/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/map/maplayer.h"
#include "configuration.h"
#ifndef USE_OPENGL
#include "render/graphics.h"
#endif
#include "being/localplayer.h"
#include "enums/resources/map/blockmask.h"
#include "enums/resources/map/mapitemtype.h"
#include "gui/userpalette.h"
#include "render/graphics.h"
#include "resources/image/image.h"
#include "resources/map/mapitem.h"
#include "resources/map/maprowvertexes.h"
#include "resources/map/metatile.h"
#include "resources/map/speciallayer.h"
#include "debug.h"
MapLayer::MapLayer(const std::string &name,
const int x,
const int y,
const int width,
const int height,
const bool fringeLayer,
const int mask,
const int tileCondition) :
mX(x),
mY(y),
mPixelX(mX * mapTileSize),
mPixelY(mY * mapTileSize + mapTileSize),
mWidth(width),
mHeight(height),
mTiles(new TileInfo[mWidth * mHeight]),
mDrawLayerFlags(MapType::NORMAL),
mSpecialLayer(nullptr),
mTempLayer(nullptr),
mName(name),
mTempRows(),
mMask(mask),
mTileCondition(tileCondition),
mActorsFix(0),
mIsFringeLayer(fringeLayer),
mHighlightAttackRange(config.getBoolValue("highlightAttackRange")),
mSpecialFlag(true)
{
// std::fill_n(mTiles, mWidth * mHeight, static_cast(nullptr));
config.addListener("highlightAttackRange", this);
}
MapLayer::~MapLayer()
{
config.removeListener("highlightAttackRange", this);
CHECKLISTENERS
delete []mTiles;
delete_all(mTempRows);
mTempRows.clear();
}
void MapLayer::optionChanged(const std::string &value) restrict
{
if (value == "highlightAttackRange")
{
mHighlightAttackRange =
config.getBoolValue("highlightAttackRange");
}
}
void MapLayer::setTile(const int x,
const int y,
Image *const img) restrict
{
mTiles[x + y * mWidth].image = img;
}
void MapLayer::draw(Graphics *const graphics,
int startX,
int startY,
int endX,
int endY,
const int scrollX,
const int scrollY) const restrict
{
if (!localPlayer)
return;
BLOCK_START("MapLayer::draw")
startX -= mX;
startY -= mY;
endX -= mX;
endY -= mY;
if (startX < 0)
startX = 0;
if (startY < 0)
startY = 0;
if (endX > mWidth)
endX = mWidth;
if (endY > mHeight)
endY = mHeight;
const int dx = mPixelX - scrollX;
const int dy = mPixelY - scrollY;
for (int y = startY; y < endY; y++)
{
const int y32 = y * mapTileSize;
const int yWidth = y * mWidth;
const int py0 = y32 + dy;
TileInfo *tilePtr = &mTiles[CAST_SIZE(startX + yWidth)];
for (int x = startX; x < endX; x++, tilePtr++)
{
if (!tilePtr->isEnabled)
continue;
const int x32 = x * mapTileSize;
int c = 0;
const Image *const img = tilePtr->image;
if (img)
{
const int px = x32 + dx;
const int py = py0 - img->mBounds.h;
if (mSpecialFlag ||
img->mBounds.h <= mapTileSize)
{
int width = 0;
// here need not draw over player position
c = getTileDrawWidth(tilePtr, endX - x, width);
if (!c)
{
graphics->drawImage(img, px, py);
}
else
{
graphics->drawPattern(img, px, py,
width, img->mBounds.h);
}
}
}
x += c;
tilePtr += c;
}
}
BLOCK_END("MapLayer::draw")
}
void MapLayer::drawSDL(Graphics *const graphics) const restrict2
{
BLOCK_START("MapLayer::drawSDL")
MapRows::const_iterator rit = mTempRows.begin();
const MapRows::const_iterator rit_end = mTempRows.end();
while (rit != rit_end)
{
MapRowImages *const images = &(*rit)->images;
MapRowImages::const_iterator iit = images->begin();
const MapRowImages::const_iterator iit_end = images->end();
while (iit != iit_end)
{
graphics->drawTileVertexes(*iit);
++ iit;
}
++ rit;
}
BLOCK_END("MapLayer::drawSDL")
}
#ifdef USE_OPENGL
void MapLayer::updateSDL(const Graphics *const graphics,
int startX,
int startY,
int endX,
int endY,
const int scrollX,
const int scrollY) restrict2
{
BLOCK_START("MapLayer::updateSDL")
delete_all(mTempRows);
mTempRows.clear();
startX -= mX;
startY -= mY;
endX -= mX;
endY -= mY;
if (startX < 0)
startX = 0;
if (startY < 0)
startY = 0;
if (endX > mWidth)
endX = mWidth;
if (endY > mHeight)
endY = mHeight;
const int dx = mPixelX - scrollX;
const int dy = mPixelY - scrollY;
for (int y = startY; y < endY; y++)
{
MapRowVertexes *const row = new MapRowVertexes();
mTempRows.push_back(row);
const Image *lastImage = nullptr;
ImageVertexes *imgVert = nullptr;
const int yWidth = y * mWidth;
const int py0 = y * mapTileSize + dy;
TileInfo *tilePtr = &mTiles[CAST_SIZE(startX + yWidth)];
for (int x = startX; x < endX; x++, tilePtr++)
{
if (!tilePtr->isEnabled)
continue;
Image *const img = (*tilePtr).image;
if (img)
{
const int px = x * mapTileSize + dx;
const int py = py0 - img->mBounds.h;
if (mSpecialFlag ||
img->mBounds.h <= mapTileSize)
{
if (lastImage != img)
{
imgVert = new ImageVertexes();
imgVert->image = img;
row->images.push_back(imgVert);
lastImage = img;
}
graphics->calcTileSDL(imgVert, px, py);
}
}
}
}
BLOCK_END("MapLayer::updateSDL")
}
void MapLayer::updateOGL(Graphics *const graphics,
int startX,
int startY,
int endX,
int endY,
const int scrollX,
const int scrollY) restrict2
{
BLOCK_START("MapLayer::updateOGL")
delete_all(mTempRows);
mTempRows.clear();
startX -= mX;
startY -= mY;
endX -= mX;
endY -= mY;
if (startX < 0)
startX = 0;
if (startY < 0)
startY = 0;
if (endX > mWidth)
endX = mWidth;
if (endY > mHeight)
endY = mHeight;
const int dx = mPixelX - scrollX;
const int dy = mPixelY - scrollY;
MapRowVertexes *const row = new MapRowVertexes();
mTempRows.push_back(row);
Image *lastImage = nullptr;
ImageVertexes *imgVert = nullptr;
typedef std::map ImageVertexesMap;
ImageVertexesMap imgSet;
for (int y = startY; y < endY; y++)
{
const int yWidth = y * mWidth;
const int py0 = y * mapTileSize + dy;
TileInfo *tilePtr = &mTiles[CAST_SIZE(startX + yWidth)];
for (int x = startX; x < endX; x++, tilePtr++)
{
if (!tilePtr->isEnabled)
continue;
Image *const img = (*tilePtr).image;
if (img)
{
const int px = x * mapTileSize + dx;
const int py = py0 - img->mBounds.h;
const GLuint imgGlImage = img->mGLImage;
if (mSpecialFlag ||
img->mBounds.h <= mapTileSize)
{
if (!lastImage ||
lastImage->mGLImage != imgGlImage)
{
if (img->mBounds.w > mapTileSize)
imgSet.clear();
if (imgSet.find(imgGlImage) != imgSet.end())
{
imgVert = imgSet[imgGlImage];
}
else
{
if (lastImage)
imgSet[lastImage->mGLImage] = imgVert;
imgVert = new ImageVertexes();
imgVert->ogl.init();
imgVert->image = img;
row->images.push_back(imgVert);
}
}
lastImage = img;
// if (imgVert->image->mGLImage != lastImage->mGLImage)
// logger->log("wrong image draw");
graphics->calcTileVertexes(imgVert, lastImage, px, py);
}
}
}
}
FOR_EACH (MapRowImages::iterator, it, row->images)
{
graphics->finalize(*it);
}
BLOCK_END("MapLayer::updateOGL")
}
void MapLayer::drawOGL(Graphics *const graphics) const restrict2
{
BLOCK_START("MapLayer::drawOGL")
MapRows::const_iterator rit = mTempRows.begin();
const MapRows::const_iterator rit_end = mTempRows.end();
// int k = 0;
while (rit != rit_end)
{
const MapRowImages *const images = &(*rit)->images;
MapRowImages::const_iterator iit = images->begin();
const MapRowImages::const_iterator iit_end = images->end();
while (iit != iit_end)
{
graphics->drawTileVertexes(*iit);
++ iit;
// k ++;
}
++ rit;
}
BLOCK_END("MapLayer::drawOGL")
// logger->log("draws: %d", k);
}
#endif
void MapLayer::drawFringe(Graphics *const graphics,
int startX,
int startY,
int endX,
int endY,
const int scrollX,
const int scrollY,
const Actors &actors) const restrict
{
BLOCK_START("MapLayer::drawFringe")
if (!localPlayer ||
!mSpecialLayer ||
!mTempLayer)
{
BLOCK_END("MapLayer::drawFringe")
return;
}
startX -= mX;
startY -= mY;
endX -= mX;
endY -= mY;
if (startX < 0)
startX = 0;
if (startY < 0)
startY = 0;
if (endX > mWidth)
endX = mWidth;
if (endY > mHeight)
endY = mHeight;
ActorsCIter ai = actors.begin();
const ActorsCIter ai_end = actors.end();
const int dx = mPixelX - scrollX;
const int dy = mPixelY - scrollY;
const int specialWidth = mSpecialLayer->mWidth;
const int specialHeight = mSpecialLayer->mHeight;
const bool flag = mDrawLayerFlags == MapType::SPECIAL3 ||
mDrawLayerFlags == MapType::SPECIAL4 ||
mDrawLayerFlags == MapType::BLACKWHITE;
const int minEndY = std::min(specialHeight, endY);
if (flag)
{ // flag
for (int y = startY; y < minEndY; y ++)
{
const int y32 = y * mapTileSize;
const int y32s = (y + mActorsFix) * mapTileSize;
BLOCK_START("MapLayer::drawFringe drawmobs")
// If drawing the fringe layer, make sure all actors above this
// row of tiles have been drawn
while (ai != ai_end && (*ai)->getSortPixelY() <= y32s)
{
(*ai)->draw(graphics, -scrollX, -scrollY);
++ ai;
}
BLOCK_END("MapLayer::drawFringe drawmobs")
if (y < specialHeight)
{
const int ptr = y * specialWidth;
const int py1 = y32 - scrollY;
int endX1 = endX;
if (endX1 > specialWidth)
endX1 = specialWidth;
if (endX1 < 0)
endX1 = 0;
for (int x = startX; x < endX1; x++)
{
const int px1 = x * mapTileSize - scrollX;
const MapItem *item = mSpecialLayer->mTiles[ptr + x];
if (item)
{
item->draw(graphics, px1, py1,
mapTileSize, mapTileSize);
}
item = mTempLayer->mTiles[ptr + x];
if (item)
{
item->draw(graphics, px1, py1,
mapTileSize, mapTileSize);
}
}
}
}
for (int y = minEndY; y < endY; y++)
{
const int y32s = (y + mActorsFix) * mapTileSize;
BLOCK_START("MapLayer::drawFringe drawmobs")
// If drawing the fringe layer, make sure all actors above this
// row of tiles have been drawn
while (ai != ai_end && (*ai)->getSortPixelY() <= y32s)
{
(*ai)->draw(graphics, -scrollX, -scrollY);
++ ai;
}
BLOCK_END("MapLayer::drawFringe drawmobs")
}
}
else
{ // !flag
for (int y = startY; y < minEndY; y ++)
{
const int y32 = y * mapTileSize;
const int y32s = (y + mActorsFix) * mapTileSize;
const int yWidth = y * mWidth;
BLOCK_START("MapLayer::drawFringe drawmobs")
// If drawing the fringe layer, make sure all actors above this
// row of tiles have been drawn
while (ai != ai_end &&
(*ai)->getSortPixelY() <= y32s)
{
(*ai)->draw(graphics, -scrollX, -scrollY);
++ ai;
}
BLOCK_END("MapLayer::drawFringe drawmobs")
const int py0 = y32 + dy;
const int py1 = y32 - scrollY;
TileInfo *tilePtr = &mTiles[CAST_SIZE(startX + yWidth)];
for (int x = startX; x < endX; x++, tilePtr++)
{
if (!tilePtr->isEnabled)
continue;
const int x32 = x * mapTileSize;
const int px1 = x32 - scrollX;
int c = 0;
const Image *const img = tilePtr->image;
if (img)
{
if (mSpecialFlag ||
img->mBounds.h <= mapTileSize)
{
const int px = x32 + dx;
const int py = py0 - img->mBounds.h;
int width = 0;
// here need not draw over player position
c = getTileDrawWidth(tilePtr, endX - x, width);
if (!c)
{
graphics->drawImage(img, px, py);
}
else
{
graphics->drawPattern(img, px, py,
width, img->mBounds.h);
}
}
}
if (y < specialHeight)
{
int c1 = c;
if (c1 + x + 1 > specialWidth)
c1 = specialWidth - x - 1;
if (c1 < 0)
c1 = 0;
const int ptr = y * specialWidth + x;
for (int x1 = 0; x1 < c1 + 1; x1 ++)
{
const MapItem *const item1
= mSpecialLayer->mTiles[ptr + x1];
const MapItem *const item2
= mTempLayer->mTiles[ptr + x1];
if (item1 || item2)
{
const int px2 = px1 + (x1 * mapTileSize);
if (item1 && item1->mType != MapItemType::EMPTY)
{
item1->draw(graphics, px2, py1,
mapTileSize, mapTileSize);
}
if (item2 && item2->mType != MapItemType::EMPTY)
{
item2->draw(graphics, px2, py1,
mapTileSize, mapTileSize);
}
}
}
}
x += c;
tilePtr += c;
}
}
for (int y = minEndY; y < endY; y++)
{
const int y32 = y * mapTileSize;
const int y32s = (y + mActorsFix) * mapTileSize;
const int yWidth = y * mWidth;
BLOCK_START("MapLayer::drawFringe drawmobs")
// If drawing the fringe layer, make sure all actors above this
// row of tiles have been drawn
while (ai != ai_end && (*ai)->getSortPixelY() <= y32s)
{
(*ai)->draw(graphics, -scrollX, -scrollY);
++ ai;
}
BLOCK_END("MapLayer::drawFringe drawmobs")
const int py0 = y32 + dy;
TileInfo *tilePtr = &mTiles[CAST_SIZE(startX + yWidth)];
for (int x = startX; x < endX; x++, tilePtr++)
{
if (!tilePtr->isEnabled)
continue;
const int x32 = x * mapTileSize;
const Image *const img = tilePtr->image;
if (img)
{
const int px = x32 + dx;
const int py = py0 - img->mBounds.h;
if (mSpecialFlag ||
img->mBounds.h <= mapTileSize)
{
int width = 0;
// here need not draw over player position
const int c = getTileDrawWidth(tilePtr,
endX - x,
width);
if (!c)
{
graphics->drawImage(img, px, py);
}
else
{
graphics->drawPattern(img, px, py,
width, img->mBounds.h);
x += c;
tilePtr += c;
}
}
}
}
}
} // !flag
// Draw any remaining actors
if (mDrawLayerFlags != MapType::SPECIAL3 &&
mDrawLayerFlags != MapType::SPECIAL4)
{
BLOCK_START("MapLayer::drawFringe drawmobs")
while (ai != ai_end)
{
(*ai)->draw(graphics, -scrollX, -scrollY);
++ai;
}
BLOCK_END("MapLayer::drawFringe drawmobs")
if (mHighlightAttackRange)
{
const int px = localPlayer->getPixelX()
- scrollX - mapTileSize / 2;
const int py = localPlayer->getPixelY() - scrollY - mapTileSize;
const int attackRange = localPlayer->getAttackRange()
* mapTileSize;
int x = px - attackRange;
int y = py - attackRange;
int w = 2 * attackRange + mapTileSize;
int h = w;
if (attackRange <= mapTileSize)
{
x -= mapTileSize / 2;
y -= mapTileSize / 2;
w += mapTileSize;
h += mapTileSize;
}
if (userPalette)
{
graphics->setColor(userPalette->getColorWithAlpha(
UserColorId::ATTACK_RANGE));
graphics->fillRectangle(Rect(x, y, w, h));
graphics->setColor(userPalette->getColorWithAlpha(
UserColorId::ATTACK_RANGE_BORDER));
graphics->drawRectangle(Rect(x, y, w, h));
}
}
}
BLOCK_END("MapLayer::drawFringe")
}
int MapLayer::getTileDrawWidth(const TileInfo *restrict tilePtr,
const int endX,
int &width)
{
BLOCK_START("MapLayer::getTileDrawWidth")
const Image *const img1 = tilePtr->image;
int c = 0;
if (!img1)
{
width = 0;
BLOCK_END("MapLayer::getTileDrawWidth")
return c;
}
width = img1->mBounds.w;
for (int x = 1; x < endX; x++)
{
tilePtr ++;
const Image *const img = tilePtr->image;
if (img != img1 || !tilePtr->isEnabled)
break;
c ++;
if (img)
width += img->mBounds.w;
}
BLOCK_END("MapLayer::getTileDrawWidth")
return c;
}
void MapLayer::setDrawLayerFlags(const MapTypeT &n) restrict
{
mDrawLayerFlags = n;
mSpecialFlag = (mDrawLayerFlags != MapType::SPECIAL &&
mDrawLayerFlags != MapType::SPECIAL2 &&
mDrawLayerFlags != MapType::SPECIAL4);
}
void MapLayer::updateConditionTiles(MetaTile *const metaTiles,
const int width,
const int height) restrict
{
const int width1 = width < mWidth ? width : mWidth;
const int height1 = height < mHeight ? height : mHeight;
for (int y = mY; y < height1; y ++)
{
MetaTile *metaPtr = metaTiles + (y - mY) * width;
TileInfo *tilePtr = mTiles + y * mWidth;
for (int x = mX; x < width1; x ++, metaPtr ++, tilePtr ++)
{
if (metaPtr->blockmask & mTileCondition ||
(metaPtr->blockmask == 0 &&
mTileCondition == BlockMask::GROUND))
{
tilePtr->isEnabled = true;
}
else
{
tilePtr->isEnabled = false;
}
}
}
}
int MapLayer::calcMemoryLocal() const
{
return static_cast(sizeof(MapLayer) +
sizeof(TileInfo) * mWidth * mHeight +
sizeof(MapRowVertexes) * mTempRows.capacity());
}
int MapLayer::calcMemoryChilds(const int level) const
{
int sz = 0;
if (mSpecialLayer)
sz += mSpecialLayer->calcMemory(level + 1);
if (mTempLayer)
sz += mTempLayer->calcMemory(level + 1);
return sz;
}