index
:
HoraK-FDF/plus
CI_test_var
c++17_deprecated_func
ci_checks
ci_clang-tidy
ci_clang3x
ci_clang4_5
ci_clang6
ci_clang7
ci_customnls
ci_deheader
ci_fedora
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ci_gcc10
ci_gcc10_tests
ci_gcc3
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ci_gcc4x
ci_gcc5
ci_gcc6
ci_gcc6_tests
ci_gcc7
ci_gcc7_tests
ci_gcc8
ci_gcc8_tests
ci_gcc9
ci_gcc9_tests
ci_glibcdebug
ci_h
ci_main1
ci_malloc
ci_mse
ci_mxe
ci_site
ci_xmllibs
citest
gl-move_ci-test
jesusalva/diagonal
jesusalva/itpopup
jesusalva/mverse
keep_password
mageia2
mageia3
mageiabranch
master
stable
stripped
Advanced game client for tmwAthena and Evol2 servers.
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path:
root
/
src
/
being
/
being.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2015-07-27
Add option for show badges at top or char or after name.
Andrei Karas
1
-1
/
+3
2015-07-27
Rotate and change action in team badge with player.
Andrei Karas
1
-0
/
+6
2015-07-27
Add option to show/hide badges. By default badges visible.
Andrei Karas
1
-10
/
+17
2015-07-27
Draw team badge if set.
Andrei Karas
1
-1
/
+26
2015-07-21
Add missing checks and non null attributes.
Andrei Karas
1
-2
/
+5
2015-07-11
Add missing checks into other files.
Andrei Karas
1
-6
/
+2
2015-06-26
Fix being position on map based on height.
Andrei Karas
1
-0
/
+1
2015-06-22
Draw attack range rectangle under monster/player.
Andrei Karas
1
-2
/
+5
2015-06-20
Fix code style.
Andrei Karas
1
-1
/
+1
2015-06-16
Fix compilation warning.
Andrei Karas
1
-0
/
+1
2015-06-16
Add team id into beings cache.
Andrei Karas
1
-1
/
+3
2015-06-16
Allow set team color to being.
Andrei Karas
1
-3
/
+32
2015-06-16
Add enemy color.
Andrei Karas
1
-1
/
+1
2015-06-15
Fix code style.
Andrei Karas
1
-2
/
+3
2015-06-14
Rename CREATEWIDGET* macroses.
Andrei Karas
1
-1
/
+1
2015-06-14
Use CREATEWIDGET macro in being.
Andrei Karas
1
-2
/
+2
2015-06-06
Fix code style.
Andrei Karas
1
-6
/
+1
2015-06-03
Rename packettypes.h into packettype.h
Andrei Karas
1
-1
/
+1
2015-06-03
User full enum name in packets type.
Andrei Karas
1
-1
/
+1
2015-06-01
Convert UserColorId enum into strong typed enum.
Andrei Karas
1
-6
/
+17
2015-05-30
Move relation enum into separate file.
Andrei Karas
1
-15
/
+8
2015-05-30
Convert Reachable enum into strong typed enum.
Andrei Karas
1
-2
/
+1
2015-05-30
Move reachable enum into separate file.
Andrei Karas
1
-1
/
+2
2015-05-30
Move user defined colors enum into separate file.
Andrei Karas
1
-29
/
+29
2015-05-30
Move theme colors enum into separate file.
Andrei Karas
1
-3
/
+3
2015-05-30
Convert TargetCursorSize enum into strong typed enum.
Andrei Karas
1
-1
/
+1
2015-05-29
Convert Gender enum into strong typed enum.
Andrei Karas
1
-3
/
+3
2015-05-29
Convert BeingAction enum into strong typed enum.
Andrei Karas
1
-1
/
+1
2015-05-29
Convert AttackType enum into strong typed enum.
Andrei Karas
1
-3
/
+3
2015-05-29
Convert ActorType enum into strong typed enum.
Andrei Karas
1
-3
/
+3
2015-05-29
Use BeingTypeId in Being for subtypeid.
Andrei Karas
1
-17
/
+22
2015-05-29
Add strong typed int type BeingTypeId.
Andrei Karas
1
-7
/
+7
2015-05-29
Add strong typed int type BeingId.
Andrei Karas
1
-21
/
+23
2015-05-28
Add strong typed bool type Visible.
Andrei Karas
1
-4
/
+4
2015-05-27
Add strong typed bool type Move.
Andrei Karas
1
-4
/
+5
2015-05-27
Add strong typed bool type Speech.
Andrei Karas
1
-7
/
+11
2015-05-25
Dont set global color variables before drawing text.
Andrei Karas
1
-2
/
+2
2015-05-22
Fix code style.
Andrei Karas
1
-0
/
+1
2015-05-17
Remove some useless methods from being.
Andrei Karas
1
-2
/
+4
2015-05-06
Add strong type bool type ForceDisplay.
Andrei Karas
1
-7
/
+15
2015-04-24
Fix code style.
Andrei Karas
1
-0
/
+14
2015-04-18
Add eathena defines into being.
Andrei Karas
1
-0
/
+26
2015-04-17
Use ActorType for being type.
Andrei Karas
1
-1
/
+2
2015-04-17
Add eathena defines into actortype enum.
Andrei Karas
1
-2
/
+12
2015-04-12
Improve a bit checking before stop moving animation.
Andrei Karas
1
-1
/
+1
2015-04-12
Fix move animation after path is empty.
Andrei Karas
1
-1
/
+10
2015-04-09
Add to skills miss effect.
Andrei Karas
1
-16
/
+35
2015-04-09
On skill attacks on target for show effect use skill attribute skillHitEffectId.
Andrei Karas
1
-6
/
+22
2015-04-08
Use enum SpriteDirection form sprite direction in being.
Andrei Karas
1
-3
/
+2
2015-04-08
Simplify using rotational particle effect.
Andrei Karas
1
-19
/
+5
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