/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/itemdb.h"
#include "client.h"
#include "logger.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
#include "configuration.h"
#include
#include "debug.h"
namespace
{
ItemDB::ItemInfos mItemInfos;
ItemDB::NamedItemInfos mNamedItemInfos;
ItemInfo *mUnknown;
bool mLoaded = false;
std::vector mTagNames;
std::map mTags;
}
// Forward declarations
static void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
static void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node);
static void loadFloorSprite(SpriteDisplay *display, xmlNodePtr node);
static void loadReplaceSprite(ItemInfo *itemInfo, xmlNodePtr replaceNode);
static void loadOrderSprite(ItemInfo *itemInfo, xmlNodePtr node,
bool drawAfter);
static int parseSpriteName(std::string name);
static int parseDirectionName(std::string name);
static char const *const fields[][2] =
{
{ "attack", N_("Attack %+d") },
{ "defense", N_("Defense %+d") },
{ "hp", N_("HP %+d") },
{ "mp", N_("MP %+d") }
};
static std::vector extraStats;
void ItemDB::setStatsList(const std::vector &stats)
{
extraStats = stats;
}
static ItemType itemTypeFromString(const std::string &name)
{
if (name == "generic" || name == "other")
{
return ITEM_UNUSABLE;
}
else if (name == "usable")
{
return ITEM_USABLE;
}
else if (name == "equip-1hand")
{
return ITEM_EQUIPMENT_ONE_HAND_WEAPON;
}
else if (name == "equip-2hand")
{
return ITEM_EQUIPMENT_TWO_HANDS_WEAPON;
}
else if (name == "equip-torso")
{
return ITEM_EQUIPMENT_TORSO;
}
else if (name == "equip-arms")
{
return ITEM_EQUIPMENT_ARMS;
}
else if (name == "equip-head")
{
return ITEM_EQUIPMENT_HEAD;
}
else if (name == "equip-legs")
{
return ITEM_EQUIPMENT_LEGS;
}
else if (name == "equip-shield")
{
return ITEM_EQUIPMENT_SHIELD;
}
else if (name == "equip-ring")
{
return ITEM_EQUIPMENT_RING;
}
else if (name == "equip-charm")
{
return ITEM_EQUIPMENT_CHARM;
}
else if (name == "equip-necklace" || name == "equip-neck")
{
return ITEM_EQUIPMENT_NECKLACE;
}
else if (name == "equip-feet")
{
return ITEM_EQUIPMENT_FEET;
}
else if (name == "equip-ammo")
{
return ITEM_EQUIPMENT_AMMO;
}
else if (name == "racesprite")
{
return ITEM_SPRITE_RACE;
}
else if (name == "hairsprite")
{
return ITEM_SPRITE_HAIR;
}
else
{
logger->log("Unknown item type: " + name);
return ITEM_UNUSABLE;
}
}
void ItemDB::load()
{
if (mLoaded)
unload();
int tagNum = 0;
logger->log1("Initializing item database...");
mTags.clear();
mTagNames.clear();
mTagNames.push_back("All");
mTagNames.push_back("Usable");
mTagNames.push_back("Unusable");
mTagNames.push_back("Equipment");
mTags["All"] = tagNum ++;
mTags["Usable"] = tagNum ++;
mTags["Unusable"] = tagNum ++;
mTags["Equipment"] = tagNum ++;
mUnknown = new ItemInfo;
mUnknown->setName(_("Unknown item"));
mUnknown->setDisplay(SpriteDisplay());
std::string errFile = paths.getStringValue("spriteErrorFile");
mUnknown->setSprite(errFile, GENDER_MALE);
mUnknown->setSprite(errFile, GENDER_FEMALE);
mUnknown->addTag(mTags["All"]);
XML::Document doc("items.xml");
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items"))
{
logger->log("ItemDB: Error while loading items.xml!");
mLoaded = true;
return;
}
for_each_xml_child_node(node, rootNode)
{
if (!xmlStrEqual(node->name, BAD_CAST "item"))
continue;
int id = XML::getProperty(node, "id", 0);
if (id == 0)
{
logger->log1("ItemDB: Invalid or missing item ID in items.xml!");
continue;
}
else if (mItemInfos.find(id) != mItemInfos.end())
{
logger->log("ItemDB: Redefinition of item ID %d", id);
}
std::string typeStr = XML::getProperty(node, "type", "other");
int weight = XML::getProperty(node, "weight", 0);
int view = XML::getProperty(node, "view", 0);
std::string name = XML::getProperty(node, "name", "");
std::string image = XML::getProperty(node, "image", "");
std::string floor = XML::getProperty(node, "floor", "");
std::string description = XML::getProperty(node, "description", "");
std::string attackAction = XML::getProperty(node, "attack-action", "");
std::string drawBefore = XML::getProperty(node, "drawBefore", "");
std::string drawAfter = XML::getProperty(node, "drawAfter", "");
// std::string removeSprite = XML::getProperty(node, "removeSprite", "");
std::string colors;
if (serverVersion >= 1)
colors = XML::getProperty(node, "colors", "");
else
colors = "";
std::string tags[3];
tags[0] = XML::getProperty(node, "tag",
XML::getProperty(node, "tag1", ""));
tags[1] = XML::getProperty(node, "tag2", "");
tags[2] = XML::getProperty(node, "tag3", "");
int drawPriority = XML::getProperty(node, "drawPriority", 0);
int attackRange = XML::getProperty(node, "attack-range", 0);
std::string missileParticle = XML::getProperty(
node, "missile-particle", "");
int hitEffectId = XML::getProperty(node, "hit-effect-id",
paths.getIntValue("hitEffectId"));
int criticalEffectId = XML::getProperty(node, "critical-hit-effect-id",
paths.getIntValue("criticalHitEffectId"));
SpriteDisplay display;
display.image = image;
if (floor != "")
display.floor = floor;
else
display.floor = image;
ItemInfo *itemInfo = new ItemInfo;
itemInfo->setId(id);
itemInfo->setName(name.empty() ? _("unnamed") : name);
itemInfo->setDescription(description);
itemInfo->setType(itemTypeFromString(typeStr));
itemInfo->addTag(mTags["All"]);
switch (itemInfo->getType())
{
case ITEM_USABLE:
itemInfo->addTag(mTags["Usable"]);
break;
case ITEM_UNUSABLE:
itemInfo->addTag(mTags["Unusable"]);
break;
default:
case ITEM_EQUIPMENT_ONE_HAND_WEAPON:
case ITEM_EQUIPMENT_TWO_HANDS_WEAPON:
case ITEM_EQUIPMENT_TORSO:
case ITEM_EQUIPMENT_ARMS:
case ITEM_EQUIPMENT_HEAD:
case ITEM_EQUIPMENT_LEGS:
case ITEM_EQUIPMENT_SHIELD:
case ITEM_EQUIPMENT_RING:
case ITEM_EQUIPMENT_NECKLACE:
case ITEM_EQUIPMENT_FEET:
case ITEM_EQUIPMENT_AMMO:
case ITEM_EQUIPMENT_CHARM:
case ITEM_SPRITE_RACE:
case ITEM_SPRITE_HAIR:
itemInfo->addTag(mTags["Equipment"]);
break;
}
for (int f = 0; f < 3; f++)
{
if (tags[f] != "")
{
if (mTags.find(tags[f]) == mTags.end())
{
mTagNames.push_back(tags[f]);
mTags[tags[f]] = tagNum ++;
}
itemInfo->addTag(mTags[tags[f]]);
}
}
itemInfo->setView(view);
itemInfo->setWeight(weight);
itemInfo->setAttackAction(attackAction);
itemInfo->setAttackRange(attackRange);
itemInfo->setMissileParticleFile(missileParticle);
itemInfo->setHitEffectId(hitEffectId);
itemInfo->setCriticalHitEffectId(criticalEffectId);
itemInfo->setDrawBefore(-1, parseSpriteName(drawBefore));
itemInfo->setDrawAfter(-1, parseSpriteName(drawAfter));
itemInfo->setDrawPriority(-1, drawPriority);
itemInfo->setColorsList(colors);
std::string effect;
for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)
{
int value = XML::getProperty(node, fields[i][0], 0);
if (!value)
continue;
if (!effect.empty())
effect += " / ";
effect += strprintf(gettext(fields[i][1]), value);
}
for (std::vector::const_iterator it = extraStats.begin();
it != extraStats.end(); ++it)
{
int value = XML::getProperty(node, it->tag.c_str(), 0);
if (!value)
continue;
if (!effect.empty())
effect += " / ";
effect += strprintf(it->format.c_str(), value);
}
std::string temp = XML::getProperty(node, "effect", "");
if (!effect.empty() && !temp.empty())
effect += " / ";
effect += temp;
itemInfo->setEffect(effect);
for_each_xml_child_node(itemChild, node)
{
if (xmlStrEqual(itemChild->name, BAD_CAST "sprite"))
{
std::string attackParticle = XML::getProperty(
itemChild, "particle-effect", "");
itemInfo->setParticleEffect(attackParticle);
loadSpriteRef(itemInfo, itemChild);
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "sound"))
{
loadSoundRef(itemInfo, itemChild);
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "floor"))
{
loadFloorSprite(&display, itemChild);
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "replace"))
{
loadReplaceSprite(itemInfo, itemChild);
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "drawAfter"))
{
loadOrderSprite(itemInfo, itemChild, true);
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "drawBefore"))
{
loadOrderSprite(itemInfo, itemChild, false);
}
}
itemInfo->setDisplay(display);
mItemInfos[id] = itemInfo;
if (!name.empty())
{
std::string temp = normalize(name);
NamedItemInfos::const_iterator itr = mNamedItemInfos.find(temp);
if (itr == mNamedItemInfos.end())
{
mNamedItemInfos[temp] = itemInfo;
}
else
{
logger->log("ItemDB: Duplicate name of item found item %d",
id);
}
}
if (!attackAction.empty())
{
if (attackRange == 0)
{
logger->log("ItemDB: Missing attack range from weapon %i!",
id);
}
}
#define CHECK_PARAM(param, error_value) \
if (param == error_value) \
logger->log("ItemDB: Missing " #param " attribute for item %i!", \
id)
if (id >= 0 && typeStr != "other")
{
CHECK_PARAM(name, "");
CHECK_PARAM(description, "");
CHECK_PARAM(image, "");
}
// CHECK_PARAM(effect, "");
// CHECK_PARAM(type, 0);
// CHECK_PARAM(weight, 0);
// CHECK_PARAM(slot, 0);
#undef CHECK_PARAM
}
mLoaded = true;
}
const std::vector &ItemDB::getTags()
{
return mTagNames;
}
int ItemDB::getTagId(std::string tagName)
{
return mTags[tagName];
}
void ItemDB::unload()
{
logger->log1("Unloading item database...");
delete mUnknown;
mUnknown = 0;
delete_all(mItemInfos);
mItemInfos.clear();
mNamedItemInfos.clear();
mTags.clear();
mTagNames.clear();
mLoaded = false;
}
bool ItemDB::exists(int id)
{
if (!mLoaded)
return false;
ItemInfos::const_iterator i = mItemInfos.find(id);
return i != mItemInfos.end();
}
const ItemInfo &ItemDB::get(int id)
{
if (!mLoaded)
load();
ItemInfos::const_iterator i = mItemInfos.find(id);
if (i == mItemInfos.end())
{
logger->log("ItemDB: Warning, unknown item ID# %d", id);
return *mUnknown;
}
return *(i->second);
}
const ItemInfo &ItemDB::get(const std::string &name)
{
if (!mLoaded)
load();
NamedItemInfos::const_iterator i = mNamedItemInfos.find(normalize(name));
if (i == mNamedItemInfos.end())
{
if (!name.empty())
{
logger->log("ItemDB: Warning, unknown item name \"%s\"",
name.c_str());
}
return *mUnknown;
}
return *(i->second);
}
const std::map &ItemDB::getItemInfos()
{
return mItemInfos;
}
int parseSpriteName(std::string name)
{
int id = -1;
if (name == "shoes" || name == "boot" || name == "boots")
{
id = 1;
}
else if (name == "bottomclothes" || name == "bottom" || name == "pants")
{
id = 2;
}
else if (name == "topclothes" || name == "top"
|| name == "torso" || name == "body")
{
id = 3;
}
else if (name == "misc1")
{
id = 4;
}
else if (name == "misc2" || name == "scarf" || name == "scarfs")
{
id = 5;
}
else if (name == "hair")
{
id = 6;
}
else if (name == "hat" || name == "hats")
{
id = 7;
}
else if (name == "wings")
{
id = 8;
}
else if (name == "glove" || name == "gloves")
{
id = 9;
}
else if (name == "weapon" || name == "weapons")
{
id = 10;
}
else if (name == "shield" || name == "shields")
{
id = 11;
}
else if (name == "amulet" || name == "amulets")
{
id = 12;
}
else if (name == "ring" || name == "rings")
{
id = 13;
}
return id;
}
int parseDirectionName(std::string name)
{
int id = -1;
if (name == "down")
id = DIRECTION_DOWN;
else if (name == "downleft" || name == "leftdown")
id = DIRECTION_DOWNLEFT;
else if (name == "left")
id = DIRECTION_LEFT;
else if (name == "upleft" || name == "leftup")
id = DIRECTION_UPLEFT;
else if (name == "up")
id = DIRECTION_UP;
else if (name == "upright" || name == "rightup")
id = DIRECTION_UPRIGHT;
else if (name == "right")
id = DIRECTION_RIGHT;
else if (name == "downright" || name == "rightdown")
id = DIRECTION_DOWNRIGHT;
else if (name == "downall")
id = -2;
else if (name == "upall")
id = -3;
return id;
}
void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node)
{
std::string gender = XML::getProperty(node, "gender", "unisex");
std::string filename = reinterpret_cast(
node->xmlChildrenNode->content);
if (gender == "male" || gender == "unisex")
itemInfo->setSprite(filename, GENDER_MALE);
if (gender == "female" || gender == "unisex")
itemInfo->setSprite(filename, GENDER_FEMALE);
}
void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node)
{
std::string event = XML::getProperty(node, "event", "");
std::string filename = reinterpret_cast(
node->xmlChildrenNode->content);
if (event == "hit")
{
itemInfo->addSound(EQUIP_EVENT_HIT, filename);
}
else if (event == "strike")
{
itemInfo->addSound(EQUIP_EVENT_STRIKE, filename);
}
else
{
logger->log("ItemDB: Ignoring unknown sound event '%s'",
event.c_str());
}
}
void loadFloorSprite(SpriteDisplay *display, xmlNodePtr floorNode)
{
for_each_xml_child_node(spriteNode, floorNode)
{
if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
{
SpriteReference *currentSprite = new SpriteReference;
currentSprite->sprite = reinterpret_cast(
spriteNode->xmlChildrenNode->content);
currentSprite->variant
= XML::getProperty(spriteNode, "variant", 0);
display->sprites.push_back(currentSprite);
}
else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
{
std::string particlefx = reinterpret_cast(
spriteNode->xmlChildrenNode->content);
display->particles.push_back(particlefx);
}
}
}
void loadReplaceSprite(ItemInfo *itemInfo, xmlNodePtr replaceNode)
{
std::string removeSprite = XML::getProperty(replaceNode, "sprite", "");
int direction = parseDirectionName(XML::getProperty(
replaceNode, "direction", "all"));
itemInfo->setRemoveSprites();
switch (direction)
{
case -1:
{
for_each_xml_child_node(itemNode, replaceNode)
{
if (xmlStrEqual(itemNode->name, BAD_CAST "item"))
{
int from = XML::getProperty(itemNode, "from", 0);
int to = XML::getProperty(itemNode, "to", 1);
for (int f = 0; f < 9; f ++)
{
std::map *mapList
= itemInfo->addReplaceSprite(
parseSpriteName(removeSprite), f);
if (!mapList)
continue;
(*mapList)[from] = to;
}
}
}
break;
}
case -2:
{
for_each_xml_child_node(itemNode, replaceNode)
{
if (xmlStrEqual(itemNode->name, BAD_CAST "item"))
{
int from = XML::getProperty(itemNode, "from", 0);
int to = XML::getProperty(itemNode, "to", 1);
std::map *mapList = itemInfo->addReplaceSprite(
parseSpriteName(removeSprite), DIRECTION_DOWN);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_DOWNLEFT);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_DOWNRIGHT);
if (mapList)
(*mapList)[from] = to;
}
}
break;
}
case -3:
{
for_each_xml_child_node(itemNode, replaceNode)
{
if (xmlStrEqual(itemNode->name, BAD_CAST "item"))
{
int from = XML::getProperty(itemNode, "from", 0);
int to = XML::getProperty(itemNode, "to", 1);
std::map *mapList = itemInfo->addReplaceSprite(
parseSpriteName(removeSprite), DIRECTION_UP);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_UPLEFT);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
removeSprite), DIRECTION_UPRIGHT);
if (mapList)
(*mapList)[from] = to;
}
}
break;
}
default:
{
std::map *mapList = itemInfo->addReplaceSprite(
parseSpriteName(removeSprite), direction);
if (!mapList)
return;
for_each_xml_child_node(itemNode, replaceNode)
{
if (xmlStrEqual(itemNode->name, BAD_CAST "item"))
{
int from = XML::getProperty(itemNode, "from", 0);
int to = XML::getProperty(itemNode, "to", 1);
(*mapList)[from] = to;
}
}
break;
}
}
}
void loadOrderSprite(ItemInfo *itemInfo, xmlNodePtr node, bool drawAfter)
{
int sprite = parseSpriteName(XML::getProperty(node, "name", ""));
int priority = XML::getProperty(node, "priority", 0);
int direction = parseDirectionName(XML::getProperty(
node, "direction", "all"));
if (drawAfter)
itemInfo->setDrawAfter(direction, sprite);
else
itemInfo->setDrawBefore(direction, sprite);
itemInfo->setDrawPriority(direction, priority);
}