/*
* Emote database
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/db/emotedb.h"
#include "animatedsprite.h"
#include "client.h"
#include "logger.h"
#include "configuration.h"
#include "debug.h"
namespace
{
EmoteInfos mEmoteInfos;
EmoteToEmote mEmotesAlt;
EmoteInfo mUnknown;
bool mLoaded = false;
int mLastEmote = 0;
}
void EmoteDB::load()
{
if (mLoaded)
unload();
EmoteSprite *const unknownSprite = new EmoteSprite;
unknownSprite->sprite = AnimatedSprite::load(
paths.getStringValue("spriteErrorFile"));
unknownSprite->name = "unknown";
mUnknown.sprites.push_back(unknownSprite);
logger->log1("Initializing emote database...");
mLastEmote = 0;
loadXmlFile(paths.getStringValue("emotesFile"));
loadSpecialXmlFile("graphics/sprites/manaplus_emotes.xml");
mLoaded = true;
}
void EmoteDB::loadXmlFile(const std::string &fileName)
{
XML::Document doc(fileName);
XmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlNameEqual(rootNode, "emotes"))
{
logger->log("Emote Database: Error while loading %s!",
fileName.c_str());
return;
}
// iterate s
for_each_xml_child_node(emoteNode, rootNode)
{
if (xmlNameEqual(emoteNode, "include"))
{
const std::string name = XML::getProperty(emoteNode, "name", "");
if (!name.empty())
loadXmlFile(name);
continue;
}
else if (!xmlNameEqual(emoteNode, "emote"))
{
continue;
}
const int id = XML::getProperty(emoteNode, "id", -1);
// skip hight images
if (id > 19 || (client->isTmw() && id > 13))
continue;
if (id == -1)
{
logger->log("Emote Database: Emote with missing ID in %s!",
paths.getStringValue("emotesFile").c_str());
continue;
}
EmoteInfo *const currentInfo = new EmoteInfo;
currentInfo->time = XML::getProperty(emoteNode, "time", 500);
for_each_xml_child_node(spriteNode, emoteNode)
{
if (!spriteNode->xmlChildrenNode)
continue;
if (xmlNameEqual(spriteNode, "sprite"))
{
EmoteSprite *const currentSprite = new EmoteSprite;
currentSprite->sprite = AnimatedSprite::load(
paths.getStringValue("sprites").append(std::string(
reinterpret_cast(
spriteNode->xmlChildrenNode->content))),
XML::getProperty(spriteNode, "variant", 0));
currentSprite->name = XML::langProperty(
spriteNode, "name", "");
currentInfo->sprites.push_back(currentSprite);
}
else if (xmlNameEqual(spriteNode, "particlefx"))
{
currentInfo->particles.push_back(reinterpret_cast(
spriteNode->xmlChildrenNode->content));
}
}
mEmoteInfos[id] = currentInfo;
if (id > mLastEmote)
mLastEmote = id;
}
}
void EmoteDB::loadSpecialXmlFile(const std::string &fileName)
{
XML::Document doc(fileName);
XmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlNameEqual(rootNode, "emotes"))
{
logger->log1("Emote Database: Error while loading"
" manaplus_emotes.xml!");
return;
}
// iterate s
for_each_xml_child_node(emoteNode, rootNode)
{
if (xmlNameEqual(emoteNode, "include"))
{
const std::string name = XML::getProperty(emoteNode, "name", "");
if (!name.empty())
loadSpecialXmlFile(name);
continue;
}
else if (!xmlNameEqual(emoteNode, "emote"))
{
continue;
}
const int id = XML::getProperty(emoteNode, "id", -1);
if (id == -1)
{
logger->log1("Emote Database: Emote with missing ID in "
"manaplus_emotes.xml!");
continue;
}
const int altId = XML::getProperty(emoteNode, "altid", -1);
EmoteInfo *const currentInfo = new EmoteInfo;
currentInfo->time = XML::getProperty(emoteNode, "time", 500);
for_each_xml_child_node(spriteNode, emoteNode)
{
if (!spriteNode->xmlChildrenNode)
continue;
if (xmlNameEqual(spriteNode, "sprite"))
{
EmoteSprite *const currentSprite = new EmoteSprite;
currentSprite->sprite = AnimatedSprite::load(
paths.getStringValue("sprites").append(std::string(
reinterpret_cast(
spriteNode->xmlChildrenNode->content))),
XML::getProperty(spriteNode, "variant", 0));
currentSprite->name = XML::langProperty(
spriteNode, "name", "");
currentInfo->sprites.push_back(currentSprite);
}
else if (xmlNameEqual(spriteNode, "particlefx"))
{
currentInfo->particles.push_back(reinterpret_cast(
spriteNode->xmlChildrenNode->content));
}
}
mEmoteInfos[id] = currentInfo;
if (altId != -1)
mEmotesAlt[altId] = id;
if (id > mLastEmote)
mLastEmote = id;
}
}
void EmoteDB::unload()
{
FOR_EACH (EmoteInfos::const_iterator, i, mEmoteInfos)
{
if (i->second)
{
std::list &sprites = i->second->sprites;
while (!sprites.empty())
{
delete sprites.front()->sprite;
delete sprites.front();
sprites.pop_front();
}
delete i->second;
}
}
mEmoteInfos.clear();
std::list &sprites = mUnknown.sprites;
while (!sprites.empty())
{
delete sprites.front()->sprite;
delete sprites.front();
sprites.pop_front();
}
mLoaded = false;
}
const EmoteInfo *EmoteDB::get(const int id, const bool allowNull)
{
const EmoteInfos::const_iterator i = mEmoteInfos.find(id);
if (i == mEmoteInfos.end())
{
if (allowNull)
return nullptr;
logger->log("EmoteDB: Warning, unknown emote ID %d requested", id);
return &mUnknown;
}
else
{
return i->second;
}
}
const EmoteInfo *EmoteDB::get2(int id, const bool allowNull)
{
const EmoteToEmote::const_iterator it = mEmotesAlt.find(id);
if (it != mEmotesAlt.end())
id = (*it).second;
const EmoteInfos::const_iterator i = mEmoteInfos.find(id);
if (i == mEmoteInfos.end())
{
if (allowNull)
return nullptr;
logger->log("EmoteDB: Warning, unknown emote ID %d requested", id);
return &mUnknown;
}
else
{
return i->second;
}
}
const EmoteSprite *EmoteDB::getSprite(const int id, const bool allowNull)
{
const EmoteInfo *const info = get(id, allowNull);
if (!info)
return nullptr;
return info->sprites.front();
}
const int &EmoteDB::getLast()
{
return mLastEmote;
}