/* * The ManaPlus Client * Copyright (C) 2012-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "actions/actions.h" #include "actions/actiondef.h" #include "debug.h" namespace Actions { impHandlerVoid(emote) impHandlerVoid(outfit) impHandlerVoid(mouseClick) impHandlerVoid(ok) impHandlerVoid(shortcut) impHandlerVoid(quit) impHandlerVoid(dropItem0) impHandlerVoid(dropItem) impHandlerVoid(dropItemId) impHandlerVoid(dropItemInv) impHandlerVoid(dropItemIdAll) impHandlerVoid(dropItemInvAll) impHandlerVoid(heal) impHandlerVoid(healmd) impHandlerVoid(itenplz) impHandlerVoid(setHome) impHandlerVoid(magicAttack) impHandlerVoid(copyEquippedToOutfit) impHandlerVoid(pickup) impHandlerVoid(sit) impHandlerVoid(screenshot) impHandlerVoid(ignoreInput) impHandlerVoid(buy) impHandlerVoid(sell) impHandlerVoid(talk) impHandlerVoid(stopAttack) impHandlerVoid(untarget) impHandlerVoid(attack) impHandlerVoid(targetAttack) impHandlerVoid(attackHuman) impHandlerVoid(safeVideoMode) impHandlerVoid(stopSit) impHandlerVoid(showKeyboard) impHandlerVoid(showWindows) impHandlerVoid(openTrade) impHandlerVoid(ipcToggle) impHandlerVoid(where) impHandlerVoid(who) impHandlerVoid(cleanGraphics) impHandlerVoid(cleanFonts) impHandlerVoid(trade) impHandlerVoid(priceLoad) impHandlerVoid(priceSave) impHandlerVoid(cacheInfo) impHandlerVoid(disconnect) impHandlerVoid(undress) impHandlerVoid(dirs) impHandlerVoid(uptime) impHandlerVoid(dump) impHandlerVoid(serverIgnoreAll) impHandlerVoid(serverUnIgnoreAll) impHandler0(error) { exit(0); } impHandlerVoid(dumpGraphics) impHandlerVoid(dumpEnvironment) impHandlerVoid(dumpTests) impHandlerVoid(dumpOGL) impHandlerVoid(dumpGL) impHandlerVoid(dumpMods) #if defined USE_OPENGL && defined DEBUG_SDLFONT impHandlerVoid(testSdlFont) #endif // defined USE_OPENGL && defined DEBUG_SDLFONT impHandlerVoid(createItems) impHandlerVoid(createItem) impHandlerVoid(uploadConfig) impHandlerVoid(uploadServerConfig) impHandlerVoid(uploadLog) impHandlerVoid(mercenaryFire) impHandlerVoid(mercenaryToMaster) impHandlerVoid(homunculusToMaster) impHandlerVoid(homunculusFeed) impHandlerVoid(useItem) impHandlerVoid(useItemInv) impHandlerVoid(invToStorage) impHandlerVoid(tradeAdd) impHandlerVoid(storageToInv) impHandlerVoid(protectItem) impHandlerVoid(unprotectItem) impHandlerVoid(kick) impHandlerVoid(clearDrop) impHandlerVoid(testInfo) impHandlerVoid(craftKey) impHandlerVoid(resetGameModifiers) impHandlerVoid(barToChat) impHandlerVoid(seen) impHandlerVoid(dumpMemoryUsage) impHandlerVoid(setEmoteType) } // namespace Actions