From dce938023e1247f14597a9a0bacff43f97f9f370 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 25 Jul 2015 17:15:26 +0300 Subject: Move state handler STATE_WORLD_SELECT into separate function. --- src/client.cpp | 14 +++++++++++--- src/client.h | 2 ++ 2 files changed, 13 insertions(+), 3 deletions(-) diff --git a/src/client.cpp b/src/client.cpp index 8358468fc..02626dcd4 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -775,6 +775,15 @@ void Client::stateConnectServer1() } } +void Client::stateWorldSelect1() +{ + if (mOldState == STATE_UPDATE) + { + if (loginHandler->getWorlds().size() < 2) + mState = STATE_PRE_LOGIN; + } +} + int Client::gameExec() { int lastTickTime = tick_time; @@ -845,10 +854,9 @@ int Client::gameExec() { stateConnectServer1(); } - else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE) + else if (mState == STATE_WORLD_SELECT) { - if (loginHandler->getWorlds().size() < 2) - mState = STATE_PRE_LOGIN; + stateWorldSelect1(); } else if (mOldState == STATE_START || (mOldState == STATE_GAME && mState != STATE_GAME)) diff --git a/src/client.h b/src/client.h index d3edf82e2..a1fea903d 100644 --- a/src/client.h +++ b/src/client.h @@ -116,6 +116,8 @@ class Client final : public ConfigListener, void stateConnectServer1(); + void stateWorldSelect1(); + ServerInfo mCurrentServer; Game *mGame; -- cgit v1.2.3-70-g09d2