From c3505b360ee56486acdbb4f26e0b76f610ce92d1 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 28 Jul 2013 22:31:59 +0300 Subject: move bools in actorsprite. --- src/actorsprite.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/actorsprite.h') diff --git a/src/actorsprite.h b/src/actorsprite.h index badcb3b2d..345f4a31f 100644 --- a/src/actorsprite.h +++ b/src/actorsprite.h @@ -208,18 +208,15 @@ protected: const int imageType = 0, const std::string &color = ""); - int mId; - uint16_t mStunMode; /**< Stun mode; zero if not stunned */ std::set mStatusEffects; /**< set of active status effects */ ParticleList mStunParticleEffects; ParticleVector mStatusParticleEffects; ParticleList mChildParticleEffects; + int mId; + uint16_t mStunMode; /**< Stun mode; zero if not stunned */ private: - /** Reset particle status effects on next redraw? */ - bool mMustResetParticles; - /** Load the target cursors into memory */ static void initTargetCursor(); @@ -247,6 +244,9 @@ private: typedef std::list ActorSpriteListeners; typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator; ActorSpriteListeners mActorSpriteListeners; + + /** Reset particle status effects on next redraw? */ + bool mMustResetParticles; }; #endif // ACTORSPRITE_H -- cgit v1.2.3-60-g2f50