From 0977134ffdad9ea0e79106fc633ebafd18209765 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 15 Nov 2015 17:04:31 +0300 Subject: Add support for different per skill casting animations. --- src/being/being.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/being/being.h') diff --git a/src/being/being.h b/src/being/being.h index a31f39be5..461a8626f 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -68,6 +68,7 @@ class Text; struct ChatObject; struct HorseInfo; +struct SkillInfo; struct ParticleInfo; extern volatile int cur_time; @@ -599,6 +600,9 @@ class Being notfinal : public ActorSprite, std::string getCastAction() const A_WARN_UNUSED; + std::string getCastAction(const SkillInfo *const skill) const + A_WARN_UNUSED; + std::string getMoveAction() const A_WARN_UNUSED; std::string getDeadAction() const A_WARN_UNUSED; -- cgit v1.2.3-60-g2f50