From d472a3cf2a40169ffb4eca900e9cc53e6bcc4cc7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Apr 2015 23:18:34 +0300 Subject: Use enum SpriteDirection form sprite direction in being. --- src/being/being.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/being/being.h') diff --git a/src/being/being.h b/src/being/being.h index 9c7ef3404..23afd549f 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -485,7 +485,7 @@ class Being notfinal : public ActorSprite, * Returns the direction the being is facing. */ SpriteDirection::Type getSpriteDirection() const A_WARN_UNUSED - { return static_cast(mSpriteDirection); } + { return mSpriteDirection; } void setPosition(const Vector &pos) override; @@ -1003,7 +1003,7 @@ class Being notfinal : public ActorSprite, uint16_t mSubType; /**< Subtype (graphical view, basically) */ uint8_t mDirection; /**< Facing direction */ uint8_t mDirectionDelayed; /**< Facing direction */ - uint8_t mSpriteDirection; /**< Facing direction */ + SpriteDirection::Type mSpriteDirection; /**< Facing direction */ bool mShowName; bool mIsGM; -- cgit v1.2.3-60-g2f50