From 01e2baa778318150bdd1829836cfff9e677cf72c Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 17 Sep 2013 17:53:47 +0300 Subject: add walking on map height. using collisions from actual and not drawing tile. still have issue with fringe layer objects. --- src/being/being.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/being/being.h') diff --git a/src/being/being.h b/src/being/being.h index ff40186bc..8ac288137 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -1001,7 +1001,11 @@ class Being : public ActorSprite, public ConfigListener Being *mOwner; Particle *mSpecialParticle; - int mX, mY; /**< Position in tile */ + int mX; // position in tiles + int mY; // position in tiles + int mOffsetX; // offset in pixels + int mOffsetY; // offset in pixels + uint8_t mOldHeight; int mDamageTaken; int mHP; -- cgit v1.2.3-60-g2f50