From 7c34adebb068549ca6a56bdf1b211398a0b1de11 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 22 May 2011 00:23:08 +0300 Subject: Allow show equipment from other players from context menu "show items". Also allow undress separate items from players locally. --- src/actorspritemanager.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/actorspritemanager.cpp') diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index e7c28fd1e..9be75e0db 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -30,6 +30,7 @@ #include "playerrelations.h" #include "gui/chatwindow.h" +#include "gui/equipmentwindow.h" #include "gui/killstats.h" #include "gui/skilldialog.h" #include "gui/socialwindow.h" @@ -578,7 +579,12 @@ void ActorSpriteManager::logic() it != it_end; ++it) { if ((*it) && (*it)->getType() == Being::PLAYER) - static_cast(*it)->addToCache(); + { + Being *being = static_cast(*it); + being->addToCache(); + if (beingEquipmentWindow) + beingEquipmentWindow->resetBeing(being); + } if (player_node) { if (player_node->getTarget() == *it) -- cgit v1.2.3-60-g2f50