From 7880e478fa8154b9b947b647564e593485a53d1f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 9 Nov 2012 16:45:36 +0300 Subject: Add commets for translators to on screen buttons. --- src/gui/windowmenu.cpp | 121 +++++++++++++++++++++++++++++-------------------- 1 file changed, 73 insertions(+), 48 deletions(-) diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index 6d66a1b63..ccbc09020 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -76,71 +76,96 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : setFocusable(false); - addButton(N_("ONL"), _("Who is online"), x, h, - Input::KEY_WINDOW_ONLINE, whoIsOnline); - addButton(N_("HLP"), _("Help"), x, h, - Input::KEY_WINDOW_HELP, helpWindow); - addButton(N_("QE"), _("Quests"), x, h, - Input::KEY_WINDOW_QUESTS, questsWindow); - addButton(N_("BC"), _("Bot checker"), x, h, - Input::KEY_WINDOW_BOT_CHECKER, botCheckerWindow, false); - addButton(N_("KS"), _("Kill stats"), x, h, - Input::KEY_WINDOW_KILLS, killStats); - addButton(":-)", _("Smilies"), x, h, - Input::KEY_WINDOW_EMOTE_SHORTCUT, emoteShortcutWindow); - addButton(N_("CH"), _("Chat"), x, h, - Input::KEY_WINDOW_CHAT, chatWindow, + // TRANSLATORS: short button name for who is online window. + addButton(N_("ONL"), + _("Who is online"), x, h, Input::KEY_WINDOW_ONLINE, whoIsOnline); + // TRANSLATORS: short button name for help window. + addButton(N_("HLP"), + _("Help"), x, h, Input::KEY_WINDOW_HELP, helpWindow); + // TRANSLATORS: short button name for quests window. + addButton(N_("QE"), + _("Quests"), x, h, Input::KEY_WINDOW_QUESTS, questsWindow); + // TRANSLATORS: short button name for bot checker window. + addButton(N_("BC"), + _("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER, + botCheckerWindow, false); + // TRANSLATORS: short button name for kill stats window. + addButton(N_("KS"), + _("Kill stats"), x, h, Input::KEY_WINDOW_KILLS, killStats); + // TRANSLATORS: short button name for smilies window. + addButton(":-)", + _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT, + emoteShortcutWindow); + // TRANSLATORS: short button name for chat window. + addButton(N_("CH"), + _("Chat"), x, h, Input::KEY_WINDOW_CHAT, chatWindow, #ifdef ANDROID - true); + true); #else - false); + false); #endif - addButton(N_("STA"), _("Status"), x, h, - Input::KEY_WINDOW_STATUS, statusWindow); - addButton(N_("EQU"), _("Equipment"), x, h, - Input::KEY_WINDOW_EQUIPMENT, equipmentWindow); - addButton(N_("INV"), _("Inventory"), x, h, - Input::KEY_WINDOW_INVENTORY, inventoryWindow); - addButton(N_("MAP"), _("Map"), x, h, - Input::KEY_WINDOW_MINIMAP, minimap, false); + // TRANSLATORS: short button name for status window. + addButton(N_("STA"), + _("Status"), x, h, Input::KEY_WINDOW_STATUS, statusWindow); + // TRANSLATORS: short button name for equipment window. + addButton(N_("EQU"), + _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT, equipmentWindow); + // TRANSLATORS: short button name for inventory window. + addButton(N_("INV"), + _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY, inventoryWindow); + // TRANSLATORS: short button name for map window. + addButton(N_("MAP"), + _("Map"), x, h, Input::KEY_WINDOW_MINIMAP, minimap, false); if (skillDialog->hasSkills()) { - addButton(N_("SKI"), _("Skills"), x, h, - Input::KEY_WINDOW_SKILL, skillDialog); + // TRANSLATORS: short button name for skills window. + addButton(N_("SKI"), + _("Skills"), x, h, Input::KEY_WINDOW_SKILL, skillDialog); } #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { - addButton(N_("SPE"), _("Specials"), x, h, - Input::KEY_NO_VALUE, specialsWindow); + // TRANSLATORS: short button name for specials window. + addButton(N_("SPE"), + _("Specials"), x, h, Input::KEY_NO_VALUE, specialsWindow); } #endif - addButton(N_("SOC"), _("Social"), x, h, - Input::KEY_WINDOW_SOCIAL, socialWindow); - addButton(N_("SH"), _("Shortcuts"), x, h, - Input::KEY_WINDOW_SHORTCUT, itemShortcutWindow); - addButton(N_("SP"), _("Spells"), x, h, - Input::KEY_WINDOW_SPELLS, spellShortcutWindow); - addButton(N_("DR"), _("Drop"), x, h, - Input::KEY_WINDOW_DROP, dropShortcutWindow, false); - addButton(N_("YK"), _("Did you know"), x, h, - Input::KEY_WINDOW_DIDYOUKNOW, didYouKnowWindow); - addButton(N_("SHP"), _("Shop"), x, h, - Input::KEY_WINDOW_SHOP, shopWindow, false); - addButton(N_("OU"), _("Outfits"), x, h, - Input::KEY_WINDOW_OUTFIT, outfitWindow, false); - addButton(N_("DBG"), _("Debug"), x, h, - Input::KEY_WINDOW_DEBUG, debugWindow, + // TRANSLATORS: short button name for social window. + addButton(N_("SOC"), + _("Social"), x, h, Input::KEY_WINDOW_SOCIAL, socialWindow); + // TRANSLATORS: short button name for shortcuts window. + addButton(N_("SH"), + _("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT, itemShortcutWindow); + // TRANSLATORS: short button name for spells window. + addButton(N_("SP"), + _("Spells"), x, h, Input::KEY_WINDOW_SPELLS, spellShortcutWindow); + // TRANSLATORS: short button name for drops window. + addButton(N_("DR"), + _("Drop"), x, h, Input::KEY_WINDOW_DROP, dropShortcutWindow, false); + // TRANSLATORS: short button name for did you know window. + addButton(N_("YK"), + _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW, + didYouKnowWindow); + // TRANSLATORS: short button name for shop window. + addButton(N_("SHP"), + _("Shop"), x, h, Input::KEY_WINDOW_SHOP, shopWindow, false); + // TRANSLATORS: short button name for outfits window. + addButton(N_("OU"), + _("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, outfitWindow, false); + // TRANSLATORS: short button name for debug window. + addButton(N_("DBG"), + _("Debug"), x, h, Input::KEY_WINDOW_DEBUG, debugWindow, #ifdef ANDROID - true); + true); #else - false); + false); #endif - addButton(N_("SET"), _("Setup"), x, h, - Input::KEY_WINDOW_SETUP, setupWindow); + // TRANSLATORS: short button name for setup window. + addButton(N_("SET"), + _("Setup"), x, h, Input::KEY_WINDOW_SETUP, setupWindow); if (mainGraphics) { -- cgit v1.2.3-60-g2f50