/* * The ManaPlus Client * Copyright (C) 2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "render/shaders/shadersmanager.h" #ifdef USE_OPENGL #include "configuration.h" #include "logger.h" #include "render/mgl.h" #include "render/shaders/shader.h" #include "render/shaders/shaderprogram.h" #include "resources/resourcemanager.h" #include "utils/files.h" #include "debug.h" ShadersManager shaders; Shader *ShadersManager::createShader(const unsigned int type, const std::string &fileName) { const std::string str = Files::loadTextFileString(fileName); const char *ptrStr = str.c_str(); GLuint shaderId = mglCreateShader(type); mglShaderSource(shaderId, 1, &ptrStr, nullptr); mglCompileShader(shaderId); GLint isCompiled = 0; mglGetShaderiv(shaderId, GL_COMPILE_STATUS, &isCompiled); if (isCompiled == GL_TRUE) return new Shader(shaderId); GLint len = 0; mglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &len); char *buf = new char[len + 1]; mglGetShaderInfoLog(shaderId, len, &len, buf); buf[len] = 0; logger->log("Shader '%s' compilation error: %s", fileName.c_str(), buf); delete [] buf; mglDeleteShader(shaderId); return nullptr; } ShaderProgram *ShadersManager::createProgram(const std::string &vertex, const std::string &fragment) { ResourceManager *const resman = ResourceManager::getInstance(); Shader *const vertexShader = static_cast( resman->getShader(GL_VERTEX_SHADER, vertex)); if (!vertexShader) return nullptr; Shader *const fragmentShader = static_cast( resman->getShader(GL_FRAGMENT_SHADER, fragment)); if (!fragmentShader) { vertexShader->decRef(); return nullptr; } GLuint programId = mglCreateProgram(); if (!programId) { vertexShader->decRef(); fragmentShader->decRef(); return nullptr; } mglAttachShader(programId, vertexShader->getShaderId()); mglAttachShader(programId, fragmentShader->getShaderId()); mglBindFragDataLocation(programId, 0, "outColor"); mglLinkProgram(programId); GLint isLinked = 0; mglGetProgramiv(programId, GL_LINK_STATUS, &isLinked); if (isLinked == GL_TRUE) return new ShaderProgram(programId, vertexShader, fragmentShader); GLint len = 0; mglGetProgramiv(programId, GL_INFO_LOG_LENGTH, &len); char *buf = new char[len + 1]; mglGetProgramInfoLog(programId, len, &len, buf); buf[len] = 0; logger->log("Program '%s, %s' compilation error: %s", vertexShader->getIdPath().c_str(), fragmentShader->getIdPath().c_str(), buf); delete [] buf; mglDeleteProgram(programId); return nullptr; } ShaderProgram *ShadersManager::getSimpleProgram() { const std::string dir = paths.getStringValue("shaders"); return createProgram(dir + paths.getStringValue("simpleVertexShader"), dir + paths.getStringValue("simpleFragmentShader")); } #endif