d 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -157,7 +157,7 @@ LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) : mUpdateName(true), mBlockAdvert(false), mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")), - mServerAttack(config.getBoolValue("serverAttack")), + mServerAttack(fromBool(config.getBoolValue("serverAttack"), Keep)), mEnableAdvert(config.getBoolValue("enableAdvert")), mTradebot(config.getBoolValue("tradebot")), mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")), @@ -488,7 +488,7 @@ bool LocalPlayer::pickUp(FloorItem *const item) { if (actorManager && actorManager->checkForPickup(item)) { - PlayerInfo::pickUpItem(item, true); + PlayerInfo::pickUpItem(item, Sfx_true); mPickUpTarget = nullptr; } } @@ -795,7 +795,7 @@ void LocalPlayer::stopAttack(const bool keepAttack) if (!PacketLimiter::limitPackets(PACKET_STOPATTACK)) return; - if (mServerAttack && mAction == BeingAction::ATTACK) + if (mServerAttack == Keep_true && mAction == BeingAction::ATTACK) playerHandler->stopAttack(); untarget(); @@ -1039,7 +1039,7 @@ void LocalPlayer::optionChanged(const std::string &value) else if (value == "drawPath") mDrawPath = config.getBoolValue("drawPath"); else if (value == "serverAttack") - mServerAttack = config.getBoolValue("serverAttack"); + mServerAttack = fromBool(config.getBoolValue("serverAttack"), Keep); else if (value == "attackMoving") mAttackMoving = config.getBoolValue("attackMoving"); else if (value == "attackNext") @@ -1327,7 +1327,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const // if sword not equiped if (item->isEquipped() == Equipped_false) - PlayerInfo::equipItem(item, true); + PlayerInfo::equipItem(item, Sfx_true); // if need equip shield too if (settings.attackWeaponType == 3) @@ -1341,7 +1341,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const break; } if (item && item->isEquipped() == Equipped_false) - PlayerInfo::equipItem(item, true); + PlayerInfo::equipItem(item, Sfx_true); } } // big distance. allowed only bow @@ -1361,7 +1361,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const return; if (item->isEquipped() == Equipped_false) - PlayerInfo::equipItem(item, true); + PlayerInfo::equipItem(item, Sfx_true); } } @@ -2076,7 +2076,7 @@ void LocalPlayer::targetMoved() const /* if (mKeepAttacking) { - if (mTarget && mServerAttack) + if (mTarget && mServerAttack == Keep_true) { logger->log("LocalPlayer::targetMoved0"); if (!PacketLimiter::limitPackets(PACKET_ATTACK)) @@ -2312,7 +2312,7 @@ void LocalPlayer::imitateOutfit(const Being *const player, const Item *const item = inv->findItemBySprite(path, player->getGender(), player->getSubType()); if (item && item->isEquipped() == Equipped_false) - PlayerInfo::equipItem(item, false); + PlayerInfo::equipItem(item, Sfx_false); } else { @@ -2327,7 +2327,7 @@ void LocalPlayer::imitateOutfit(const Being *const player, if (item) { // logger->log("unequiping"); - PlayerInfo::unequipItem(item, false); + PlayerInfo::unequipItem(item, Sfx_false); } } } -- cgit v1.2.3-60-g2f50