/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef RESOURCES_BEINGINFO_H
#define RESOURCES_BEINGINFO_H
#include "enums/being/targetcursorsize.h"
#include "enums/resources/map/blocktype.h"
#include "enums/simpletypes/beingtypeid.h"
#include "enums/simpletypes/itemcolor.h"
#include "resources/beingmenuitem.h"
#include "resources/cursors.h"
#include "resources/soundinfo.h"
#include "resources/sprite/spritedisplay.h"
struct Attack;
class ItemColorData;
typedef std::map Attacks;
/**
* Holds information about a certain type of monster. This includes the name
* of the monster, the sprite to display and the sounds the monster makes.
*
* @see MonsterDB
* @see NPCDB
*/
class BeingInfo final
{
public:
static BeingInfo *unknown;
static Attack *empty;
BeingInfo();
A_DELETE_COPY(BeingInfo)
~BeingInfo();
void setName(const std::string &name)
{ mName = name; }
const std::string &getName() const noexcept2 A_WARN_UNUSED
{ return mName; }
void setDisplay(const SpriteDisplay &display);
const SpriteDisplay &getDisplay() const noexcept2 A_WARN_UNUSED
{ return mDisplay; }
void setTargetCursorSize(const std::string &size);
void setTargetCursorSize(const TargetCursorSizeT &targetSize)
{ mTargetCursorSize = targetSize; }
void setHoverCursor(const std::string &name)
{ return setHoverCursor(Cursors::stringToCursor(name)); }
void setHoverCursor(const CursorT &cursor)
{ mHoverCursor = cursor; }
CursorT getHoverCursor() const noexcept2 A_WARN_UNUSED
{ return mHoverCursor; }
TargetCursorSizeT getTargetCursorSize() const noexcept2 A_WARN_UNUSED
{ return mTargetCursorSize; }
void addSound(const ItemSoundEvent::Type event,
const std::string &filename,
const int delay);
const SoundInfo &getSound(const ItemSoundEvent::Type event)
const A_WARN_UNUSED;
void addAttack(const int id,
const std::string &action,
const std::string &skyAttack,
const std::string &waterAttack,
const std::string &rideAttack,
const int effectId,
const int hitEffectId,
const int criticalHitEffectId,
const int missEffectId,
const std::string &missileParticle,
const float missileZ,
const float missileSpeed,
const float missileDieDistance,
const int missileLifeTime);
const Attack *getAttack(const int id) const A_WARN_UNUSED;
void setBlockWalkMask(const unsigned char mask)
{ mBlockWalkMask = mask; }
/**
* Gets the way the being is blocked by other objects
*/
unsigned char getBlockWalkMask() const noexcept2 A_WARN_UNUSED
{ return mBlockWalkMask; }
void setBlockType(const BlockTypeT &blockType)
{ mBlockType = blockType; }
BlockTypeT getBlockType() const noexcept2 A_WARN_UNUSED
{ return mBlockType; }
void setTargetOffsetX(const int n)
{ mTargetOffsetX = n; }
int getTargetOffsetX() const noexcept2 A_WARN_UNUSED
{ return mTargetOffsetX; }
void setTargetOffsetY(const int n)
{ mTargetOffsetY = n; }
int getTargetOffsetY() const noexcept2 A_WARN_UNUSED
{ return mTargetOffsetY; }
void setNameOffsetX(const int n)
{ mNameOffsetX = n; }
int getNameOffsetX() const noexcept2 A_WARN_UNUSED
{ return mNameOffsetX; }
void setNameOffsetY(const int n)
{ mNameOffsetY = n; }
int getNameOffsetY() const noexcept2 A_WARN_UNUSED
{ return mNameOffsetY; }
void setHpBarOffsetX(const int n)
{ mHpBarOffsetX = n; }
int getHpBarOffsetX() const noexcept2 A_WARN_UNUSED
{ return mHpBarOffsetX; }
void setHpBarOffsetY(const int n)
{ mHpBarOffsetY = n; }
int getHpBarOffsetY() const noexcept2 A_WARN_UNUSED
{ return mHpBarOffsetY; }
void setMaxHP(const int n)
{ mMaxHP = n; }
int getMaxHP() const noexcept2 A_WARN_UNUSED
{ return mMaxHP; }
bool isStaticMaxHP() const noexcept2 A_WARN_UNUSED
{ return mStaticMaxHP; }
void setStaticMaxHP(const bool n)
{ mStaticMaxHP = n; }
void setTargetSelection(const bool n)
{ mTargetSelection = n; }
bool isTargetSelection() const noexcept2 A_WARN_UNUSED
{ return mTargetSelection; }
int getSortOffsetY() const noexcept2 A_WARN_UNUSED
{ return mSortOffsetY; }
void setSortOffsetY(const int n)
{ mSortOffsetY = n; }
int getDeadSortOffsetY() const noexcept2 A_WARN_UNUSED
{ return mDeadSortOffsetY; }
void setDeadSortOffsetY(const int n)
{ mDeadSortOffsetY = n; }
BeingTypeId getAvatarId() const noexcept2 A_WARN_UNUSED
{ return mAvatarId; }
void setAvatarId(const BeingTypeId id)
{ mAvatarId = id; }
int getWidth() const noexcept2 A_WARN_UNUSED
{ return mWidth; }
int getHeight() const noexcept2 A_WARN_UNUSED
{ return mHeight; }
void setWidth(const int n)
{ mWidth = n; }
void setHeight(const int n)
{ mHeight = n; }
void setStartFollowDist(const int n)
{ mStartFollowDist = n; }
int getStartFollowDist() const noexcept2 A_WARN_UNUSED
{ return mStartFollowDist; }
void setFollowDist(const int n)
{ mFollowDist = n; }
int getFollowDist() const noexcept2 A_WARN_UNUSED
{ return mFollowDist; }
void setWalkSpeed(const int n)
{ mWalkSpeed = n; }
int getWalkSpeed() const noexcept2 A_WARN_UNUSED
{ return mWalkSpeed; }
void setWarpDist(const int n)
{ mWarpDist = n; }
int getWarpDist() const noexcept2 A_WARN_UNUSED
{ return mWarpDist; }
void setSitOffsetX(const int n)
{ mSitOffsetX = n; }
int getSitOffsetX() const noexcept2 A_WARN_UNUSED
{ return mSitOffsetX; }
void setSitOffsetY(const int n)
{ mSitOffsetY = n; }
int getSitOffsetY() const noexcept2 A_WARN_UNUSED
{ return mSitOffsetY; }
void setMoveOffsetX(const int n)
{ mMoveOffsetX = n; }
int getMoveOffsetX() const noexcept2 A_WARN_UNUSED
{ return mMoveOffsetX; }
void setMoveOffsetY(const int n)
{ mMoveOffsetY = n; }
int getMoveOffsetY() const noexcept2 A_WARN_UNUSED
{ return mMoveOffsetY; }
void setDeadOffsetX(const int n)
{ mDeadOffsetX = n; }
int getDeadOffsetX() const noexcept2 A_WARN_UNUSED
{ return mDeadOffsetX; }
void setDeadOffsetY(const int n)
{ mDeadOffsetY = n; }
int getDeadOffsetY() const noexcept2 A_WARN_UNUSED
{ return mDeadOffsetY; }
void setAttackOffsetX(const int n)
{ mAttackOffsetX = n; }
int getAttackOffsetX() const noexcept2 A_WARN_UNUSED
{ return mAttackOffsetX; }
void setAttackOffsetY(const int n)
{ mAttackOffsetY = n; }
int getAttackOffsetY() const noexcept2 A_WARN_UNUSED
{ return mAttackOffsetY; }
void setThinkTime(const int n)
{ mThinkTime = n; }
int getThinkTime() const noexcept2 A_WARN_UNUSED
{ return mThinkTime; }
void setDirectionType(const int n)
{ mDirectionType = n; }
int getDirectionType() const noexcept2 A_WARN_UNUSED
{ return mDirectionType; }
void setSitDirectionType(const int n)
{ mSitDirectionType = n; }
int getSitDirectionType() const noexcept2 A_WARN_UNUSED
{ return mSitDirectionType; }
void setDeadDirectionType(const int n)
{ mDeadDirectionType = n; }
int getDeadDirectionType() const noexcept2 A_WARN_UNUSED
{ return mDeadDirectionType; }
void setAttackDirectionType(const int n)
{ mAttackDirectionType = n; }
int getAttackDirectionType() const noexcept2 A_WARN_UNUSED
{ return mAttackDirectionType; }
void setAllowDelete(const bool b)
{ mAllowDelete = b; }
int getAllowDelete() const noexcept2 A_WARN_UNUSED
{ return static_cast(mAllowDelete); }
void setAllowEquipment(const bool b)
{ mAllowEquipment = b; }
bool getAllowEquipment() const noexcept2 A_WARN_UNUSED
{ return mAllowEquipment; }
void setQuickActionEffectId(const int n)
{ mQuickActionEffectId = n; }
int getQuickActionEffectId() const noexcept2 A_WARN_UNUSED
{ return mQuickActionEffectId; }
void setColorsList(const std::string &name);
std::string getColor(const ItemColor idx) const A_WARN_UNUSED;
void addMenu(const std::string &name, const std::string &command);
const STD_VECTOR &getMenu() const A_CONST;
void setString(const int idx,
const std::string &value)
{ mStrings[idx] = value; }
std::string getString(const int idx) const A_WARN_UNUSED;
std::string getCurrency() const A_WARN_UNUSED
{ return mCurrency; }
void setCurrency(const std::string &name)
{ mCurrency = name; }
static void init();
static void clear();
private:
SpriteDisplay mDisplay;
std::string mName;
TargetCursorSizeT mTargetCursorSize;
CursorT mHoverCursor;
ItemSoundEvents mSounds;
Attacks mAttacks;
STD_VECTOR mMenu;
std::map mStrings;
std::string mCurrency;
unsigned char mBlockWalkMask;
BlockTypeT mBlockType;
const std::map *mColors;
int mTargetOffsetX;
int mTargetOffsetY;
int mNameOffsetX;
int mNameOffsetY;
int mHpBarOffsetX;
int mHpBarOffsetY;
int mMaxHP;
int mSortOffsetY;
int mDeadSortOffsetY;
BeingTypeId mAvatarId;
int mWidth;
int mHeight;
int mStartFollowDist;
int mFollowDist;
int mWarpDist;
int mWalkSpeed;
int mSitOffsetX;
int mSitOffsetY;
int mMoveOffsetX;
int mMoveOffsetY;
int mDeadOffsetX;
int mDeadOffsetY;
int mAttackOffsetX;
int mAttackOffsetY;
int mThinkTime;
int mDirectionType;
int mSitDirectionType;
int mDeadDirectionType;
int mAttackDirectionType;
int mQuickActionEffectId;
bool mStaticMaxHP;
bool mTargetSelection;
bool mAllowDelete;
bool mAllowEquipment;
};
typedef std::map BeingInfos;
typedef BeingInfos::iterator BeingInfoIterator;
#endif // RESOURCES_BEINGINFO_H