/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "resources/spritedef.h" #include "logger.h" #include "resources/action.h" #include "resources/animation.h" #include "resources/dye.h" #include "resources/imageset.h" #include "resources/resourcemanager.h" #include "configuration.h" #include "debug.h" SpriteReference *SpriteReference::Empty = nullptr; extern int serverVersion; Action *SpriteDef::getAction(const std::string &action, const unsigned num) const { Actions::const_iterator i = mActions.find(num); if (i == mActions.end() && num != 100) i = mActions.find(100); if (i == mActions.end() || !(*i).second) return nullptr; const ActionMap *const actMap = (*i).second; if (!actMap) return nullptr; const ActionMap::const_iterator it = actMap->find(action); if (it == actMap->end()) { logger->log("Warning: no action \"%s\" defined!", action.c_str()); return nullptr; } return (*it).second; } unsigned SpriteDef::findNumber(const unsigned num) const { unsigned min = 101; FOR_EACH (Actions::const_iterator, it, mActions) { const unsigned n = (*it).first; if (n >= num && n < min) min = n; } if (min == 101) return 0; return min; } SpriteDef *SpriteDef::load(const std::string &animationFile, const int variant, const bool prot) { const size_t pos = animationFile.find('|'); std::string palettes; if (pos != std::string::npos) palettes = animationFile.substr(pos + 1); XML::Document doc(animationFile.substr(0, pos)); XmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlNameEqual(rootNode, "sprite")) { logger->log("Error, failed to parse %s", animationFile.c_str()); const std::string errorFile = paths.getStringValue("sprites").append( paths.getStringValue("spriteErrorFile")); if (animationFile != errorFile) return load(errorFile, 0, prot); else return nullptr; } SpriteDef *const def = new SpriteDef; def->mProcessedFiles.insert(animationFile); def->loadSprite(rootNode, variant, palettes); def->substituteActions(); if (serverVersion < 1) def->fixDeadAction(); if (prot) { def->incRef(); def->setProtected(true); } return def; } void SpriteDef::fixDeadAction() { FOR_EACH (ActionsIter, it, mActions) { ActionMap *const d = (*it).second; if (!d) continue; const ActionMap::iterator i = d->find(SpriteAction::DEAD); const ActionMap::iterator i2 = d->find(SpriteAction::STAND); // search dead action and check what it not same with stand action if (i != d->end() && i->second && i->second != i2->second) (i->second)->setLastFrameDelay(0); } } void SpriteDef::substituteAction(const std::string &complete, const std::string &with) { FOR_EACH (ActionsConstIter, it, mActions) { ActionMap *const d = (*it).second; if (!d) continue; if (d->find(complete) == d->end()) { const ActionMap::iterator i = d->find(with); if (i != d->end()) (*d)[complete] = i->second; } } } void SpriteDef::substituteActions() { substituteAction(SpriteAction::STAND, SpriteAction::DEFAULT); substituteAction(SpriteAction::MOVE, SpriteAction::STAND); substituteAction(SpriteAction::ATTACK, SpriteAction::STAND); substituteAction(SpriteAction::CAST_MAGIC, SpriteAction::ATTACK); substituteAction(SpriteAction::USE_ITEM, SpriteAction::CAST_MAGIC); substituteAction(SpriteAction::SIT, SpriteAction::STAND); substituteAction(SpriteAction::SITTOP, SpriteAction::SIT); substituteAction(SpriteAction::SLEEP, SpriteAction::SIT); substituteAction(SpriteAction::HURT, SpriteAction::STAND); substituteAction(SpriteAction::DEAD, SpriteAction::HURT); substituteAction(SpriteAction::SPAWN, SpriteAction::STAND); substituteAction(SpriteAction::FLY, SpriteAction::MOVE); substituteAction(SpriteAction::SWIM, SpriteAction::MOVE); substituteAction(SpriteAction::STANDSKY, SpriteAction::STAND); substituteAction(SpriteAction::STANDWATER, SpriteAction::STAND); substituteAction(SpriteAction::SITSKY, SpriteAction::SIT); substituteAction(SpriteAction::SITWATER, SpriteAction::SIT); substituteAction(SpriteAction::ATTACKSKY, SpriteAction::ATTACK); substituteAction(SpriteAction::ATTACKWATER, SpriteAction::ATTACK); substituteAction(SpriteAction::SPAWNSKY, SpriteAction::SPAWN); substituteAction(SpriteAction::SPAWNWATER, SpriteAction::SPAWN); substituteAction(SpriteAction::DEADSKY, SpriteAction::DEAD); substituteAction(SpriteAction::DEADWATER, SpriteAction::DEAD); } void SpriteDef::loadSprite(const XmlNodePtr spriteNode, const int variant, const std::string &palettes) { // Get the variant const int variantCount = XML::getProperty(spriteNode, "variants", 0); int variant_offset = 0; if (variantCount > 0 && variant < variantCount) { variant_offset = variant * XML::getProperty(spriteNode, "variant_offset", 0); } for_each_xml_child_node(node, spriteNode) { if (xmlNameEqual(node, "imageset")) loadImageSet(node, palettes); else if (xmlNameEqual(node, "action")) loadAction(node, variant_offset); else if (xmlNameEqual(node, "include")) includeSprite(node); } } void SpriteDef::loadImageSet(const XmlNodePtr node, const std::string &palettes) { const std::string name = XML::getProperty(node, "name", ""); // We don't allow redefining image sets. This way, an included sprite // definition will use the already loaded image set with the same name. if (mImageSets.find(name) != mImageSets.end()) return; const int width = XML::getProperty(node, "width", 0); const int height = XML::getProperty(node, "height", 0); std::string imageSrc = XML::getProperty(node, "src", ""); Dye::instantiate(imageSrc, palettes); ResourceManager *const resman = ResourceManager::getInstance(); ImageSet *const imageSet = resman->getImageSet(imageSrc, width, height); if (!imageSet) { logger->log1("Couldn't load imageset!"); return; } imageSet->setOffsetX(XML::getProperty(node, "offsetX", 0)); imageSet->setOffsetY(XML::getProperty(node, "offsetY", 0)); mImageSets[name] = imageSet; } void SpriteDef::loadAction(const XmlNodePtr node, const int variant_offset) { const std::string actionName = XML::getProperty(node, "name", ""); const std::string imageSetName = XML::getProperty(node, "imageset", ""); const unsigned hp = XML::getProperty(node, "hp", 100); const ImageSetIterator si = mImageSets.find(imageSetName); if (si == mImageSets.end()) { logger->log("Warning: imageset \"%s\" not defined in %s", imageSetName.c_str(), getIdPath().c_str()); return; } const ImageSet *const imageSet = si->second; if (actionName == SpriteAction::INVALID) { logger->log("Warning: Unknown action \"%s\" defined in %s", actionName.c_str(), getIdPath().c_str()); return; } Action *const action = new Action; action->setNumber(hp); addAction(hp, actionName, action); // dirty hack to fix bad resources in tmw server if (actionName == "attack_stab") addAction(hp, "attack", action); // When first action set it as default direction const Actions::const_iterator i = mActions.find(hp); if ((*i).second->size() == 1) addAction(hp, SpriteAction::DEFAULT, action); // Load animations for_each_xml_child_node(animationNode, node) { if (xmlNameEqual(animationNode, "animation")) loadAnimation(animationNode, action, imageSet, variant_offset); } } void SpriteDef::loadAnimation(const XmlNodePtr animationNode, Action *const action, const ImageSet *const imageSet, const int variant_offset) const { if (!action || !imageSet) return; const std::string directionName = XML::getProperty(animationNode, "direction", ""); const SpriteDirection directionType = makeSpriteDirection(directionName); if (directionType == DIRECTION_INVALID) { logger->log("Warning: Unknown direction \"%s\" used in %s", directionName.c_str(), getIdPath().c_str()); return; } Animation *const animation = new Animation; action->setAnimation(directionType, animation); // Get animation frames for_each_xml_child_node(frameNode, animationNode) { const int delay = XML::getIntProperty( frameNode, "delay", 0, 0, 100000); const int offsetX = XML::getProperty(frameNode, "offsetX", 0) + imageSet->getOffsetX() - imageSet->getWidth() / 2 + 16; const int offsetY = XML::getProperty(frameNode, "offsetY", 0) + imageSet->getOffsetY() - imageSet->getHeight() + 32; const int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); if (xmlNameEqual(frameNode, "frame")) { const int index = XML::getProperty(frameNode, "index", -1); if (index < 0) { logger->log1("No valid value for 'index'"); continue; } Image *const img = imageSet->get(index + variant_offset); if (!img) { logger->log("No image at index %d", index + variant_offset); continue; } animation->addFrame(img, delay, offsetX, offsetY, rand); } else if (xmlNameEqual(frameNode, "sequence")) { const int start = XML::getProperty(frameNode, "start", -1); const int end = XML::getProperty(frameNode, "end", -1); const std::string value = XML::getProperty(frameNode, "value", ""); const int repeat = XML::getIntProperty( frameNode, "repeat", 1, 0, 100); if (repeat < 1) { logger->log1("No valid value for 'repeat'"); continue; } if (value.empty()) { if (addSequence(start, end, delay, offsetX, offsetY, variant_offset, repeat, rand, imageSet, animation)) { continue; } } else { StringVect vals; splitToStringVector(vals, value, ','); FOR_EACH (StringVectCIter, it, vals) { const std::string str = *it; const size_t idx = str.find("-"); if (str == "p") { animation->addPause(delay, rand); } else if (idx != std::string::npos) { const int v1 = atoi(str.substr(0, idx).c_str()); const int v2 = atoi(str.substr(idx + 1).c_str()); addSequence(v1, v2, delay, offsetX, offsetY, variant_offset, repeat, rand, imageSet, animation); } else { Image *const img = imageSet->get(atoi( str.c_str()) + variant_offset); if (img) { animation->addFrame(img, delay, offsetX, offsetY, rand); } } } } } else if (xmlNameEqual(frameNode, "pause")) { animation->addPause(delay, rand); } else if (xmlNameEqual(frameNode, "end")) { animation->addTerminator(rand); } else if (xmlNameEqual(frameNode, "jump")) { animation->addJump(XML::getProperty( frameNode, "action", ""), rand); } else if (xmlNameEqual(frameNode, "label")) { const std::string name = XML::getProperty(frameNode, "name", ""); if (!name.empty()) animation->addLabel(name); } else if (xmlNameEqual(frameNode, "goto")) { const std::string name = XML::getProperty(frameNode, "label", ""); if (!name.empty()) animation->addGoto(name, rand); } } // for frameNode } void SpriteDef::includeSprite(const XmlNodePtr includeNode) { std::string filename = XML::getProperty(includeNode, "file", ""); if (filename.empty()) return; filename = paths.getStringValue("sprites").append(filename); if (mProcessedFiles.find(filename) != mProcessedFiles.end()) { logger->log("Error, Tried to include %s which already is included.", filename.c_str()); return; } mProcessedFiles.insert(filename); XML::Document doc(filename); const XmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlNameEqual(rootNode, "sprite")) { logger->log("Error, no sprite root node in %s", filename.c_str()); return; } loadSprite(rootNode, 0); } SpriteDef::~SpriteDef() { // Actions are shared, so ensure they are deleted only once. std::set<Action*> actions; FOR_EACH (Actions::iterator, i, mActions) { FOR_EACHP (ActionMap::iterator, it, (*i).second) actions.insert(it->second); delete (*i).second; } FOR_EACH (std::set<Action*>::const_iterator, i, actions) delete *i; mActions.clear(); FOR_EACH (ImageSetIterator, i, mImageSets) { if (i->second) { i->second->decRef(); i->second = nullptr; } } mImageSets.clear(); } SpriteDirection SpriteDef::makeSpriteDirection(const std::string &direction) { if (direction.empty() || direction == "default") return DIRECTION_DEFAULT; else if (direction == "up") return DIRECTION_UP; else if (direction == "left") return DIRECTION_LEFT; else if (direction == "right") return DIRECTION_RIGHT; else if (direction == "down") return DIRECTION_DOWN; else if (direction == "upleft") return DIRECTION_UPLEFT; else if (direction == "upright") return DIRECTION_UPRIGHT; else if (direction == "downleft") return DIRECTION_DOWNLEFT; else if (direction == "downright") return DIRECTION_DOWNRIGHT; else return DIRECTION_INVALID; } void SpriteDef::addAction(const unsigned hp, const std::string &name, Action *const action) { const Actions::const_iterator i = mActions.find(hp); if (i == mActions.end()) mActions[hp] = new ActionMap(); (*mActions[hp])[name] = action; } bool SpriteDef::addSequence(const int start, const int end, const int delay, const int offsetX, const int offsetY, const int variant_offset, int repeat, const int rand, const ImageSet *const imageSet, Animation *const animation) const { if (!imageSet || !animation) return true; if (start < 0 || end < 0) { logger->log1("No valid value for 'start' or 'end'"); return true; } if (start <= end) { while (repeat > 0) { int pos = start; while (end >= pos) { Image *const img = imageSet->get(pos + variant_offset); if (!img) { logger->log("No image at index %d", pos + variant_offset); pos ++; continue; } animation->addFrame(img, delay, offsetX, offsetY, rand); pos ++; } repeat --; } } else { while (repeat > 0) { int pos = start; while (end <= pos) { Image *const img = imageSet->get(pos + variant_offset); if (!img) { logger->log("No image at index %d", pos + variant_offset); pos ++; continue; } animation->addFrame(img, delay, offsetX, offsetY, rand); pos --; } repeat --; } } return false; }