diff options
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 44 |
1 files changed, 10 insertions, 34 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index e1e0464a0..9ab0b8cb0 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -198,40 +198,16 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); - if (withColors) - { - tempPlayer->setSprite(SPRITE_HAIR, shoes, "", - msg.readUInt8("shoes color")); - tempPlayer->setSprite(SPRITE_SHOES, gloves, "", - msg.readUInt8("gloves color")); - tempPlayer->setSprite(SPRITE_SHIELD, cape, "", - msg.readUInt8("cape color")); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, "", - msg.readUInt8("misc1 color")); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, - "", msg.readUInt8("bottom clothes color")); - tempPlayer->setSprite(SPRITE_FLOOR, shield, "", - msg.readUInt8("shield color")); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, "", - msg.readUInt8("head option top color")); - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, "", - msg.readUInt8("top clothes color")); - tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, "", - msg.readUInt8("misc2 color")); - msg.skip(5, "unused"); - } - else - { - tempPlayer->setSprite(SPRITE_HAIR, shoes); - tempPlayer->setSprite(SPRITE_SHOES, gloves); - tempPlayer->setSprite(SPRITE_SHIELD, cape); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - tempPlayer->setSprite(SPRITE_FLOOR, shield); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); - tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); - } + tempPlayer->setSprite(SPRITE_HAIR, shoes); + tempPlayer->setSprite(SPRITE_SHOES, gloves); + tempPlayer->setSprite(SPRITE_SHIELD, cape); + tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); + tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); + tempPlayer->setSprite(SPRITE_FLOOR, shield); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); + tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); + character->slot = msg.readUInt8("slot"); msg.readUInt8("unused"); } |