From d569dc78b5b50c0e6cbe84e48164e5774fd36de7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 22 Jul 2014 01:41:19 +0300 Subject: move "change game modifiers" option into gamemodifiers. --- src/actionmanager.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/actionmanager.cpp') diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index e46517a96..9aed163d6 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -26,6 +26,7 @@ #include "game.h" #include "gamemodifiers.h" #include "itemshortcut.h" +#include "settings.h" #include "soundmanager.h" #include "being/attributes.h" @@ -99,7 +100,7 @@ return false; #define callYellowBarCond(name) \ - if (modifiers && !player_node->getDisableGameModifiers()) \ + if (modifiers && !settings.disableGameModifiers) \ { \ modifiers->name(!inputManager.isActionActive( \ InputAction::STOP_ATTACK)); \ @@ -562,7 +563,7 @@ impHandler0(changeGameModifier) { if (player_node) { - player_node->switchGameModifiers(); + modifiers->changeGameModifiers(); return true; } return false; -- cgit v1.2.3-70-g09d2