/*
* The ManaPlus Client
* Copyright (C) 2013-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/db/sounddb.h"
#include "configuration.h"
#include "notifymanager.h"
#include "resources/beingcommon.h"
#include "resources/notifytypes.h"
#include "debug.h"
namespace
{
std::string mDefault;
std::vector mSounds;
}
void SoundDB::load()
{
unload();
loadXmlFile(paths.getStringValue("soundsFile"));
loadXmlFile(paths.getStringValue("soundsPatchFile"));
loadXmlDir("soundsPatchDir", loadXmlFile);
}
void SoundDB::loadXmlFile(const std::string &fileName)
{
XML::Document *doc = new XML::Document(fileName, true);
const XmlNodePtrConst root = doc->rootNode();
if (!root || !xmlNameEqual(root, "sounds"))
{
delete doc;
return;
}
for_each_xml_child_node(node, root)
{
if (xmlNameEqual(node, "include"))
{
const std::string name = XML::getProperty(node, "name", "");
if (!name.empty())
loadXmlFile(name);
continue;
}
else if (xmlNameEqual(node, "sound"))
{
const std::string name = XML::getProperty(node, "name", "");
const int id = NotifyManager::getIndexBySound(name);
if (id)
{
const std::string value = XML::getProperty(node, "value", "");
mSounds[id] = value;
}
}
}
delete doc;
}
void SoundDB::unload()
{
mSounds.resize(NotifyTypes::TYPE_END);
for (int f = 0; f < NotifyTypes::TYPE_END; f ++)
mSounds[f] = "";
}
std::string &SoundDB::getSound(const int id)
{
if (id < 0 || id >= NotifyTypes::TYPE_END)
return mDefault;
return mSounds[id];
}