From 3941d588a3233176416edf90d1f248ac4cb0fe5e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 29 Jul 2014 11:27:29 +0300 Subject: Fix sprites draw order with non zero map heights. --- src/being/being.h | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/being/being.h') diff --git a/src/being/being.h b/src/being/being.h index 776af36dc..c9d343659 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -872,6 +872,7 @@ class Being notfinal : public ActorSprite, int getSortPixelY() const A_WARN_UNUSED { return static_cast(mPos.y) - mYDiff - mSortOffsetY; } +// { return static_cast(mPos.y) - mYDiff - mSortOffsetY + 16; } void setMap(Map *const map); @@ -1008,10 +1009,12 @@ class Being notfinal : public ActorSprite, Being *mOwner; Particle *mSpecialParticle; - int mX; // position in tiles - int mY; // position in tiles - int mSortOffsetY; // caculated offset in pixels based on mOffsetY - int mOffsetY; // fixed tile height offset in pixels + int mX; // position in tiles + int mY; // position in tiles + int mSortOffsetY; // caculated offset in pixels based on mOffsetY + int mOffsetY; // tile height offset in pixels + // calculated between tiles + int mFixedOffsetY; // fixed tile height offset in pixels for tile uint8_t mOldHeight; int mDamageTaken; -- cgit v1.2.3-70-g09d2