From 46d1266f00dfde5d04d7980daea4bab02e77cb69 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 21 Sep 2014 13:44:03 +0300 Subject: Use MercenaryInfo object for storing mercenary attributes. --- src/actormanager.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/actormanager.cpp') diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 7f4114c1c..5bb9c64aa 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -813,6 +813,7 @@ void ActorManager::logic() if (beingEquipmentWindow) beingEquipmentWindow->resetBeing(being); } +/* else if (localPlayer && type == ActorType::Mercenary) { if (actor->getId() == localPlayer->getMercenary()) @@ -825,6 +826,7 @@ void ActorManager::logic() } } } +*/ if (localPlayer) { if (localPlayer->getTarget() == actor) -- cgit v1.2.3-70-g09d2