/*
* The ManaPlus Client
* Copyright (C) 2013-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef UTILS_SDLHELPER_H
#define UTILS_SDLHELPER_H
#ifdef USE_SDL2
#include "utils/sdl2helper.h"
#else
#include "utils/stringvector.h"
#include
#include "localconsts.h"
struct SDL_Surface;
struct SDL_SysWMinfo;
namespace SDL
{
bool getAllVideoModes(StringVect &modeList);
void SetWindowTitle(const SDL_Surface *const window,
const char *const title);
void SetWindowIcon(const SDL_Surface *const window A_UNUSED,
SDL_Surface *const icon);
void grabInput(const SDL_Surface *const window A_UNUSED, const bool grab);
void setGamma(const SDL_Surface *const window A_UNUSED, const float gamma);
void setVsync(const int val);
bool getWindowWMInfo(const SDL_Surface *const window A_UNUSED,
SDL_SysWMinfo *const info);
SDL_Thread *createThread(int (SDLCALL *fn)(void *),
const char *const name A_UNUSED,
void *const data);
void *createGLContext(SDL_Surface *const window A_UNUSED,
const int major,
const int minor);
void makeCurrentContext(void *const context);
} // namespace SDL
#endif // USE_SDL2
#endif // UTILS_SDLHELPER_H