/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/statuswindow.h"
#include "chatwindow.h"
#include "configuration.h"
#include "event.h"
#include "equipment.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "units.h"
#include "gui/equipmentwindow.h"
#include "gui/setup.h"
#include "gui/theme.h"
#include "gui/viewport.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/vertcontainer.h"
#include "gui/widgets/windowcontainer.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/gamehandler.h"
#include "utils/gettext.h"
#include "utils/mathutils.h"
#include "utils/stringutils.h"
#include "debug.h"
class AttrDisplay : public Container
{
public:
enum Type
{
DERIVED = 0,
CHANGEABLE,
UNKNOWN
};
~AttrDisplay();
virtual std::string update();
virtual Type getType()
{ return UNKNOWN; }
std::string getValue()
{
if (!mValue)
return "-";
else
return mValue->getCaption();
}
protected:
AttrDisplay(int id, const std::string &name);
const int mId;
const std::string mName;
LayoutHelper *mLayout;
Label *mLabel;
Label *mValue;
};
class DerDisplay : public AttrDisplay
{
public:
DerDisplay(int id, const std::string &name);
virtual Type getType()
{ return DERIVED; }
};
class ChangeDisplay : public AttrDisplay, gcn::ActionListener
{
public:
ChangeDisplay(int id, const std::string &name);
std::string update();
virtual Type getType()
{ return CHANGEABLE; }
void setPointsNeeded(int needed);
private:
void action(const gcn::ActionEvent &event);
int mNeeded;
Label *mPoints;
Button *mDec;
Button *mInc;
};
StatusWindow::StatusWindow():
Window(player_node ? player_node->getName() : "?")
{
listen(Mana::CHANNEL_ATTRIBUTES);
setWindowName("Status");
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setDefaultSize((windowContainer->getWidth() - 365) / 2,
(windowContainer->getHeight() - 255) / 2, 365, 275);
// ----------------------
// Status Part
// ----------------------
mLvlLabel = new Label(strprintf(_("Level: %d"), 0));
mMoneyLabel = new Label(strprintf(_("Money: %s"), ""));
int max = PlayerInfo::getAttribute(MAX_HP);
if (!max)
max = 1;
mHpLabel = new Label(_("HP:"));
mHpBar = new ProgressBar(max ?
static_cast<float>(PlayerInfo::getAttribute(HP))
/ static_cast<float>(max):
static_cast<float>(0), 80, 15, Theme::PROG_HP);
max = PlayerInfo::getAttribute(EXP_NEEDED);
mXpLabel = new Label(_("Exp:"));
mXpBar = new ProgressBar(max ?
static_cast<float>(PlayerInfo::getAttribute(EXP))
/ static_cast<float>(max):
static_cast<float>(0), 80, 15, Theme::PROG_EXP);
bool magicBar = Net::getGameHandler()->canUseMagicBar();
int job = Net::getPlayerHandler()->getJobLocation()
&& serverConfig.getValueBool("showJob", false);
if (magicBar)
{
max = PlayerInfo::getAttribute(MAX_MP);
mMpLabel = new Label(_("MP:"));
mMpBar = new ProgressBar(max ?
static_cast<float>(PlayerInfo::getAttribute(MAX_MP))
/ static_cast<float>(max) : static_cast<float>(0),
80, 15, Net::getPlayerHandler()->canUseMagic() ?
Theme::PROG_MP : Theme::PROG_NO_MP);
}
else
{
mMpLabel = 0;
mMpBar = 0;
}
place(0, 0, mLvlLabel, 3);
// 5, 0 Job Level
place(8, 0, mMoneyLabel, 3);
place(0, 1, mHpLabel).setPadding(3);
place(1, 1, mHpBar, 4);
place(5, 1, mXpLabel).setPadding(3);
place(6, 1, mXpBar, 5);
if (magicBar)
{
place(0, 2, mMpLabel).setPadding(3);
// 5, 2 and 6, 2 Job Progress Bar
if (job)
place(1, 2, mMpBar, 4);
else
place(1, 2, mMpBar, 10);
}
if (job)
{
mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0));
mJobLabel = new Label(_("Job:"));
mJobBar = new ProgressBar(0.0f, 80, 15, Theme::PROG_JOB);
place(5, 0, mJobLvlLabel, 3);
place(5, 2, mJobLabel).setPadding(3);
place(6, 2, mJobBar, 5);
}
else
{
mJobLvlLabel = 0;
mJobLabel = 0;
mJobBar = 0;
}
// ----------------------
// Stats Part
// ----------------------
mAttrCont = new VertContainer(32);
mAttrScroll = new ScrollArea(mAttrCont);
mAttrScroll->setOpaque(false);
mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
place(0, 3, mAttrScroll, 5, 3);
mDAttrCont = new VertContainer(32);
mDAttrScroll = new ScrollArea(mDAttrCont);
mDAttrScroll->setOpaque(false);
mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
place(6, 3, mDAttrScroll, 5, 3);
getLayout().setRowHeight(3, Layout::AUTO_SET);
mCharacterPointsLabel = new Label("C");
place(0, 6, mCharacterPointsLabel, 5);
mCopyButton = new Button(_("Copy to chat"), "copy", this);
place(0, 5, mCopyButton);
if (Net::getPlayerHandler()->canCorrectAttributes())
{
mCorrectionPointsLabel = new Label("C");
place(0, 7, mCorrectionPointsLabel, 5);
}
loadWindowState();
// Update bars
updateHPBar(mHpBar, true);
if (magicBar)
updateMPBar(mMpBar, true);
updateXPBar(mXpBar, false);
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(PlayerInfo::getAttribute(MONEY)).c_str()));
mMoneyLabel->adjustSize();
mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
PlayerInfo::getAttribute(CHAR_POINTS)));
mCharacterPointsLabel->adjustSize();
if (player_node && player_node->isGM())
{
mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
PlayerInfo::getAttribute(LEVEL), player_node->getGMLevel()));
}
else
{
mLvlLabel->setCaption(strprintf(_("Level: %d"),
PlayerInfo::getAttribute(LEVEL)));
}
mLvlLabel->adjustSize();
}
void StatusWindow::event(Mana::Channels channel A_UNUSED,
const Mana::Event &event)
{
static bool blocked = false;
if (blocked)
return;
if (event.getName() == Mana::EVENT_UPDATEATTRIBUTE)
{
switch(event.getInt("id"))
{
case HP: case MAX_HP:
updateHPBar(mHpBar, true);
break;
case MP: case MAX_MP:
updateMPBar(mMpBar, true);
break;
case EXP: case EXP_NEEDED:
updateXPBar(mXpBar, false);
break;
case MONEY:
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(event.getInt("newValue")).c_str()));
mMoneyLabel->adjustSize();
break;
case CHAR_POINTS:
mCharacterPointsLabel->setCaption(strprintf(
_("Character points: %d"), event.getInt("newValue")));
mCharacterPointsLabel->adjustSize();
// Update all attributes
for (Attrs::iterator it = mAttrs.begin();
it != mAttrs.end(); ++it)
{
if (it->second)
it->second->update();
}
break;
case CORR_POINTS:
mCorrectionPointsLabel->setCaption(strprintf(
_("Correction points: %d"), event.getInt("newValue")));
mCorrectionPointsLabel->adjustSize();
// Update all attributes
for (Attrs::iterator it = mAttrs.begin();
it != mAttrs.end(); ++it)
{
if (it->second)
it->second->update();
}
break;
case LEVEL:
mLvlLabel->setCaption(strprintf(_("Level: %d"),
event.getInt("newValue")));
mLvlLabel->adjustSize();
break;
default:
break;
}
}
else if (event.getName() == Mana::EVENT_UPDATESTAT)
{
int id = event.getInt("id");
if (id == Net::getPlayerHandler()->getJobLocation())
{
if (mJobLvlLabel)
{
int lvl = PlayerInfo::getStatBase(id);
int oldExp = event.getInt("oldValue1");
std::pair<int, int> exp
= PlayerInfo::getStatExperience(id);
if (!lvl)
{
// possible server broken and don't send job level,
// then we fixing it :)
if (exp.second < 20000)
{
lvl = 0;
}
else
{
lvl = (exp.second - 20000) / 150;
blocked = true;
PlayerInfo::setStatBase(id, lvl);
blocked = false;
}
}
if (exp.first < oldExp && exp.second >= 20000)
{ // possible job level up. but server broken and don't send
// new job exp limit, we fixing it
lvl ++;
blocked = true;
PlayerInfo::setStatExperience(
id, exp.first, 20000 + lvl * 150);
PlayerInfo::setStatBase(id, lvl);
blocked = false;
}
mJobLvlLabel->setCaption(strprintf(_("Job: %d"), lvl));
mJobLvlLabel->adjustSize();
updateProgressBar(mJobBar, id, false);
}
}
else
{
updateMPBar(mMpBar, true);
Attrs::iterator it = mAttrs.find(id);
if (it != mAttrs.end() && it->second)
{
if (it->second)
it->second->update();
}
}
}
}
void StatusWindow::setPointsNeeded(int id, int needed)
{
Attrs::iterator it = mAttrs.find(id);
if (it != mAttrs.end())
{
AttrDisplay *disp = it->second;
if (disp && disp->getType() == AttrDisplay::CHANGEABLE)
static_cast<ChangeDisplay*>(disp)->setPointsNeeded(needed);
}
}
void StatusWindow::addAttribute(int id, const std::string &name,
bool modifiable,
const std::string &description A_UNUSED)
{
AttrDisplay *disp;
if (modifiable)
{
disp = new ChangeDisplay(id, name);
mAttrCont->add(disp);
}
else
{
disp = new DerDisplay(id, name);
mDAttrCont->add(disp);
}
mAttrs[id] = disp;
}
void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
{
if (!bar)
return;
if (showMax)
bar->setText(toString(PlayerInfo::getAttribute(HP)) +
"/" + toString(PlayerInfo::getAttribute(MAX_HP)));
else
bar->setText(toString(PlayerInfo::getAttribute(HP)));
float prog = 1.0;
if (PlayerInfo::getAttribute(MAX_HP) > 0)
{
prog = static_cast<float>(PlayerInfo::getAttribute(HP))
/ static_cast<float>(PlayerInfo::getAttribute(MAX_HP));
}
bar->setProgress(prog);
}
void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
{
if (!bar)
return;
if (showMax)
{
bar->setText(toString(PlayerInfo::getAttribute(MP)) +
"/" + toString(PlayerInfo::getAttribute(MAX_MP)));
}
else
{
bar->setText(toString(PlayerInfo::getAttribute(MP)));
}
float prog = 1.0f;
if (PlayerInfo::getAttribute(MAX_MP) > 0)
{
if (PlayerInfo::getAttribute(MAX_MP))
{
prog = static_cast<float>(PlayerInfo::getAttribute(MP))
/ static_cast<float>(PlayerInfo::getAttribute(MAX_MP));
}
else
{
prog = static_cast<float>(PlayerInfo::getAttribute(MP));
}
}
if (Net::getPlayerHandler()->canUseMagic())
bar->setProgressPalette(Theme::PROG_MP);
else
bar->setProgressPalette(Theme::PROG_NO_MP);
bar->setProgress(prog);
}
void StatusWindow::updateProgressBar(ProgressBar *bar, int value, int max,
bool percent)
{
if (!bar)
return;
if (max == 0)
{
bar->setText(_("Max"));
bar->setProgress(1.0);
}
else
{
float progress = static_cast<float>(value)
/ static_cast<float>(max);
if (percent)
bar->setText(strprintf("%2.5f", 100 * progress) + "%");
else
bar->setText(toString(value) + "/" + toString(max));
bar->setProgress(progress);
}
}
void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
{
if (!bar)
return;
updateProgressBar(bar, PlayerInfo::getAttribute(EXP),
PlayerInfo::getAttribute(EXP_NEEDED), percent);
}
void StatusWindow::updateJobBar(ProgressBar *bar, bool percent)
{
if (!bar)
return;
std::pair<int, int> exp = PlayerInfo::getStatExperience(
Net::getPlayerHandler()->getJobLocation());
updateProgressBar(bar, exp.first, exp.second, percent);
}
void StatusWindow::updateProgressBar(ProgressBar *bar, int id, bool percent)
{
std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
updateProgressBar(bar, exp.first, exp.second, percent);
}
void StatusWindow::updateWeightBar(ProgressBar *bar)
{
if (!bar)
return;
if (PlayerInfo::getAttribute(MAX_WEIGHT) == 0)
{
bar->setText(_("Max"));
bar->setProgress(1.0);
}
else
{
float progress = static_cast<float>(
PlayerInfo::getAttribute(TOTAL_WEIGHT))
/ static_cast<float>(PlayerInfo::getAttribute(MAX_WEIGHT));
bar->setText(strprintf("%s/%s", Units::formatWeight(
PlayerInfo::getAttribute(TOTAL_WEIGHT)).c_str(),
Units::formatWeight(PlayerInfo::getAttribute(
MAX_WEIGHT)).c_str()));
bar->setProgress(progress);
}
}
void StatusWindow::updateMoneyBar(ProgressBar *bar)
{
if (!bar)
return;
int money = PlayerInfo::getAttribute(MONEY);
bar->setText(Units::formatCurrency(money).c_str());
if (money > 0)
{
float progress = static_cast<float>(money)
/ static_cast<float>(1000000000);
bar->setProgress(progress);
}
else
{
bar->setProgress(1.0);
}
}
void StatusWindow::updateArrowsBar(ProgressBar *bar)
{
if (!bar || !equipmentWindow)
return;
Item *item = equipmentWindow->getEquipment(
Equipment::EQUIP_PROJECTILE_SLOT);
if (item && item->getQuantity() > 0)
bar->setText(toString(item->getQuantity()));
else
bar->setText("0");
}
void StatusWindow::updateInvSlotsBar(ProgressBar *bar)
{
if (!bar)
return;
Inventory *inv = PlayerInfo::getInventory();
if (!inv)
return;
const int usedSlots = inv->getNumberOfSlotsUsed();
const int maxSlots = inv->getSize();
if (maxSlots)
{
bar->setProgress(static_cast<float>(usedSlots)
/ static_cast<float>(maxSlots));
}
bar->setText(strprintf("%d", usedSlots));
}
std::string StatusWindow::translateLetter(char* letters)
{
char buf[2];
char *str = gettext(letters);
if (strlen(str) != 3)
return letters;
buf[0] = str[1];
buf[1] = 0;
return std::string(buf);
}
void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent A_UNUSED)
{
if (!player_node || !viewport)
return;
std::string str;
switch (player_node->getInvertDirection())
{
case 0:
str = translateLetter(N_("(D)"));
break;
case 1:
str = translateLetter(N_("(I)"));
break;
case 2:
str = translateLetter(N_("(c)"));
break;
case 3:
str = translateLetter(N_("(C)"));
break;
case 4:
str = translateLetter(N_("(d)"));
break;
default:
str = translateLetter(N_("(?)"));
break;
}
if (player_node->getCrazyMoveType() < 10)
str += toString(player_node->getCrazyMoveType());
else
{
switch (player_node->getCrazyMoveType())
{
case 10:
str += translateLetter(N_("(a)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
}
switch (player_node->getMoveToTargetType())
{
case 0:
str += translateLetter(N_("(0)"));
break;
case 1:
str += translateLetter(N_("(1)"));
break;
case 2:
str += translateLetter(N_("(2)"));
break;
case 3:
str += translateLetter(N_("(3)"));
break;
case 4:
str += translateLetter(N_("(5)"));
break;
case 5:
str += translateLetter(N_("(7)"));
break;
case 6:
str += translateLetter(N_("(A)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
switch (player_node->getFollowMode())
{
case 0:
str += translateLetter(N_("(D)"));
break;
case 1:
str += translateLetter(N_("(R)"));
break;
case 2:
str += translateLetter(N_("(M)"));
break;
case 3:
str += translateLetter(N_("(P)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
str += " ";
switch (player_node->getAttackWeaponType())
{
case 1:
str += translateLetter(N_("(D)"));
break;
case 2:
str += translateLetter(N_("(s)"));
break;
case 3:
str += translateLetter(N_("(S)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
switch (player_node->getAttackType())
{
case 0:
str += translateLetter(N_("(D)"));
break;
case 1:
str += translateLetter(N_("(G)"));
break;
case 2:
str += translateLetter(N_("(A)"));
break;
case 3:
str += translateLetter(N_("(d)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
switch (player_node->getMagicAttackType())
{
case 0:
str += translateLetter(N_("(f)"));
break;
case 1:
str += translateLetter(N_("(c)"));
break;
case 2:
str += translateLetter(N_("(I)"));
break;
case 3:
str += translateLetter(N_("(F)"));
break;
case 4:
str += translateLetter(N_("(U)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
str += " " + toString(player_node->getQuickDropCounter());
switch (player_node->getPickUpType())
{
case 0:
str += translateLetter(N_("(S)"));
break;
case 1:
str += translateLetter(N_("(D)"));
break;
case 2:
str += translateLetter(N_("(F)"));
break;
case 3:
str += translateLetter(N_("(3)"));
break;
case 4:
str += translateLetter(N_("(g)"));
break;
case 5:
str += translateLetter(N_("(G)"));
break;
case 6:
str += translateLetter(N_("(A)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
str += " ";
switch (viewport->getDebugPath())
{
case 0:
str += translateLetter(N_("(N)"));
break;
case 1:
str += translateLetter(N_("(D)"));
break;
case 2:
str += translateLetter(N_("(u)"));
break;
case 3:
str += translateLetter(N_("(U)"));
break;
case 4:
str += translateLetter(N_("(e)"));
break;
case 5:
str += translateLetter(N_("(b)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
str += " ";
switch (player_node->getImitationMode())
{
case 0:
str += translateLetter(N_("(D)"));
break;
case 1:
str += translateLetter(N_("(O)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
switch (viewport->getCameraMode())
{
case 0:
str += translateLetter(N_("(G)"));
break;
case 1:
str += translateLetter(N_("(F)"));
break;
case 2:
str += translateLetter(N_("(D)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
switch ((int)player_node->getAwayMode())
{
case 0:
str += translateLetter(N_("(O)"));
break;
case 1:
str += translateLetter(N_("(A)"));
break;
default:
str += translateLetter(N_("(?)"));
break;
}
bar->setText(str);
bar->setProgress(50);
if (player_node->getDisableGameModifiers())
{
gcn::Color col;
col.r = 100;
col.g = 100;
col.b = 100;
// bar->setColor(new gcn::Color(100, 100, 100));
bar->setColor(col);
}
else
{
gcn::Color col;
col.r = 255;
col.g = 255;
col.b = 0;
// bar->setColor(new gcn::Color(255, 255, 0));
bar->setColor(col);
}
}
void StatusWindow::action(const gcn::ActionEvent &event)
{
if (!chatWindow)
return;
if (event.getId() == "copy")
{
Attrs::iterator it = mAttrs.begin();
Attrs::iterator it_end = mAttrs.end();
std::string str;
while (it != it_end)
{
ChangeDisplay *attr = dynamic_cast<ChangeDisplay*>((*it).second);
if (attr)
str += attr->getValue() + " ";
++ it;
}
chatWindow->addInputText(str);
}
}
AttrDisplay::AttrDisplay(int id, const std::string &name):
mId(id),
mName(name)
{
setSize(100, 32);
mLabel = new Label(name);
mValue = new Label("1 ");
mLabel->setAlignment(Graphics::CENTER);
mValue->setAlignment(Graphics::CENTER);
mLayout = new LayoutHelper(this);
}
AttrDisplay::~AttrDisplay()
{
delete mLayout;
}
std::string AttrDisplay::update()
{
int base = PlayerInfo::getStatBase(mId);
int bonus = PlayerInfo::getStatMod(mId);
std::string value = toString(base + bonus);
if (bonus)
value += strprintf("=%d%+d", base, bonus);
mValue->setCaption(value);
return mName;
}
DerDisplay::DerDisplay(int id, const std::string &name):
AttrDisplay(id, name)
{
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = mLayout->getPlacer(0, 0);
place(0, 0, mLabel, 3);
place(3, 0, mValue, 2);
update();
}
ChangeDisplay::ChangeDisplay(int id, const std::string &name):
AttrDisplay(id, name), mNeeded(1)
{
mPoints = new Label(_("Max"));
mInc = new Button(_("+"), "inc", this);
// Do the layout
ContainerPlacer place = mLayout->getPlacer(0, 0);
place(0, 0, mLabel, 3);
place(4, 0, mValue, 2);
place(6, 0, mInc);
place(7, 0, mPoints);
if (Net::getPlayerHandler()->canCorrectAttributes())
{
mDec = new Button(_("-"), "dec", this);
mDec->setWidth(mInc->getWidth());
place(3, 0, mDec);
}
else
{
mDec = 0;
}
update();
}
std::string ChangeDisplay::update()
{
if (mNeeded > 0)
mPoints->setCaption(toString(mNeeded));
else
mPoints->setCaption(_("Max"));
if (mDec)
mDec->setEnabled(PlayerInfo::getAttribute(CORR_POINTS));
mInc->setEnabled(PlayerInfo::getAttribute(CHAR_POINTS) >= mNeeded &&
mNeeded > 0);
return AttrDisplay::update();
}
void ChangeDisplay::setPointsNeeded(int needed)
{
mNeeded = needed;
update();
}
void ChangeDisplay::action(const gcn::ActionEvent &event)
{
if (Net::getPlayerHandler()->canCorrectAttributes() &&
event.getSource() == mDec)
{
int newcorpoints = PlayerInfo::getAttribute(CORR_POINTS) - 1;
PlayerInfo::setAttribute(CORR_POINTS, newcorpoints);
int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) + 1;
PlayerInfo::setAttribute(CHAR_POINTS, newpoints);
int newbase = PlayerInfo::getStatBase(mId) - 1;
PlayerInfo::setStatBase(mId, newbase);
Net::getPlayerHandler()->decreaseAttribute(mId);
}
else if (event.getSource() == mInc)
{
int cnt = 1;
if (config.getBoolValue("quickStats"))
{
cnt = mInc->getClickCount();
if (cnt > 10)
cnt = 10;
}
int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) - cnt;
PlayerInfo::setAttribute(CHAR_POINTS, newpoints);
int newbase = PlayerInfo::getStatBase(mId) + cnt;
PlayerInfo::setStatBase(mId, newbase);
for (unsigned f = 0; f < mInc->getClickCount(); f ++)
{
Net::getPlayerHandler()->increaseAttribute(mId);
if (cnt != 1)
SDL_Delay(100);
}
}
}