From 48a60b78c61d67ab205ebb233a0ad9dc0fe125b4 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Wed, 15 Apr 2015 17:15:30 +0300
Subject: eathena: fix default walk delay parameter in stats.

---
 src/net/eathena/charserverhandler.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 6896b860d..f1893e4b5 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -41,6 +41,7 @@
 #include "net/eathena/loginhandler.h"
 #include "net/eathena/messageout.h"
 #include "net/eathena/network.h"
+#include "net/eathena/playerhandler.h"
 #include "net/eathena/protocol.h"
 #include "net/eathena/sprite.h"
 
@@ -452,6 +453,8 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg)
     // Prevent the selected local player from being deleted
     localPlayer = mSelectedCharacter->dummy;
     PlayerInfo::setBackend(mSelectedCharacter->data);
+    PlayerInfo::setStatBase(Attributes::WALK_SPEED,
+        playerHandler->getDefaultWalkSpeed().x);
 
     mSelectedCharacter->dummy = nullptr;
 
-- 
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