/*
* The ManaPlus Client
* Copyright (C) 2013-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "unittests/unittests.h"
#include "client.h"
#include "configmanager.h"
#include "configuration.h"
#include "dirs.h"
#include "graphicsmanager.h"
#include "main.h"
#include "settings.h"
#include "textcommand.h"
#include "being/localplayer.h"
#include "const/sound.h"
#include "const/resources/currency.h"
#include "fs/virtfs/fs.h"
#include "gui/gui.h"
#include "gui/mailmessage.h"
#include "gui/userpalette.h"
#include "gui/windowmanager.h"
#include "gui/popups/beingpopup.h"
#include "gui/popups/itempopup.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/skillpopup.h"
#include "gui/popups/spellpopup.h"
#include "gui/popups/speechbubble.h"
#include "gui/popups/statuspopup.h"
#include "gui/popups/textboxpopup.h"
#include "gui/popups/textpopup.h"
#include "gui/widgets/desktop.h"
#include "gui/widgets/emoteshortcutcontainer.h"
#include "gui/widgets/createwidget.h"
#include "gui/windows/bankwindow.h"
#include "gui/windows/buydialog.h"
#include "gui/windows/buyingstoreselldialog.h"
#include "gui/windows/buyselldialog.h"
#include "gui/windows/charselectdialog.h"
#include "gui/windows/changeemaildialog.h"
#include "gui/windows/changepassworddialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/clanwindow.h"
#include "gui/windows/confirmdialog.h"
#include "gui/windows/connectiondialog.h"
#include "gui/windows/cutinwindow.h"
#include "gui/windows/debugwindow.h"
#include "gui/windows/didyouknowwindow.h"
#include "gui/windows/editdialog.h"
#include "gui/windows/editserverdialog.h"
#include "gui/windows/eggselectiondialog.h"
#include "gui/windows/emotewindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/insertcarddialog.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/itemamountwindow.h"
#include "gui/windows/killstats.h"
#include "gui/windows/logindialog.h"
#include "gui/windows/maileditwindow.h"
#include "gui/windows/mailviewwindow.h"
#include "gui/windows/mailwindow.h"
#include "gui/windows/minimap.h"
#include "gui/windows/ministatuswindow.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/npcselldialog.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/questswindow.h"
#include "gui/windows/quitdialog.h"
#include "gui/windows/registerdialog.h"
#include "gui/windows/serverdialog.h"
#include "gui/windows/serverinfowindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/shortcutwindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/textcommandeditor.h"
#include "gui/windows/textdialog.h"
#include "gui/windows/textselectdialog.h"
#include "gui/windows/tradewindow.h"
#include "gui/windows/updaterwindow.h"
#include "gui/windows/whoisonline.h"
#include "gui/windows/worldselectdialog.h"
#include "input/touch/touchmanager.h"
#include "net/logindata.h"
#include "net/eathena/charserverhandler.h"
#include "net/eathena/inventoryhandler.h"
#include "net/eathena/serverfeatures.h"
#include "net/eathena/playerhandler.h"
#include "render/sdlgraphics.h"
#include "resources/groupinfo.h"
#include "resources/sdlimagehelper.h"
#include "resources/db/groupdb.h"
#include "resources/db/unitsdb.h"
#include "resources/item/item.h"
#include "resources/map/map.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/delete2.h"
#include "utils/env.h"
#include "utils/gettext.h"
#include "utils/translation/translationmanager.h"
#include "debug.h"
extern QuitDialog *quitDialog;
TEST_CASE("Windows tests", "windowmanager")
{
setEnv("SDL_VIDEODRIVER", "dummy");
client = new Client;
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
ResourceManager::deleteInstance();
ResourceManager::cleanOrphans(true);
VirtFs::mountDirSilent("data", Append_false);
VirtFs::mountDirSilent("../data", Append_false);
VirtFs::mountDirSilent("data/test", Append_false);
VirtFs::mountDirSilent("../data/test", Append_false);
setPathsDefaults(paths);
branding.setValue("onlineServerFile", "test/serverlistplus.xml");
mainGraphics = new SDLGraphics;
imageHelper = new SDLImageHelper;
Dirs::initRootDir();
Dirs::initHomeDir();
const std::string cfgName = settings.configDir +
"/nonexistserver/config.xml";
::remove(cfgName.c_str());
ConfigManager::initConfiguration();
setConfigDefaults2(config);
setBrandingDefaults(branding);
setFeaturesDefaults(features);
ConfigManager::initServerConfig("nonexistserver");
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
graphicsManager.createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
userPalette = new UserPalette;
config.setValue("fontSize", 16);
theme = new Theme;
Theme::selectSkin();
localPlayer = new LocalPlayer(static_cast(1),
BeingTypeId_zero);
ActorSprite::load();
gui = new Gui();
gui->postInit(mainGraphics);
touchManager.init();
UnitsDb::load();
charServerHandler = new EAthena::CharServerHandler;
serverFeatures = new EAthena::ServerFeatures;
inventoryHandler = new EAthena::InventoryHandler;
playerHandler = new EAthena::PlayerHandler;
paths.setValue("itemIcons", "");
TranslationManager::init();
mainGraphics->setVideoMode(640, 480,
1,
8,
false,
false,
false,
false,
false);
SECTION("bankWindow")
{
CREATEWIDGETV0(bankWindow, BankWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(bankWindow)
}
SECTION("buyDialog1")
{
BuyDialog *dialog;
CREATEWIDGETV0(dialog, BuyDialog);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("buyDialog2")
{
BuyDialog *dialog;
CREATEWIDGETV(dialog, BuyDialog,
BeingId_zero,
DEFAULT_CURRENCY);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
#ifdef TMWA_SUPPORT
SECTION("buyDialog3")
{
BuyDialog *dialog;
CREATEWIDGETV(dialog, BuyDialog,
"user",
DEFAULT_CURRENCY);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
#endif // TMWA_SUPPORT
SECTION("buyDialog4")
{
BuyDialog *dialog;
BeingTypeId id = static_cast(1);
Map *map = new Map("test map",
10, 10,
32, 32);
Being *being = Being::createBeing(BeingId_zero,
ActorType::Avatar,
id,
map);
CREATEWIDGETV(dialog, BuyDialog,
being,
DEFAULT_CURRENCY);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
delete2(being)
delete2(map)
}
SECTION("BuyingStoreSellDialog")
{
BuyingStoreSellDialog *dialog;
CREATEWIDGETV(dialog, BuyingStoreSellDialog,
BeingId_zero, 0);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("BuySellDialog1")
{
BuySellDialog *dialog;
CREATEWIDGETV(dialog, BuySellDialog, BeingId_zero);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("BuySellDialog2")
{
BuySellDialog *dialog;
CREATEWIDGETV(dialog, BuySellDialog, "user");
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("ChangeEmailDialog")
{
LoginData data;
ChangeEmailDialog *dialog;
CREATEWIDGETV(dialog, ChangeEmailDialog, data);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("ChangePasswordDialog")
{
LoginData data;
ChangePasswordDialog *dialog;
CREATEWIDGETV(dialog, ChangePasswordDialog, data);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("CharSelectDialog")
{
LoginData data;
CharSelectDialog *dialog;
CREATEWIDGETV(dialog, CharSelectDialog, data);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("CharCreateDialog")
{
/*
LoginData data;
CharSelectDialog *dialog2;
CREATEWIDGETV(dialog2, CharSelectDialog, data);
CharCreateDialog *dialog;
CREATEWIDGETV(dialog, CharCreateDialog, dialog2, 0);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
delete2(dialog2)
*/
}
SECTION("ChatWindow")
{
CREATEWIDGETV(chatWindow, ChatWindow,
"Chat");
gui->draw();
mainGraphics->updateScreen();
delete2(chatWindow)
}
SECTION("ClanWindow")
{
CREATEWIDGETV0(clanWindow, ClanWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(clanWindow)
}
SECTION("ConfirmDialog")
{
ConfirmDialog *dialog;
CREATEWIDGETV(dialog, ConfirmDialog,
"", "", SOUND_REQUEST, false, Modal_false, nullptr);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("CutinWindow")
{
CREATEWIDGETV0(cutInWindow, CutInWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(cutInWindow)
}
SECTION("DebugWindow")
{
CREATEWIDGETV(debugWindow, DebugWindow,
"Debug");
gui->draw();
mainGraphics->updateScreen();
delete2(debugWindow)
}
SECTION("didYouKnowWindow")
{
CREATEWIDGETV0(didYouKnowWindow, DidYouKnowWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(didYouKnowWindow)
}
SECTION("EditDialog")
{
EditDialog *dialog;
CREATEWIDGETV(dialog, EditDialog,
"", "", "", 100, nullptr, Modal_false);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("EditServerDialog")
{
ServerInfo mCurrentServer;
settings.configDir = VirtFs::getRealDir("test/serverlistplus.xml");
ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog,
&mCurrentServer,
settings.configDir);
EditServerDialog *editServerDialog = CREATEWIDGETR(EditServerDialog,
serverDialog, mCurrentServer, 0);
gui->draw();
mainGraphics->updateScreen();
delete2(editServerDialog)
delete2(serverDialog)
}
SECTION("EggSelectionDialog")
{
EggSelectionDialog *dialog = CREATEWIDGETR0(EggSelectionDialog);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("EmoteWindow")
{
EmoteWindow *dialog = CREATEWIDGETR0(EmoteWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("EquipmentWindow")
{
Equipment *equipment = new Equipment;
Map *map = new Map("test", 100, 100, 32, 32);
Being *being = Being::createBeing(BeingId_zero,
ActorType::Player,
BeingTypeId_zero,
map);
EquipmentWindow *dialog = CREATEWIDGETR(EquipmentWindow,
equipment, being, false);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
delete2(being)
delete2(map)
delete2(equipment)
}
SECTION("helpWindow")
{
CREATEWIDGETV0(helpWindow, HelpWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(helpWindow)
}
SECTION("InsertCardDialog")
{
Item *item = new Item(5000,
ItemType::Card,
1,
0,
ItemColor_one,
Identified_true,
Damaged_false,
Favorite_false,
Equipm_true,
Equipped_false);
InsertCardDialog *dialog = CREATEWIDGETR(InsertCardDialog,
0, item);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
delete2(item)
}
SECTION("InventoryWindow")
{
Inventory *inventory = new Inventory(InventoryType::Inventory, -1);
InventoryWindow *dialog = CREATEWIDGETR(InventoryWindow,
inventory);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
delete2(inventory)
}
SECTION("ItemAmountWindow")
{
Item *item = new Item(5000,
ItemType::Card,
1,
0,
ItemColor_one,
Identified_true,
Damaged_false,
Favorite_false,
Equipm_true,
Equipped_false);
ItemAmountWindow *dialog = CREATEWIDGETR(ItemAmountWindow,
ItemAmountWindowUsage::ItemDrop,
nullptr,
item,
0);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
delete2(item)
}
SECTION("KillStats")
{
CREATEWIDGETV0(killStats, KillStats);
gui->draw();
mainGraphics->updateScreen();
delete2(killStats)
}
SECTION("loginDialog")
{
ServerInfo mCurrentServer;
LoginDialog *loginDialog = CREATEWIDGETR(LoginDialog,
loginData,
&mCurrentServer,
&settings.options.updateHost);
gui->draw();
mainGraphics->updateScreen();
delete2(loginDialog)
}
SECTION("MailEditWindow")
{
CREATEWIDGETV0(mailEditWindow, MailEditWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(mailEditWindow)
}
SECTION("MailViewWindow")
{
MailMessage *message = new MailMessage;
CREATEWIDGETV(mailViewWindow, MailViewWindow,
message,
1);
gui->draw();
mainGraphics->updateScreen();
delete2(mailViewWindow)
delete message;
}
SECTION("MailWindow")
{
CREATEWIDGETV0(mailWindow, MailWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(mailWindow)
}
SECTION("Minimap")
{
CREATEWIDGETV0(minimap, Minimap);
gui->draw();
mainGraphics->updateScreen();
delete2(minimap)
}
SECTION("MiniStatusWindow")
{
CREATEWIDGETV0(miniStatusWindow, MiniStatusWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(miniStatusWindow)
}
SECTION("NpcDialog")
{
NpcDialog *dialog = CREATEWIDGETR(NpcDialog, BeingId_zero);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("NpcSellDialog")
{
NpcSellDialog *dialog = CREATEWIDGETR(NpcSellDialog, BeingId_zero);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("OkDialog")
{
OkDialog *dialog = CREATEWIDGETR(OkDialog,
"", "", "", DialogType::SILENCE, Modal_false,
ShowCenter_true, nullptr, 100);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("OutfitWindow")
{
CREATEWIDGETV0(outfitWindow, OutfitWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(outfitWindow)
}
SECTION("QuestsWindow")
{
CREATEWIDGETV0(questsWindow, QuestsWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(questsWindow)
}
SECTION("QuitDialog")
{
CREATEWIDGETV(quitDialog, QuitDialog,
&quitDialog);
gui->draw();
mainGraphics->updateScreen();
delete2(quitDialog)
}
SECTION("RegisterDialog")
{
RegisterDialog *dialog = CREATEWIDGETR(RegisterDialog,
loginData);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("serversDialog")
{
ServerInfo mCurrentServer;
settings.configDir = VirtFs::getRealDir("test/serverlistplus.xml");
ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog,
&mCurrentServer,
settings.configDir);
gui->draw();
mainGraphics->updateScreen();
delete2(serverDialog)
}
SECTION("serversInfoWindow")
{
ServerInfo mCurrentServer;
CREATEWIDGETV(serverInfoWindow, ServerInfoWindow,
mCurrentServer);
gui->draw();
mainGraphics->updateScreen();
delete2(serverInfoWindow)
}
SECTION("setupWindow")
{
CREATEWIDGETV0(setupWindow, SetupWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(setupWindow)
}
SECTION("ShopSellDialog")
{
// only tmwa skipping
}
SECTION("ShopWindow")
{
CREATEWIDGETV0(shopWindow, ShopWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(shopWindow)
}
SECTION("ShortcutWindow1")
{
EmoteShortcutContainer *container =
new EmoteShortcutContainer(nullptr);
CREATEWIDGETV(itemShortcutWindow, ShortcutWindow,
"name",
container,
"emotes.xml",
0,
0);
gui->draw();
mainGraphics->updateScreen();
delete2(itemShortcutWindow)
}
SECTION("ShortcutWindow2")
{
CREATEWIDGETV(itemShortcutWindow, ShortcutWindow,
std::string(),
"items.xml",
0,
0);
gui->draw();
mainGraphics->updateScreen();
delete2(itemShortcutWindow)
}
SECTION("SkillDialog")
{
CREATEWIDGETV0(skillDialog, SkillDialog);
gui->draw();
mainGraphics->updateScreen();
delete2(skillDialog)
}
SECTION("SocialWindow")
{
CREATEWIDGETV0(socialWindow, SocialWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(socialWindow)
}
SECTION("StatusWindow")
{
GroupDb::GroupInfos &groups = GroupDb::getGroups();
groups[0] = new GroupInfo;
groups[0]->name = std::string();
groups[0]->longName = std::string();
CREATEWIDGETV0(statusWindow, StatusWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(statusWindow)
delete groups[0];
groups.clear();
}
SECTION("TextCommandEditor")
{
TextCommand *textCommand = new TextCommand(1, "", "", "",
CommandTarget::NoTarget, "");
TextCommandEditor *dialog = CREATEWIDGETR(TextCommandEditor,
textCommand);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
delete2(textCommand)
}
SECTION("TextDialog")
{
TextDialog *dialog = CREATEWIDGETR(TextDialog,
"", "", nullptr, false);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("TextSelectDialog")
{
TextSelectDialog *dialog = CREATEWIDGETR(TextSelectDialog,
"", "", AllowQuit_false);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("TradeWindow")
{
CREATEWIDGETV0(tradeWindow, TradeWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(tradeWindow)
}
SECTION("UpdaterWindow")
{
CREATEWIDGETV(updaterWindow, UpdaterWindow,
"", "", false, UpdateType::Skip);
gui->draw();
mainGraphics->updateScreen();
delete2(updaterWindow)
}
SECTION("WhoIsOnline")
{
CREATEWIDGETV0(whoIsOnline, WhoIsOnline);
gui->draw();
mainGraphics->updateScreen();
delete2(whoIsOnline)
}
SECTION("WorldSelectDialog")
{
Worlds worlds;
WorldSelectDialog *dialog = CREATEWIDGETR(WorldSelectDialog,
worlds);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog)
}
SECTION("popupMenu")
{
CREATEWIDGETV0(popupMenu, PopupMenu);
gui->draw();
mainGraphics->updateScreen();
delete2(popupMenu)
}
SECTION("skillPopup")
{
CREATEWIDGETV0(skillPopup, SkillPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(skillPopup)
}
SECTION("SpeechBubble")
{
SpeechBubble *bubble = CREATEWIDGETR0(SpeechBubble);
gui->draw();
mainGraphics->updateScreen();
delete2(bubble)
}
SECTION("beingPopup")
{
CREATEWIDGETV0(beingPopup, BeingPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(beingPopup)
}
SECTION("textPopup")
{
CREATEWIDGETV0(textPopup, TextPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(textPopup)
}
SECTION("textBoxPopup")
{
CREATEWIDGETV0(textBoxPopup, TextBoxPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(textBoxPopup)
}
SECTION("itemPopup")
{
CREATEWIDGETV0(itemPopup, ItemPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(itemPopup)
}
SECTION("spellPopup")
{
CREATEWIDGETV0(spellPopup, SpellPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(spellPopup)
}
SECTION("StatusPopup")
{
StatusPopup *status = CREATEWIDGETR0(StatusPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(status)
}
SECTION("desktop")
{
CREATEWIDGETV(desktop, Desktop, nullptr);
gui->draw();
mainGraphics->updateScreen();
delete2(desktop)
}
SECTION("connectionDialog")
{
ConnectionDialog *connectionDialog = CREATEWIDGETR(ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Logging in"),
State::SWITCH_SERVER);
gui->draw();
mainGraphics->updateScreen();
delete2(connectionDialog)
}
UnitsDb::unload();
delete2(localPlayer)
delete2(userPalette)
delete2(client)
delete2(serverFeatures)
delete2(inventoryHandler)
delete2(charServerHandler)
delete2(playerHandler)
delete2(gui)
ResourceManager::deleteInstance();
VirtFs::unmountDirSilent("data");
VirtFs::unmountDirSilent("../data");
VirtFs::unmountDirSilent("data/test");
VirtFs::unmountDirSilent("../data/test");
}
TEST_CASE("WindowManager", "create windows")
{
setEnv("SDL_VIDEODRIVER", "dummy");
client = new Client;
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
ResourceManager::deleteInstance();
ResourceManager::cleanOrphans(true);
VirtFs::mountDirSilent("data", Append_false);
VirtFs::mountDirSilent("../data", Append_false);
VirtFs::mountDirSilent("data/test", Append_false);
VirtFs::mountDirSilent("../data/test", Append_false);
setPathsDefaults(paths);
branding.setValue("onlineServerFile", "test/serverlistplus.xml");
mainGraphics = new SDLGraphics;
imageHelper = new SDLImageHelper;
Dirs::initRootDir();
Dirs::initHomeDir();
const std::string cfgName = settings.configDir +
"/nonexistserver/config.xml";
::remove(cfgName.c_str());
ConfigManager::initConfiguration();
setConfigDefaults2(config);
setBrandingDefaults(branding);
ConfigManager::initServerConfig("nonexistserver");
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
graphicsManager.createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
config.setValue("fontSize", 16);
theme = new Theme;
Theme::selectSkin();
localPlayer = new LocalPlayer(static_cast(1),
BeingTypeId_zero);
ActorSprite::load();
gui = new Gui();
gui->postInit(mainGraphics);
touchManager.init();
UnitsDb::load();
charServerHandler = new EAthena::CharServerHandler;
serverFeatures = new EAthena::ServerFeatures;
inventoryHandler = new EAthena::InventoryHandler;
playerHandler = new EAthena::PlayerHandler;
paths.setValue("itemIcons", "");
TranslationManager::init();
mainGraphics->setVideoMode(640, 480,
1,
8,
false,
false,
false,
false,
false);
SECTION("create windows")
{
WindowManager::createWindows();
WindowManager::deleteWindows();
}
SECTION("init")
{
WindowManager::init();
}
SECTION("initTitle")
{
WindowManager::initTitle();
REQUIRE(settings.windowCaption == strprintf("%s %s",
branding.getStringValue("appName").c_str(),
SMALL_VERSION));
}
SECTION("updateTitle1")
{
settings.serverName = std::string();
settings.login = std::string();
WindowManager::updateTitle();
REQUIRE(settings.windowCaption == strprintf("%s %s",
branding.getStringValue("appName").c_str(),
SMALL_VERSION));
}
SECTION("updateTitle2")
{
settings.serverName = "server";
settings.login = std::string();
WindowManager::updateTitle();
REQUIRE(settings.windowCaption == strprintf("%s %s - %s",
branding.getStringValue("appName").c_str(),
SMALL_VERSION,
settings.serverName.c_str()));
}
SECTION("updateTitle3")
{
settings.serverName = "server";
settings.login = "login";
WindowManager::updateTitle();
REQUIRE(settings.windowCaption == strprintf("%s %s - %s %s",
branding.getStringValue("appName").c_str(),
SMALL_VERSION,
settings.login.c_str(),
settings.serverName.c_str()));
}
SECTION("setFramerate1")
{
settings.limitFps = true;
WindowManager::setFramerate(60);
REQUIRE(WindowManager::getFramerate() == 60);
WindowManager::setFramerate(10);
REQUIRE(WindowManager::getFramerate() == 10);
WindowManager::setFramerate(0);
REQUIRE(WindowManager::getFramerate() == 10);
}
SECTION("setFramerate2")
{
settings.limitFps = false;
WindowManager::setFramerate(60);
REQUIRE(WindowManager::getFramerate() == 0);
WindowManager::setFramerate(10);
REQUIRE(WindowManager::getFramerate() == 0);
WindowManager::setFramerate(0);
REQUIRE(WindowManager::getFramerate() == 0);
}
settings.serverName = std::string();
settings.login = std::string();
settings.limitFps = true;
UnitsDb::unload();
delete2(localPlayer)
delete2(client)
delete2(serverFeatures)
delete2(inventoryHandler)
delete2(charServerHandler)
delete2(playerHandler)
delete2(gui)
ResourceManager::deleteInstance();
VirtFs::unmountDirSilent("data");
VirtFs::unmountDirSilent("../data");
VirtFs::unmountDirSilent("data/test");
VirtFs::unmountDirSilent("../data/test");
}