From d8fca9f196ad59be5b211325ac2d70e29379e825 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Oct 2012 23:39:39 +0300 Subject: Fix default particle effects in attacks. Was broken in previous commits. Also add default value for "effectId" in paths.xml (by default -1) --- src/being.cpp | 29 ++++++++++++++++++++++------- src/being.h | 2 +- src/defaults.cpp | 1 + src/game.cpp | 1 + src/resources/beinginfo.cpp | 11 +++++++++++ src/resources/beinginfo.h | 2 ++ src/resources/monsterdb.cpp | 2 +- 7 files changed, 39 insertions(+), 9 deletions(-) diff --git a/src/being.cpp b/src/being.cpp index 48c6cbe8b..89134bd0b 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -657,12 +657,26 @@ void Being::takeDamage(Being *const attacker, const int amount, const BeingInfo *const info = attacker->getInfo(); if (info) { - const Attack *attack = info->getAttack(attackId); - - if (type != CRITICAL) - hitEffectId = attack->mHitEffectId; + const Attack *atk = info->getAttack(attackId); + if (atk) + { + if (type != CRITICAL) + hitEffectId = atk->mHitEffectId; + else + hitEffectId = atk->mCriticalHitEffectId; + } else - hitEffectId = attack->mCriticalHitEffectId; + { + if (type != CRITICAL) + { + hitEffectId = paths.getIntValue("hitEffectId"); + } + else + { + hitEffectId = paths.getIntValue( + "criticalHitEffectId"); + } + } } } else @@ -678,7 +692,8 @@ void Being::takeDamage(Being *const attacker, const int amount, // move skills effects to +100000 in effects list hitEffectId = attackId + 100000; } - effectManager->trigger(hitEffectId, this); + if (effectManager && hitEffectId >= 0) + effectManager->trigger(hitEffectId, this); } } } @@ -1053,7 +1068,7 @@ void Being::setAction(const Action &action, const int attackId) default: break; } - if (effectManager) + if (effectManager && effectId >= 0) effectManager->trigger(effectId, this, rotation); } } diff --git a/src/being.h b/src/being.h index a3535afc2..379e7a179 100644 --- a/src/being.h +++ b/src/being.h @@ -258,7 +258,7 @@ class Being : public ActorSprite, public ConfigListener * @param id skill id */ void takeDamage(Being *const attacker, const int damage, - const AttackType type, const int attackId = 0); + const AttackType type, const int attackId = 1); /** * Handles an attack of another being by this being. diff --git a/src/defaults.cpp b/src/defaults.cpp index fd6feeee9..49b683a37 100644 --- a/src/defaults.cpp +++ b/src/defaults.cpp @@ -321,6 +321,7 @@ DefaultsData* getPathsDefaults() AddDEF("particles", "graphics/particles/"); AddDEF("levelUpEffectFile", "levelup.particle.xml"); AddDEF("portalEffectFile", "warparea.particle.xml"); + AddDEF("effectId", -1); AddDEF("hitEffectId", 26); AddDEF("criticalHitEffectId", 28); diff --git a/src/game.cpp b/src/game.cpp index 2ebda2032..c86af69a9 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -173,6 +173,7 @@ static void initEngines() particleEngine = new Particle(nullptr); particleEngine->setupEngine(); + BeingInfo::init(); DepricatedEvent::trigger(CHANNEL_GAME, DepricatedEvent(EVENT_ENGINESINITALIZED)); diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp index 9ee0f3de9..eef4ba7b7 100644 --- a/src/resources/beinginfo.cpp +++ b/src/resources/beinginfo.cpp @@ -22,6 +22,7 @@ #include "resources/beinginfo.h" +#include "configuration.h" #include "logger.h" #include "utils/dtor.h" @@ -132,3 +133,13 @@ void BeingInfo::clear() delete empty; empty = nullptr; } + +void BeingInfo::init() +{ + if (empty) + { + empty->mEffectId = paths.getIntValue("effectId"); + empty->mHitEffectId = paths.getIntValue("hitEffectId"); + empty->mCriticalHitEffectId = paths.getIntValue("criticalHitEffectId"); + } +} diff --git a/src/resources/beinginfo.h b/src/resources/beinginfo.h index 306ac637d..d08e85608 100644 --- a/src/resources/beinginfo.h +++ b/src/resources/beinginfo.h @@ -169,6 +169,8 @@ class BeingInfo final void setDeadSortOffsetY(const int n) { mDeadSortOffsetY = n; } + static void init(); + static void clear(); private: diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp index d6aa53809..2bbd51d5a 100644 --- a/src/resources/monsterdb.cpp +++ b/src/resources/monsterdb.cpp @@ -191,7 +191,7 @@ void MonsterDB::load() { const int id = XML::getProperty(spriteNode, "id", 0); const int effectId = XML::getProperty( - spriteNode, "effect-id", -1); + spriteNode, "effect-id", paths.getIntValue("effectId")); int hitEffectId = XML::getProperty(spriteNode, "hit-effect-id", paths.getIntValue("hitEffectId")); int criticalHitEffectId = XML::getProperty(spriteNode, -- cgit v1.2.3-60-g2f50