/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef RENDER_MOBILEOPENGLGRAPHICS_H #define RENDER_MOBILEOPENGLGRAPHICS_H #ifdef USE_OPENGL #include "localconsts.h" #include "render/graphics.h" #include "resources/fboinfo.h" #ifdef ANDROID #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #else #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 #endif #include <SDL_opengl.h> #include <GL/glext.h> #endif class OpenGLGraphicsVertexes; class MobileOpenGLGraphics final : public Graphics { public: MobileOpenGLGraphics(); A_DELETE_COPY(MobileOpenGLGraphics) ~MobileOpenGLGraphics(); inline void drawTriangleArrayfs(const GLshort *const shortVertArray, const GLfloat *const floatTexArray, const int size); inline void drawTriangleArrayfs(const int size); inline void drawTriangleArrayfsCached(const int size); inline void drawLineArrays(const int size); #include "render/graphicsdef.hpp" #include "render/openglgraphicsdef1.hpp" #include "render/openglgraphicsdef.hpp" #include "render/openglgraphicsdefadvanced.hpp" private: GLfloat *mFloatTexArray; GLshort *mShortVertArray; GLfloat *mFloatTexArrayCached; GLshort *mShortVertArrayCached; float mAlphaCached; int mVpCached; bool mTexture; bool mIsByteColor; Color mByteColor; GLuint mImageCached; float mFloatColor; int mMaxVertices; bool mColorAlpha; #ifdef DEBUG_BIND_TEXTURE std::string mOldTexture; unsigned mOldTextureId; #endif FBOInfo mFbo; }; #endif #endif // RENDER_MOBILEOPENGLGRAPHICS_H