From ef7f53e43ce4306080efae3b86443a6016a3e66a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 6 Jan 2011 21:25:25 +0200 Subject: Set sound volume depends on distance to object. --- src/being.cpp | 14 +++++++++++--- src/sound.cpp | 32 ++++++++++++++++++++++++++++++++ src/sound.h | 2 ++ 3 files changed, 45 insertions(+), 3 deletions(-) diff --git a/src/being.cpp b/src/being.cpp index 2372cfe1b..1d8178670 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -568,7 +568,15 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type) mDamageTaken += amount; if (mInfo) { - sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT)); + if (attacker) + { + sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT), + attacker->getTileX(), attacker->getTileY()); + } + else + { + sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT)); + } if (!mInfo->isStaticMaxHP()) { if (!mHP && mInfo->getMaxHP() < mDamageTaken) @@ -618,7 +626,7 @@ void Being::handleAttack(Being *victim, int damage, } sound.playSfx(mInfo->getSound((damage > 0) ? - SOUND_EVENT_HIT : SOUND_EVENT_MISS)); + SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY); } void Being::setName(const std::string &name) @@ -904,7 +912,7 @@ void Being::setAction(Action action, int attackType _UNUSED_) case DEAD: currentAction = SpriteAction::DEAD; if (mInfo) - sound.playSfx(mInfo->getSound(SOUND_EVENT_DIE)); + sound.playSfx(mInfo->getSound(SOUND_EVENT_DIE), mX, mY); break; case STAND: currentAction = SpriteAction::STAND; diff --git a/src/sound.cpp b/src/sound.cpp index 8742ce361..080426a39 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -22,6 +22,7 @@ #include #include "configuration.h" +#include "localplayer.h" #include "log.h" #include "sound.h" @@ -280,6 +281,37 @@ void Sound::playSfx(const std::string &path) } } +void Sound::playSfx(const std::string &path, int x, int y) +{ + if (!mInstalled || path.empty() || !mPlayBattle) + return; + + std::string tmpPath; + if (!path.find("sfx/")) + tmpPath = path; + else + tmpPath = paths.getValue("sfx", "sfx/") + path; + ResourceManager *resman = ResourceManager::getInstance(); + SoundEffect *sample = resman->getSoundEffect(tmpPath); + if (sample) + { + logger->log("Sound::playSfx() Playing: %s", path.c_str()); + int vol = 120; + if (player_node) + { + int dx = player_node->getTileX() - x; + int dy = player_node->getTileY() - y; + if (dx < 0) + dx = -dx; + if (dy < 0) + dy = -dy; + int dist = dx > dy ? dx : dy; + vol -= dist * 8; + } + sample->play(0, vol); + } +} + void Sound::playGuiSfx(const std::string &path) { if (!mInstalled || path.empty() || !mPlayGui) diff --git a/src/sound.h b/src/sound.h index 100c228c1..92c0ab41a 100644 --- a/src/sound.h +++ b/src/sound.h @@ -93,6 +93,8 @@ class Sound : public ConfigListener */ void playSfx(const std::string &path); + void playSfx(const std::string &path, int x, int y); + /** * Plays an item for gui. * -- cgit v1.2.3-60-g2f50