From 8f24400fc10658db9636e6cdd315504d75c71a5d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 20 Jan 2014 21:09:46 +0300 Subject: add attack action for pets. New pets db attributes: attackOffsetX attackOffsetY attaclDirectionType --- src/being/being.cpp | 41 +++++++++++++++++++++++++++++++++++++++-- 1 file changed, 39 insertions(+), 2 deletions(-) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index aa2b875af..dbe4d7350 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -134,6 +134,8 @@ Being::Being(const int id, const Type type, const uint16_t subtype, mAttackSpeed(350), mLevel(0), mAttackRange(1), + mLastAttackX(0), + mLastAttackY(0), mGender(GENDER_UNSPECIFIED), mAction(STAND), mSubType(0xFFFF), @@ -760,6 +762,9 @@ void Being::handleAttack(Being *const victim, const int damage, if (this != player_node) setAction(Being::ATTACK, attackId); + mLastAttackX = victim->getTileX(); + mLastAttackY = victim->getTileY(); + if (mType == PLAYER && mEquippedWeapon) fireMissile(victim, mEquippedWeapon->getMissileParticleFile()); else if (mInfo->getAttack(attackId)) @@ -1720,14 +1725,24 @@ void Being::petLogic() return; } } - if (mAction == STAND) + if (mOwner->getCurrentAction() != ATTACK) + { + if (mAction == ATTACK) + setAction(STAND, 0); + } + else + { + if (mAction == STAND || mAction == ATTACK) + setAction(ATTACK, 0); + } + + if (mAction == STAND || mAction == ATTACK) { int directionType = 0; switch (mOwner->getCurrentAction()) { case STAND: case MOVE: - case ATTACK: case HURT: case SPAWN: default: @@ -1739,6 +1754,9 @@ void Being::petLogic() case DEAD: directionType = mInfo->getDeadDirectionType(); break; + case ATTACK: + directionType = mInfo->getAttackDirectionType(); + break; } int newDir = 0; @@ -1773,6 +1791,21 @@ void Being::petLogic() else if (dstY < dstY0) newDir |= UP; break; + + case 4: + { + const int dstX2 = mOwner->getLastAttackX(); + const int dstY2 = mOwner->getLastAttackY(); + if (dstX > dstX2) + newDir |= LEFT; + else if (dstX < dstX2) + newDir |= RIGHT; + if (dstY > dstY2) + newDir |= UP; + else if (dstY < dstY2) + newDir |= DOWN; + break; + } } if (newDir && newDir != getDirection()) setDirection(newDir); @@ -3337,6 +3370,10 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const break; case ATTACK: + offsetX1 = mInfo->getAttackOffsetX(); + offsetY1 = mInfo->getAttackOffsetY(); + break; + case SPAWN: case HURT: case STAND: -- cgit v1.2.3-70-g09d2