/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RENDER_SDL2SOFTWAREGRAPHICS_H #define RENDER_SDL2SOFTWAREGRAPHICS_H #ifdef USE_SDL2 #include "render/graphics.h" #include "localconsts.h" class Image; class ImageCollection; class ImageVertexes; class MapLayer; struct SDL_Surface; /** * A central point of control for graphics. */ class SDL2SoftwareGraphics : public Graphics { public: /** * Constructor. */ SDL2SoftwareGraphics(); A_DELETE_COPY(SDL2SoftwareGraphics) /** * Destructor. */ virtual ~SDL2SoftwareGraphics(); void _beginDraw(); void _endDraw(); bool pushClipArea(gcn::Rectangle rect); void popClipArea(); virtual bool drawRescaledImage(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const int desiredWidth, const int desiredHeight, const bool useColor = false) override final; virtual void drawImagePattern(const Image *const image, const int x, const int y, const int w, const int h) override final; virtual void drawRescaledImagePattern(const Image *const image, const int x, const int y, const int w, const int h, const int scaledWidth, const int scaledHeight) override final; virtual void calcImagePattern(ImageVertexes *const vert, const Image *const image, const int x, const int y, const int w, const int h) const override final; virtual void calcImagePattern(ImageCollection *const vert, const Image *const image, const int x, const int y, const int w, const int h) const override final; virtual void calcTile(ImageVertexes *const vert, const Image *const image, int x, int y) const override final; virtual void calcTileSDL(ImageVertexes *const vert, int x, int y) const override final; virtual void calcTile(ImageCollection *const vertCol, const Image *const image, int x, int y) override final; virtual void drawTile(const ImageVertexes *const vert) override final; virtual void drawTile(const ImageCollection *const vertCol) override final; virtual void updateScreen() override final; virtual SDL_Surface *getScreenshot() override final A_WARN_UNUSED; virtual bool drawNet(const int x1, const int y1, const int x2, const int y2, const int width, const int height) override final; virtual bool calcWindow(ImageCollection *const vertCol, const int x, const int y, const int w, const int h, const ImageRect &imgRect) override final; void fillRectangle(const gcn::Rectangle &rect) override final; void drawRectangle(const gcn::Rectangle &rect) override final; void drawPoint(int x, int y) override final; void drawLine(int x1, int y1, int x2, int y2) override final; bool setVideoMode(const int w, const int h, const int bpp, const bool fs, const bool hwaccel, const bool resize, const bool noFrame) override final; void setRendererFlags(const uint32_t flags) override final { mRendererFlags = flags; } bool resizeScreen(const int width, const int height) override final; protected: virtual bool drawImage2(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const bool useColor) override final; int SDL_FakeUpperBlit(const SDL_Surface *const src, SDL_Rect *const srcrect, const SDL_Surface *const dst, SDL_Rect *dstrect) const; void drawHLine(int x1, int y, int x2); void drawVLine(int x, int y1, int y2); uint32_t mRendererFlags; SDL_Surface *mSurface; uint32_t mOldPixel; int mOldAlpha; }; #endif // USE_SDL2 #endif // RENDER_SDL2SOFTWAREGRAPHICS_H