From 0ff91dcf4754a867be162095f500ca5b0bea2fdf Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 7 Aug 2017 21:24:51 +0300 Subject: Add additional attributes to missile particles in skills. --- src/being/being.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index 28a6a1f8d..0929b8b22 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -1023,7 +1023,7 @@ void Being::handleSkillCasting(Being *restrict const victim, effectManager->triggerDefault(data->castingDstEffectId, victim, paths.getIntValue("skillCastingDstEffectId")); - fireMissile(victim, data->castingMissileParticle); + fireMissile(victim, data->castingMissile.particle); } } @@ -1046,7 +1046,7 @@ void Being::handleSkill(Being *restrict const victim, effectManager->triggerDefault(data->dstEffectId, victim, paths.getIntValue("skillDstEffectId")); - fireMissile(victim, data->missileParticle); + fireMissile(victim, data->missile.particle); } if (this != localPlayer && (skill != nullptr)) -- cgit v1.2.3-60-g2f50