/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/tmwa/playerhandler.h" #include "configuration.h" #include "game.h" #include "soundmanager.h" #include "being/attributes.h" #include "being/beingflag.h" #include "being/localplayer.h" #include "gui/windows/statuswindow.h" #include "net/net.h" #include "net/tmwa/attrs.h" #include "net/tmwa/inventoryhandler.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" #include "gui/windows/whoisonline.h" #include "gui/onlineplayer.h" #include "gui/viewport.h" #include "resources/map/map.h" #include "debug.h" extern Net::PlayerHandler *playerHandler; extern int serverVersion; namespace TmwAthena { PlayerHandler::PlayerHandler() : MessageHandler(), Ea::PlayerHandler() { static const uint16_t _messages[] = { SMSG_WALK_RESPONSE, SMSG_PLAYER_WARP, SMSG_PLAYER_STAT_UPDATE_1, SMSG_PLAYER_STAT_UPDATE_2, SMSG_PLAYER_STAT_UPDATE_3, SMSG_PLAYER_STAT_UPDATE_4, SMSG_PLAYER_STAT_UPDATE_5, SMSG_PLAYER_STAT_UPDATE_6, SMSG_PLAYER_ARROW_MESSAGE, SMSG_ONLINE_LIST, SMSG_MAP_MASK, SMSG_MAP_MUSIC, 0 }; handledMessages = _messages; playerHandler = this; } void PlayerHandler::handleMessage(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::handleMessage") switch (msg.getId()) { case SMSG_WALK_RESPONSE: processWalkResponse(msg); break; case SMSG_PLAYER_WARP: processPlayerWarp(msg); break; case SMSG_PLAYER_STAT_UPDATE_1: processPlayerStatUpdate1(msg); break; case SMSG_PLAYER_STAT_UPDATE_2: processPlayerStatUpdate2(msg); break; case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute processPlayerStatUpdate3(msg); break; case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack processPlayerStatUpdate4(msg); break; // Updates stats and status points case SMSG_PLAYER_STAT_UPDATE_5: processPlayerStatUpdate5(msg); break; case SMSG_PLAYER_STAT_UPDATE_6: processPlayerStatUpdate6(msg); break; case SMSG_PLAYER_ARROW_MESSAGE: processPlayerArrowMessage(msg); break; case SMSG_ONLINE_LIST: processOnlineList(msg); break; case SMSG_MAP_MASK: processMapMask(msg); break; case SMSG_MAP_MUSIC: processMapMusic(msg); break; default: break; } BLOCK_END("PlayerHandler::handleMessage") } void PlayerHandler::attack(const int id, const bool keep) const { MessageOut outMsg(CMSG_PLAYER_ATTACK); outMsg.writeInt32(id); if (keep) outMsg.writeInt8(7); else outMsg.writeInt8(0); } void PlayerHandler::stopAttack() const { MessageOut outMsg(CMSG_PLAYER_STOP_ATTACK); } void PlayerHandler::emote(const uint8_t emoteId) const { MessageOut outMsg(CMSG_PLAYER_EMOTE); outMsg.writeInt8(emoteId); } void PlayerHandler::increaseAttribute(const int attr) const { if (attr >= STR && attr <= LUK) { MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST); outMsg.writeInt16(static_cast<int16_t>(attr)); outMsg.writeInt8(1); } } void PlayerHandler::increaseSkill(const uint16_t skillId) const { if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0) return; MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId); } void PlayerHandler::pickUp(const FloorItem *const floorItem) const { if (!floorItem) return; MessageOut outMsg(CMSG_ITEM_PICKUP); outMsg.writeInt32(floorItem->getId()); TmwAthena::InventoryHandler *const handler = static_cast<TmwAthena::InventoryHandler*>(Net::getInventoryHandler()); if (handler) handler->pushPickup(floorItem->getId()); } void PlayerHandler::setDirection(const unsigned char direction) const { MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR); outMsg.writeInt16(0); outMsg.writeInt8(direction); } void PlayerHandler::setDestination(const int x, const int y, const int direction) const { MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); outMsg.writeCoordinates(static_cast<uint16_t>(x), static_cast<uint16_t>(y), static_cast<unsigned char>(direction)); } void PlayerHandler::changeAction(const BeingAction::Action &action) const { char type; switch (action) { case BeingAction::SIT: type = 2; break; case BeingAction::STAND: type = 3; break; default: case BeingAction::MOVE: case BeingAction::ATTACK: case BeingAction::DEAD: case BeingAction::HURT: case BeingAction::SPAWN: return; } MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT); outMsg.writeInt32(0); outMsg.writeInt8(type); } void PlayerHandler::respawn() const { MessageOut outMsg(CMSG_PLAYER_RESTART); outMsg.writeInt8(0); } void PlayerHandler::requestOnlineList() const { MessageOut outMsg(CMSG_ONLINE_LIST); } void PlayerHandler::removeOption() const { } void PlayerHandler::processOnlineList(Net::MessageIn &msg) { if (!whoIsOnline) return; BLOCK_START("PlayerHandler::processOnlineList") const int size = msg.readInt16() - 4; std::vector<OnlinePlayer*> arr; if (!size) { if (whoIsOnline) whoIsOnline->loadList(arr); BLOCK_END("PlayerHandler::processOnlineList") return; } char *const start = reinterpret_cast<char*>(msg.readBytes(size)); if (!start) { BLOCK_END("PlayerHandler::processOnlineList") return; } const char *buf = start; int addVal = 1; if (serverVersion >= 4) addVal = 3; while (buf - start + 1 < size && *(buf + static_cast<size_t>(addVal))) { unsigned char status = 255; unsigned char ver = 0; unsigned char level = 0; if (serverVersion >= 4) { status = *buf; buf ++; level = *buf; buf ++; ver = *buf; } buf ++; unsigned char gender = Gender::UNSPECIFIED; if (serverVersion >= 4) { if (config.getBoolValue("showgender")) { if (status & BeingFlag::GENDER_MALE) gender = Gender::MALE; else if (status & BeingFlag::GENDER_OTHER) gender = Gender::OTHER; else gender = Gender::FEMALE; } } arr.push_back(new OnlinePlayer(static_cast<const char*>(buf), status, level, gender, ver)); buf += strlen(buf) + 1; } if (whoIsOnline) whoIsOnline->loadList(arr); delete [] start; BLOCK_END("PlayerHandler::processOnlineList") } void PlayerHandler::updateStatus(const uint8_t status) const { MessageOut outMsg(CMSG_SET_STATUS); outMsg.writeInt8(status); outMsg.writeInt8(0); } void PlayerHandler::processMapMask(Net::MessageIn &msg) { const int mask = msg.readInt32(); msg.readInt32(); // unused Map *const map = Game::instance()->getCurrentMap(); if (map) map->setMask(mask); } void PlayerHandler::processMapMusic(Net::MessageIn &msg) { const int size = msg.readInt16() - 5; const std::string music = msg.readString(size); soundManager.playMusic(music); Map *const map = viewport->getMap(); if (map) map->setMusicFile(music); } void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processPlayerStatUpdate5") PlayerInfo::setAttribute(Attributes::CHAR_POINTS, msg.readInt16()); unsigned int val = msg.readUInt8(); PlayerInfo::setStatBase(STR, val); if (statusWindow) statusWindow->setPointsNeeded(STR, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(AGI, val); if (statusWindow) statusWindow->setPointsNeeded(AGI, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(VIT, val); if (statusWindow) statusWindow->setPointsNeeded(VIT, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(INT, val); if (statusWindow) statusWindow->setPointsNeeded(INT, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(DEX, val); if (statusWindow) statusWindow->setPointsNeeded(DEX, msg.readUInt8()); else msg.readUInt8(); val = msg.readUInt8(); PlayerInfo::setStatBase(LUK, val); if (statusWindow) statusWindow->setPointsNeeded(LUK, msg.readUInt8()); else msg.readUInt8(); PlayerInfo::setStatBase(ATK, msg.readInt16(), false); PlayerInfo::setStatMod(ATK, msg.readInt16()); PlayerInfo::updateAttrs(); val = msg.readInt16(); PlayerInfo::setStatBase(MATK, val, false); val = msg.readInt16(); PlayerInfo::setStatMod(MATK, val); PlayerInfo::setStatBase(DEF, msg.readInt16(), false); PlayerInfo::setStatMod(DEF, msg.readInt16()); PlayerInfo::setStatBase(MDEF, msg.readInt16(), false); PlayerInfo::setStatMod(MDEF, msg.readInt16()); PlayerInfo::setStatBase(HIT, msg.readInt16()); PlayerInfo::setStatBase(FLEE, msg.readInt16(), false); PlayerInfo::setStatMod(FLEE, msg.readInt16()); PlayerInfo::setStatBase(CRIT, msg.readInt16()); msg.readInt16(); // manner BLOCK_END("PlayerHandler::processPlayerStatUpdate5") } void PlayerHandler::processWalkResponse(Net::MessageIn &msg) { BLOCK_START("PlayerHandler::processWalkResponse") /* * This client assumes that all walk messages succeed, * and that the server will send a correction notice * otherwise. */ uint16_t srcX, srcY, dstX, dstY; msg.readInt32(); // tick msg.readCoordinatePair(srcX, srcY, dstX, dstY); if (localPlayer) localPlayer->setRealPos(dstX, dstY); BLOCK_END("PlayerHandler::processWalkResponse") } void PlayerHandler::setShortcut(const int idx A_UNUSED, const uint8_t type A_UNUSED, const int id A_UNUSED, const int level A_UNUSED) const { } } // namespace TmwAthena