From ca0ca278d0c4aed9a6d50bb9a8982f5261151ab8 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Thu, 24 Mar 2016 20:51:36 +0300
Subject: Rename enum ItemType into ItemDbType.

---
 src/CMakeLists.txt                |  2 +-
 src/Makefile.am                   |  2 +-
 src/being/playerinfo.cpp          |  2 +-
 src/enums/resources/itemdbtype.h  | 50 +++++++++++++++++++++++++++++++++++++++
 src/enums/resources/itemtype.h    | 50 ---------------------------------------
 src/gui/popups/itempopup.cpp      | 39 +++++++++++++++---------------
 src/gui/popups/itempopup.h        |  6 ++---
 src/gui/widgets/itemcontainer.cpp |  4 ++--
 src/gui/windows/buydialog.cpp     |  4 ++--
 src/resources/db/itemdb.cpp       | 42 ++++++++++++++++----------------
 src/resources/iteminfo.cpp        |  2 +-
 src/resources/iteminfo.h          |  8 +++----
 src/resources/itemtypemap.h       |  4 ++--
 src/resources/itemtypemapdata.h   | 38 ++++++++++++++---------------
 14 files changed, 127 insertions(+), 126 deletions(-)
 create mode 100644 src/enums/resources/itemdbtype.h
 delete mode 100644 src/enums/resources/itemtype.h

diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 92df48845..a93e156fd 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -663,8 +663,8 @@ SET(SRCS
     resources/iteminfo.cpp
     resources/itemslot.h
     enums/resources/imageposition.h
+    enums/resources/itemdbtype.h
     enums/resources/itemsoundevent.h
-    enums/resources/itemtype.h
     resources/itemtypemap.h
     resources/itemtypemapdata.h
     resources/db/mapdb.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 02dae31ce..d1f09f575 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1196,8 +1196,8 @@ manaplus_SOURCES += main.cpp \
 	      resources/iteminfo.cpp \
 	      resources/itemslot.h \
 	      enums/resources/imageposition.h \
+	      enums/resources/itemdbtype.h \
 	      enums/resources/itemsoundevent.h \
-	      enums/resources/itemtype.h \
 	      resources/itemtypemap.h \
 	      resources/itemtypemapdata.h \
 	      resources/mapinfo.h \
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index dbffe8b3e..04bb267aa 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -31,7 +31,7 @@
 #include "being/mercenaryinfo.h"
 #include "being/petinfo.h"
 
-#include "enums/resources/itemtype.h"
+#include "enums/resources/itemdbtype.h"
 #endif
 
 #include "gui/windows/inventorywindow.h"
diff --git a/src/enums/resources/itemdbtype.h b/src/enums/resources/itemdbtype.h
new file mode 100644
index 000000000..67c634837
--- /dev/null
+++ b/src/enums/resources/itemdbtype.h
@@ -0,0 +1,50 @@
+/*
+ *  The ManaPlus Client
+ *  Copyright (C) 2004-2009  The Mana World Development Team
+ *  Copyright (C) 2009-2010  The Mana Developers
+ *  Copyright (C) 2011-2016  The ManaPlus Developers
+ *
+ *  This file is part of The ManaPlus Client.
+ *
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_ITEMDBTYPE_H
+#define RESOURCES_ITEMDBTYPE_H
+
+#include "enums/simpletypes/enumdefines.h"
+
+enumStart(ItemDbType)
+{
+    UNUSABLE = 0,
+    USABLE,
+    EQUIPMENT_ONE_HAND_WEAPON,
+    EQUIPMENT_TWO_HANDS_WEAPON,
+    EQUIPMENT_TORSO,
+    EQUIPMENT_ARMS,  // 5
+    CARD,
+    EQUIPMENT_HEAD,
+    EQUIPMENT_LEGS,
+    EQUIPMENT_SHIELD,
+    EQUIPMENT_RING,
+    EQUIPMENT_NECKLACE,  // 10
+    EQUIPMENT_FEET,
+    EQUIPMENT_AMMO,
+    EQUIPMENT_CHARM,
+    SPRITE_RACE,
+    SPRITE_HAIR  // 15
+}
+enumEnd(ItemDbType);
+
+#endif  // RESOURCES_ITEMDBTYPE_H
diff --git a/src/enums/resources/itemtype.h b/src/enums/resources/itemtype.h
deleted file mode 100644
index 29ad14b54..000000000
--- a/src/enums/resources/itemtype.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- *  The ManaPlus Client
- *  Copyright (C) 2004-2009  The Mana World Development Team
- *  Copyright (C) 2009-2010  The Mana Developers
- *  Copyright (C) 2011-2016  The ManaPlus Developers
- *
- *  This file is part of The ManaPlus Client.
- *
- *  This program is free software; you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
- *  any later version.
- *
- *  This program is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *
- *  You should have received a copy of the GNU General Public License
- *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef RESOURCES_ITEMTYPE_H
-#define RESOURCES_ITEMTYPE_H
-
-#include "enums/simpletypes/enumdefines.h"
-
-enumStart(ItemType)
-{
-    UNUSABLE = 0,
-    USABLE,
-    EQUIPMENT_ONE_HAND_WEAPON,
-    EQUIPMENT_TWO_HANDS_WEAPON,
-    EQUIPMENT_TORSO,
-    EQUIPMENT_ARMS,  // 5
-    CARD,
-    EQUIPMENT_HEAD,
-    EQUIPMENT_LEGS,
-    EQUIPMENT_SHIELD,
-    EQUIPMENT_RING,
-    EQUIPMENT_NECKLACE,  // 10
-    EQUIPMENT_FEET,
-    EQUIPMENT_AMMO,
-    EQUIPMENT_CHARM,
-    SPRITE_RACE,
-    SPRITE_HAIR  // 15
-}
-enumEnd(ItemType);
-
-#endif  // RESOURCES_ITEMTYPE_H
diff --git a/src/gui/popups/itempopup.cpp b/src/gui/popups/itempopup.cpp
index 065704cb8..c1d414539 100644
--- a/src/gui/popups/itempopup.cpp
+++ b/src/gui/popups/itempopup.cpp
@@ -57,7 +57,7 @@ ItemPopup::ItemPopup() :
     mItemEffect(new TextBox(this)),
     mItemWeight(new TextBox(this)),
     mItemCards(new TextBox(this)),
-    mItemType(ItemType::UNUSABLE),
+    mItemType(ItemDbType::UNUSABLE),
     mIcon(new Icon(this, nullptr)),
     mLastName(),
     mLastId(0),
@@ -325,29 +325,30 @@ std::string ItemPopup::getCardsString(const int *const cards)
         return label->setForegroundColorAll(getThemeColor(name2), \
         getThemeColor(name2##_OUTLINE)); \
     }
-void ItemPopup::setLabelColor(Label *label, const ItemTypeT type) const
+void ItemPopup::setLabelColor(Label *label,
+                              const ItemDbTypeT type) const
 {
     switch (type)
     {
-        caseSetColor(ItemType::UNUSABLE, ThemeColorId::GENERIC)
-        caseSetColor(ItemType::USABLE, ThemeColorId::USABLE)
-        caseSetColor(ItemType::EQUIPMENT_ONE_HAND_WEAPON,
+        caseSetColor(ItemDbType::UNUSABLE, ThemeColorId::GENERIC)
+        caseSetColor(ItemDbType::USABLE, ThemeColorId::USABLE)
+        caseSetColor(ItemDbType::EQUIPMENT_ONE_HAND_WEAPON,
             ThemeColorId::ONEHAND)
-        caseSetColor(ItemType::EQUIPMENT_TWO_HANDS_WEAPON,
+        caseSetColor(ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON,
             ThemeColorId::TWOHAND)
-        caseSetColor(ItemType::EQUIPMENT_TORSO, ThemeColorId::TORSO)
-        caseSetColor(ItemType::EQUIPMENT_ARMS, ThemeColorId::ARMS)
-        caseSetColor(ItemType::EQUIPMENT_HEAD, ThemeColorId::HEAD)
-        caseSetColor(ItemType::EQUIPMENT_LEGS, ThemeColorId::LEGS)
-        caseSetColor(ItemType::EQUIPMENT_SHIELD, ThemeColorId::SHIELD)
-        caseSetColor(ItemType::EQUIPMENT_RING, ThemeColorId::RING)
-        caseSetColor(ItemType::EQUIPMENT_NECKLACE, ThemeColorId::NECKLACE)
-        caseSetColor(ItemType::EQUIPMENT_FEET, ThemeColorId::FEET)
-        caseSetColor(ItemType::EQUIPMENT_AMMO, ThemeColorId::AMMO)
-        caseSetColor(ItemType::EQUIPMENT_CHARM, ThemeColorId::CHARM)
-        caseSetColor(ItemType::SPRITE_RACE, ThemeColorId::UNKNOWN_ITEM)
-        caseSetColor(ItemType::SPRITE_HAIR, ThemeColorId::UNKNOWN_ITEM)
-        caseSetColor(ItemType::CARD, ThemeColorId::CARD)
+        caseSetColor(ItemDbType::EQUIPMENT_TORSO, ThemeColorId::TORSO)
+        caseSetColor(ItemDbType::EQUIPMENT_ARMS, ThemeColorId::ARMS)
+        caseSetColor(ItemDbType::EQUIPMENT_HEAD, ThemeColorId::HEAD)
+        caseSetColor(ItemDbType::EQUIPMENT_LEGS, ThemeColorId::LEGS)
+        caseSetColor(ItemDbType::EQUIPMENT_SHIELD, ThemeColorId::SHIELD)
+        caseSetColor(ItemDbType::EQUIPMENT_RING, ThemeColorId::RING)
+        caseSetColor(ItemDbType::EQUIPMENT_NECKLACE, ThemeColorId::NECKLACE)
+        caseSetColor(ItemDbType::EQUIPMENT_FEET, ThemeColorId::FEET)
+        caseSetColor(ItemDbType::EQUIPMENT_AMMO, ThemeColorId::AMMO)
+        caseSetColor(ItemDbType::EQUIPMENT_CHARM, ThemeColorId::CHARM)
+        caseSetColor(ItemDbType::SPRITE_RACE, ThemeColorId::UNKNOWN_ITEM)
+        caseSetColor(ItemDbType::SPRITE_HAIR, ThemeColorId::UNKNOWN_ITEM)
+        caseSetColor(ItemDbType::CARD, ThemeColorId::CARD)
         default:
         {
             return label->setForegroundColorAll(getThemeColor(
diff --git a/src/gui/popups/itempopup.h b/src/gui/popups/itempopup.h
index fc0320614..f862d2754 100644
--- a/src/gui/popups/itempopup.h
+++ b/src/gui/popups/itempopup.h
@@ -24,7 +24,7 @@
 #ifndef GUI_POPUPS_ITEMPOPUP_H
 #define GUI_POPUPS_ITEMPOPUP_H
 
-#include "enums/resources/itemtype.h"
+#include "enums/resources/itemdbtype.h"
 
 #include "enums/simpletypes/itemcolor.h"
 
@@ -82,14 +82,14 @@ class ItemPopup final : public Popup
         TextBox *mItemEffect A_NONNULLPOINTER;
         TextBox *mItemWeight A_NONNULLPOINTER;
         TextBox *mItemCards A_NONNULLPOINTER;
-        ItemTypeT mItemType;
+        ItemDbTypeT mItemType;
         Icon *mIcon A_NONNULLPOINTER;
         std::string mLastName;
         int mLastId;
         ItemColor mLastColor;
 
         void setLabelColor(Label *label,
-                           const ItemTypeT type) const A_NONNULL(2);
+                           const ItemDbTypeT type) const A_NONNULL(2);
 };
 
 extern ItemPopup *itemPopup;
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index 96bdb1dcc..f7f7ceb96 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -158,8 +158,8 @@ namespace
 
                 const ItemInfo &info1 = pair1->mItem->getInfo();
                 const ItemInfo &info2 = pair2->mItem->getInfo();
-                const ItemTypeT t1 = info1.getType();
-                const ItemTypeT t2 = info2.getType();
+                const ItemDbTypeT t1 = info1.getType();
+                const ItemDbTypeT t2 = info2.getType();
                 if (t1 == t2)
                 {
                     return (info1.getName() < info2.getName());
diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp
index c6be959de..b0cf5bc8c 100644
--- a/src/gui/windows/buydialog.cpp
+++ b/src/gui/windows/buydialog.cpp
@@ -160,8 +160,8 @@ namespace
                 if (!item1 || !item2)
                     return false;
 
-                const ItemTypeT type1 = item1->getInfo().getType();
-                const ItemTypeT type2 = item2->getInfo().getType();
+                const ItemDbTypeT type1 = item1->getInfo().getType();
+                const ItemDbTypeT type2 = item2->getInfo().getType();
                 if (type1 == type2)
                     return item1->getPrice() < item2->getPrice();
                 return type1 < type2;
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp
index 3ef3c8bd4..a860dc8e5 100644
--- a/src/resources/db/itemdb.cpp
+++ b/src/resources/db/itemdb.cpp
@@ -173,7 +173,7 @@ void ItemDB::setStatsList(const std::vector<ItemDB::Stat> &stats)
     extraStats = stats;
 }
 
-static ItemTypeT itemTypeFromString(const std::string &name)
+static ItemDbTypeT itemTypeFromString(const std::string &name)
 {
     const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
     for (size_t f = 0; f < sz; f ++)
@@ -183,10 +183,10 @@ static ItemTypeT itemTypeFromString(const std::string &name)
             return type.type;
     }
     logger->log("Unknown item type: " + name);
-    return ItemType::UNUSABLE;
+    return ItemDbType::UNUSABLE;
 }
 
-static std::string useButtonFromItemType(const ItemTypeT &type)
+static std::string useButtonFromItemType(const ItemDbTypeT &type)
 {
     const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
     for (size_t f = 0; f < sz; f ++)
@@ -203,7 +203,7 @@ static std::string useButtonFromItemType(const ItemTypeT &type)
     return std::string();
 }
 
-static std::string useButton2FromItemType(const ItemTypeT &type)
+static std::string useButton2FromItemType(const ItemDbTypeT &type)
 {
     const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
     for (size_t f = 0; f < sz; f ++)
@@ -464,28 +464,28 @@ void ItemDB::loadXmlFile(const std::string &fileName, int &tagNum)
 
         switch (itemInfo->getType())
         {
-            case ItemType::USABLE:
+            case ItemDbType::USABLE:
                 itemInfo->addTag(mTags["Usable"]);
                 break;
-            case ItemType::CARD:
-            case ItemType::UNUSABLE:
+            case ItemDbType::CARD:
+            case ItemDbType::UNUSABLE:
                 itemInfo->addTag(mTags["Unusable"]);
                 break;
             default:
-            case ItemType::EQUIPMENT_ONE_HAND_WEAPON:
-            case ItemType::EQUIPMENT_TWO_HANDS_WEAPON:
-            case ItemType::EQUIPMENT_TORSO:
-            case ItemType::EQUIPMENT_ARMS:
-            case ItemType::EQUIPMENT_HEAD:
-            case ItemType::EQUIPMENT_LEGS:
-            case ItemType::EQUIPMENT_SHIELD:
-            case ItemType::EQUIPMENT_RING:
-            case ItemType::EQUIPMENT_NECKLACE:
-            case ItemType::EQUIPMENT_FEET:
-            case ItemType::EQUIPMENT_AMMO:
-            case ItemType::EQUIPMENT_CHARM:
-            case ItemType::SPRITE_RACE:
-            case ItemType::SPRITE_HAIR:
+            case ItemDbType::EQUIPMENT_ONE_HAND_WEAPON:
+            case ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON:
+            case ItemDbType::EQUIPMENT_TORSO:
+            case ItemDbType::EQUIPMENT_ARMS:
+            case ItemDbType::EQUIPMENT_HEAD:
+            case ItemDbType::EQUIPMENT_LEGS:
+            case ItemDbType::EQUIPMENT_SHIELD:
+            case ItemDbType::EQUIPMENT_RING:
+            case ItemDbType::EQUIPMENT_NECKLACE:
+            case ItemDbType::EQUIPMENT_FEET:
+            case ItemDbType::EQUIPMENT_AMMO:
+            case ItemDbType::EQUIPMENT_CHARM:
+            case ItemDbType::SPRITE_RACE:
+            case ItemDbType::SPRITE_HAIR:
                 itemInfo->addTag(mTags["Equipment"]);
                 break;
         }
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index 79f0e04b5..1de4d9579 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -45,7 +45,7 @@ ItemInfo::ItemInfo() :
     mEffect(),
     mUseButton(),
     mUseButton2(),
-    mType(ItemType::UNUSABLE),
+    mType(ItemDbType::UNUSABLE),
     mWeight(0),
     mView(0),
     mId(0),
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index f9c622d3f..ad9a2d6ab 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -25,7 +25,7 @@
 
 #include "enums/being/gender.h"
 
-#include "enums/resources/itemtype.h"
+#include "enums/resources/itemdbtype.h"
 
 #include "enums/simpletypes/beingtypeid.h"
 #include "enums/simpletypes/itemcolor.h"
@@ -100,7 +100,7 @@ class ItemInfo final
         const std::string &getEffect() const A_WARN_UNUSED
         { return mEffect; }
 
-        void setType(const ItemTypeT type)
+        void setType(const ItemDbTypeT type)
         { mType = type; }
 
         void setUseButton(const std::string &str)
@@ -115,7 +115,7 @@ class ItemInfo final
         const std::string &getUseButton2() const A_WARN_UNUSED
         { return mUseButton2; }
 
-        ItemTypeT getType() const A_WARN_UNUSED
+        ItemDbTypeT getType() const A_WARN_UNUSED
         { return mType; }
 
         void setWeight(const int weight)
@@ -329,7 +329,7 @@ class ItemInfo final
         std::string mEffect;        /**< Description of effects. */
         std::string mUseButton;
         std::string mUseButton2;
-        ItemTypeT mType;            /**< Item type. */
+        ItemDbTypeT mType;          /**< Item type. */
         int mWeight;                /**< Weight in grams. */
         int mView;                  /**< Item ID of how this item looks. */
         int mId;                    /**< Item ID */
diff --git a/src/resources/itemtypemap.h b/src/resources/itemtypemap.h
index 6718c8413..c2866d430 100644
--- a/src/resources/itemtypemap.h
+++ b/src/resources/itemtypemap.h
@@ -21,7 +21,7 @@
 #ifndef RESOURCES_ITEMTYPEMAP_H
 #define RESOURCES_ITEMTYPEMAP_H
 
-#include "enums/resources/itemtype.h"
+#include "enums/resources/itemdbtype.h"
 
 #include <string>
 
@@ -30,7 +30,7 @@
 struct ItemTypeMap final
 {
     std::string name;
-    ItemTypeT type;
+    ItemDbTypeT type;
     std::string useButton;
     std::string useButton2;
 };
diff --git a/src/resources/itemtypemapdata.h b/src/resources/itemtypemapdata.h
index 250bf1835..19f8f658a 100644
--- a/src/resources/itemtypemapdata.h
+++ b/src/resources/itemtypemapdata.h
@@ -29,77 +29,77 @@
 
 ItemTypeMap itemTypeMap[] =
 {
-    {"generic", ItemType::UNUSABLE,
+    {"generic", ItemDbType::UNUSABLE,
         std::string(), std::string()
     },
-    {"other", ItemType::UNUSABLE,
+    {"other", ItemDbType::UNUSABLE,
         // TRANSLATORS: inventory button
         N_("Use"), N_("Use")
     },
-    {"usable", ItemType::USABLE,
+    {"usable", ItemDbType::USABLE,
         // TRANSLATORS: inventory button
         N_("Use"), N_("Use")
     },
-    {"equip-1hand", ItemType::EQUIPMENT_ONE_HAND_WEAPON,
+    {"equip-1hand", ItemDbType::EQUIPMENT_ONE_HAND_WEAPON,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-2hand", ItemType::EQUIPMENT_TWO_HANDS_WEAPON,
+    {"equip-2hand", ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-torso", ItemType::EQUIPMENT_TORSO,
+    {"equip-torso", ItemDbType::EQUIPMENT_TORSO,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-arms", ItemType::EQUIPMENT_ARMS,
+    {"equip-arms", ItemDbType::EQUIPMENT_ARMS,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-head", ItemType::EQUIPMENT_HEAD,
+    {"equip-head", ItemDbType::EQUIPMENT_HEAD,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-legs", ItemType::EQUIPMENT_LEGS,
+    {"equip-legs", ItemDbType::EQUIPMENT_LEGS,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-shield", ItemType::EQUIPMENT_SHIELD,
+    {"equip-shield", ItemDbType::EQUIPMENT_SHIELD,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-ring", ItemType::EQUIPMENT_RING,
+    {"equip-ring", ItemDbType::EQUIPMENT_RING,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-charm", ItemType::EQUIPMENT_CHARM,
+    {"equip-charm", ItemDbType::EQUIPMENT_CHARM,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-necklace", ItemType::EQUIPMENT_NECKLACE,
+    {"equip-necklace", ItemDbType::EQUIPMENT_NECKLACE,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-neck", ItemType::EQUIPMENT_NECKLACE,
+    {"equip-neck", ItemDbType::EQUIPMENT_NECKLACE,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-feet", ItemType::EQUIPMENT_FEET,
+    {"equip-feet", ItemDbType::EQUIPMENT_FEET,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"equip-ammo", ItemType::EQUIPMENT_AMMO,
+    {"equip-ammo", ItemDbType::EQUIPMENT_AMMO,
         // TRANSLATORS: inventory button
         N_("Equip"), N_("Unequip")
     },
-    {"card", ItemType::CARD,
+    {"card", ItemDbType::CARD,
         // TRANSLATORS: inventory button
         N_("Insert"), std::string()
     },
-    {"racesprite", ItemType::SPRITE_RACE,
+    {"racesprite", ItemDbType::SPRITE_RACE,
         std::string(), std::string()
     },
-    {"hairsprite", ItemType::SPRITE_HAIR,
+    {"hairsprite", ItemDbType::SPRITE_HAIR,
         std::string(), std::string()
     }
 };
-- 
cgit v1.2.3-70-g09d2