/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011-2013 The ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SPELLMANAGER_H #define SPELLMANAGER_H #include <string> #include <vector> #include "textcommand.h" #include "being.h" const int SPELL_MIN_ID = 100000; const unsigned int SPELL_SHORTCUT_ITEMS = 49; const unsigned int SPELL_SHORTCUT_TABS = 5; class SpellManager final { public: SpellManager(); A_DELETE_COPY(SpellManager) ~SpellManager(); TextCommand *getSpell(const int spellId) const A_WARN_UNUSED; TextCommand* getSpellByItem(const int itemId) const A_WARN_UNUSED; bool addSpell(TextCommand *const spell); TextCommand *createNewSpell() const A_WARN_UNUSED; std::vector<TextCommand*> getAll() const A_WARN_UNUSED; void useItem(const int itemId) const; void invoke(const int spellId) const; void load(const bool oldConfig = false); void save() const; std::string autoComplete(const std::string &partName) const A_WARN_UNUSED; private: void fillSpells(); void invokeSpell(const TextCommand *const spell, const Being *const target) const; void invokeSpell(const TextCommand *const spell) const; std::string parseCommand(std::string command, const Being *const target) const A_WARN_UNUSED; std::map<unsigned int, TextCommand*> mSpells; std::vector<TextCommand*> mSpellsVector; }; extern SpellManager *spellManager; #endif // SPELLMANAGER_H