/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "resources/spritedef.h" #include "log.h" #include "resources/action.h" #include "resources/animation.h" #include "resources/dye.h" #include "resources/image.h" #include "resources/imageset.h" #include "resources/resourcemanager.h" #include "configuration.h" #include "utils/xml.h" #include <set> SpriteReference *SpriteReference::Empty = new SpriteReference( paths.getStringValue("spriteErrorFile"), 0); Action *SpriteDef::getAction(std::string action) const { Actions::const_iterator i = mActions.find(action); if (i == mActions.end()) { logger->log("Warning: no action \"%s\" defined!", action.c_str()); return NULL; } return i->second; } SpriteDef *SpriteDef::load(const std::string &animationFile, int variant) { std::string::size_type pos = animationFile.find('|'); std::string palettes; if (pos != std::string::npos) palettes = animationFile.substr(pos + 1); XML::Document doc(animationFile.substr(0, pos)); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) { logger->log("Error, failed to parse %s", animationFile.c_str()); std::string errorFile = paths.getStringValue("sprites") + paths.getStringValue("spriteErrorFile"); if (animationFile != errorFile) return load(errorFile, 0); else return NULL; } SpriteDef *def = new SpriteDef; def->loadSprite(rootNode, variant, palettes); def->substituteActions(); return def; } void SpriteDef::substituteAction(std::string complete, std::string with) { if (mActions.find(complete) == mActions.end()) { Actions::iterator i = mActions.find(with); if (i != mActions.end()) mActions[complete] = i->second; } } void SpriteDef::substituteActions() { substituteAction(SpriteAction::STAND, SpriteAction::DEFAULT); substituteAction(SpriteAction::MOVE, SpriteAction::STAND); substituteAction(SpriteAction::ATTACK, SpriteAction::STAND); substituteAction(SpriteAction::CAST_MAGIC, SpriteAction::ATTACK); substituteAction(SpriteAction::USE_ITEM, SpriteAction::CAST_MAGIC); substituteAction(SpriteAction::SIT, SpriteAction::STAND); substituteAction(SpriteAction::SLEEP, SpriteAction::SIT); substituteAction(SpriteAction::HURT, SpriteAction::STAND); substituteAction(SpriteAction::DEAD, SpriteAction::HURT); } void SpriteDef::loadSprite(xmlNodePtr spriteNode, int variant, const std::string &palettes) { // Get the variant const int variantCount = XML::getProperty(spriteNode, "variants", 0); int variant_offset = 0; if (variantCount > 0 && variant < variantCount) { variant_offset = variant * XML::getProperty(spriteNode, "variant_offset", 0); } for_each_xml_child_node(node, spriteNode) { if (xmlStrEqual(node->name, BAD_CAST "imageset")) loadImageSet(node, palettes); else if (xmlStrEqual(node->name, BAD_CAST "action")) loadAction(node, variant_offset); else if (xmlStrEqual(node->name, BAD_CAST "include")) includeSprite(node); } } void SpriteDef::loadImageSet(xmlNodePtr node, const std::string &palettes) { const std::string name = XML::getProperty(node, "name", ""); // We don't allow redefining image sets. This way, an included sprite // definition will use the already loaded image set with the same name. if (mImageSets.find(name) != mImageSets.end()) return; const int width = XML::getProperty(node, "width", 0); const int height = XML::getProperty(node, "height", 0); std::string imageSrc = XML::getProperty(node, "src", ""); Dye::instantiate(imageSrc, palettes); ResourceManager *resman = ResourceManager::getInstance(); ImageSet *imageSet = resman->getImageSet(imageSrc, width, height); if (!imageSet) { logger->log1("Couldn't load imageset!"); return; } mImageSets[name] = imageSet; } void SpriteDef::loadAction(xmlNodePtr node, int variant_offset) { const std::string actionName = XML::getProperty(node, "name", ""); const std::string imageSetName = XML::getProperty(node, "imageset", ""); ImageSetIterator si = mImageSets.find(imageSetName); if (si == mImageSets.end()) { logger->log("Warning: imageset \"%s\" not defined in %s", imageSetName.c_str(), getIdPath().c_str()); return; } ImageSet *imageSet = si->second; if (actionName == SpriteAction::INVALID) { logger->log("Warning: Unknown action \"%s\" defined in %s", actionName.c_str(), getIdPath().c_str()); return; } Action *action = new Action; mActions[actionName] = action; // dirty hack to fix bad resources in tmw server if (actionName == "attack_stab") mActions["attack"] = action; // When first action set it as default direction if (mActions.size() == 1) mActions[SpriteAction::DEFAULT] = action; // Load animations for_each_xml_child_node(animationNode, node) { if (xmlStrEqual(animationNode->name, BAD_CAST "animation")) loadAnimation(animationNode, action, imageSet, variant_offset); } } void SpriteDef::loadAnimation(xmlNodePtr animationNode, Action *action, ImageSet *imageSet, int variant_offset) { if (!action || !imageSet) return; const std::string directionName = XML::getProperty(animationNode, "direction", ""); const SpriteDirection directionType = makeSpriteDirection(directionName); if (directionType == DIRECTION_INVALID) { logger->log("Warning: Unknown direction \"%s\" used in %s", directionName.c_str(), getIdPath().c_str()); return; } Animation *animation = new Animation; action->setAnimation(directionType, animation); // Get animation frames for_each_xml_child_node(frameNode, animationNode) { const int delay = XML::getProperty(frameNode, "delay", 0); int offsetX = XML::getProperty(frameNode, "offsetX", 0); int offsetY = XML::getProperty(frameNode, "offsetY", 0); offsetY -= imageSet->getHeight() - 32; offsetX -= imageSet->getWidth() / 2 - 16; if (xmlStrEqual(frameNode->name, BAD_CAST "frame")) { const int index = XML::getProperty(frameNode, "index", -1); if (index < 0) { logger->log1("No valid value for 'index'"); continue; } Image *img = imageSet->get(index + variant_offset); if (!img) { logger->log("No image at index %d", index + variant_offset); continue; } animation->addFrame(img, delay, offsetX, offsetY); } else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence")) { int start = XML::getProperty(frameNode, "start", -1); const int end = XML::getProperty(frameNode, "end", -1); if (start < 0 || end < 0) { logger->log1("No valid value for 'start' or 'end'"); continue; } while (end >= start) { Image *img = imageSet->get(start + variant_offset); if (!img) { logger->log("No image at index %d", start + variant_offset); start++; continue; } animation->addFrame(img, delay, offsetX, offsetY); start++; } } else if (xmlStrEqual(frameNode->name, BAD_CAST "end")) { animation->addTerminator(); } } // for frameNode } void SpriteDef::includeSprite(xmlNodePtr includeNode) { // TODO: Perform circular dependency check, since it's easy to crash the // client this way. const std::string filename = XML::getProperty(includeNode, "file", ""); if (filename.empty()) return; XML::Document doc(paths.getStringValue("sprites") + filename); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) { logger->log("Error, no sprite root node in %s", filename.c_str()); return; } loadSprite(rootNode, 0); } SpriteDef::~SpriteDef() { // Actions are shared, so ensure they are deleted only once. std::set< Action * > actions; for (Actions::const_iterator i = mActions.begin(), i_end = mActions.end(); i != i_end; ++i) { actions.insert(i->second); } for (std::set< Action * >::const_iterator i = actions.begin(), i_end = actions.end(); i != i_end; ++i) { delete *i; } //need actions.clear? for (ImageSetIterator i = mImageSets.begin(); i != mImageSets.end(); ++i) { i->second->decRef(); } } SpriteDirection SpriteDef::makeSpriteDirection(const std::string &direction) { if (direction.empty() || direction == "default") return DIRECTION_DEFAULT; else if (direction == "up") return DIRECTION_UP; else if (direction == "left") return DIRECTION_LEFT; else if (direction == "right") return DIRECTION_RIGHT; else if (direction == "down") return DIRECTION_DOWN; else return DIRECTION_INVALID; }