From 93e87e3d637b1a98a5f0cfee945e8ceb7799fcad Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 5 Sep 2011 20:44:43 +0300 Subject: Increase mouse selection radius if only one object near mouse. --- src/actorspritemanager.cpp | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index e8244bc30..5f28f237c 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -301,8 +301,8 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, return NULL; bool targetDead = mTargetDeadPlayers; - const int xtol = 16; - const int uptol = 32; + Being *tempBeing = 0; + bool noBeing(false); for_actors { @@ -319,17 +319,29 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, && (allPlayers || being != player_node)) { - if ((being->getPixelX() - xtol <= x) && - (being->getPixelX() + xtol > x) && - (being->getPixelY() - uptol <= y) && + if ((being->getPixelX() - 16 <= x) && + (being->getPixelX() + 16 > x) && + (being->getPixelY() - 32 <= y) && (being->getPixelY() > y)) { return being; } + else if (!noBeing && (being->getPixelX() - 32 <= x) && + (being->getPixelX() + 32 > x) && + (being->getPixelY() - 64 <= y) && + (being->getPixelY() + 16 > y)) + { + if (tempBeing) + noBeing = true; + else + tempBeing = being; + } } } - return NULL; + if (noBeing) + return 0; + return tempBeing; } void ActorSpriteManager::findBeingsByPixel(std::vector &beings, -- cgit v1.2.3-60-g2f50