/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/beingrecv.h" #include "actormanager.h" #include "configuration.h" #include "effectmanager.h" #include "guild.h" #include "party.h" #include "being/localplayer.h" #include "particle/particleengine.h" #include "input/keyboardconfig.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/socialwindow.h" #include "net/beinghandler.h" #include "net/serverfeatures.h" #include "net/messagein.h" #include "net/ea/beingrecv.h" #include "net/tmwa/guildmanager.h" #include "net/tmwa/sprite.h" #include "resources/iteminfo.h" #include "resources/db/itemdb.h" #include "utils/timer.h" #include "debug.h" extern Window *deathNotice; namespace TmwAthena { static void setGm(Being *const dstBeing, const uint16_t gmstatus) { if (dstBeing != localPlayer && gmstatus == 0x80) { dstBeing->setGroupId(paths.getIntValue("gmDefaultLevel")); } else { dstBeing->setGroupId(gmstatus); } } void BeingRecv::processBeingChangeLook(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingChangeLook") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processBeingChangeLook") return; } Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); const uint8_t type = msg.readUInt8("type"); const int16_t id = CAST_S16(msg.readUInt8("id")); const int id2 = 1; if ((localPlayer == nullptr) || (dstBeing == nullptr)) { BLOCK_END("BeingRecv::processBeingChangeLook") return; } processBeingChangeLookContinue(msg, dstBeing, type, id, id2); BLOCK_END("BeingRecv::processBeingChangeLook") } void BeingRecv::processBeingChangeLook2(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingChangeLook") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processBeingChangeLook") return; } Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); const uint8_t type = msg.readUInt8("type"); const int16_t id = msg.readInt16("id1"); int id2 = msg.readInt16("id2"); if (type != 2) { id2 = 1; } if ((localPlayer == nullptr) || (dstBeing == nullptr)) { BLOCK_END("BeingRecv::processBeingChangeLook") return; } processBeingChangeLookContinue(msg, dstBeing, type, id, id2); BLOCK_END("BeingRecv::processBeingChangeLook") } void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, Being *const dstBeing, const uint8_t type, const int id, const int id2) { if (dstBeing->getType() == ActorType::Player) dstBeing->setOtherTime(); switch (type) { case 0: // change race dstBeing->setSubtype(fromInt(id, BeingTypeId), dstBeing->getLook()); break; case 1: // eAthena LOOK_HAIR { const uint16_t look = CAST_U16(id / 256); const int hair = id % 256; dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1); dstBeing->setLook(look); break; } case 2: // Weapon ID in id, Shield ID in id2 dstBeing->setSpriteId(SPRITE_BODY, id); dstBeing->setWeaponId(id); dstBeing->setSpriteId(SPRITE_FLOOR, id2); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSpriteId(SPRITE_WEAPON, id); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSpriteId(SPRITE_CLOTHES_COLOR, id); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSpriteId(SPRITE_HEAD_BOTTOM, id); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR dstBeing->setHairColor(SPRITE_HAIR_COLOR, fromInt(id, ItemColor)); break; case 7: // Clothes color // ignoring it break; case 8: // eAthena LOOK_SHIELD dstBeing->setSpriteId(SPRITE_FLOOR, id); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES dstBeing->setSpriteId(SPRITE_HAIR, id); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES dstBeing->setSpriteId(SPRITE_SHOES, id); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE dstBeing->setSpriteId(SPRITE_SHIELD, id); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: dstBeing->setSpriteId(SPRITE_HEAD_TOP, id); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: dstBeing->setSpriteId(SPRITE_HEAD_MID, id); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: dstBeing->setSpriteId(SPRITE_ROBE, id); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: dstBeing->setSpriteId(SPRITE_EVOL2, id); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: dstBeing->setLook(CAST_U16(id)); break; default: UNIMPLEMENTEDPACKETFIELD(type); break; } } void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processPlayerMoveUpdate") if ((actorManager == nullptr) || (localPlayer == nullptr)) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } // An update about a player, potentially including movement. const BeingId id = msg.readBeingId("account id"); const int16_t speed = msg.readInt16("speed"); const uint32_t opt1 = msg.readInt16("opt1"); const uint32_t opt2 = msg.readInt16("opt2"); const uint32_t option = msg.readInt16("option"); const int16_t job = msg.readInt16("job"); int disguiseId = 0; if (toInt(id, int) < 110000000 && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); if (dstBeing == nullptr) { if (actorManager->isBlocked(id) == true) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } dstBeing = Ea::BeingRecv::createBeing(id, job); if (dstBeing == nullptr) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } } else if (disguiseId != 0) { actorManager->undelete(dstBeing); beingHandler->requestNameById(id); } uint8_t dir = dstBeing->getDirectionDelayed(); if (dir != 0U) { if (dir != dstBeing->getDirection()) dstBeing->setDirection(dir); } if (Party *const party = localPlayer->getParty()) { if (party->isMember(id)) dstBeing->setParty(party); } dstBeing->setWalkSpeed(speed); const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(fromInt(job, BeingTypeId), look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const ItemColor hairColor = fromInt( msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); msg.readInt32("unused"); const int guild = msg.readInt32("guild"); if ((guildManager == nullptr) || !GuildManager::getEnableGuildBot()) { if (guild == 0) dstBeing->clearGuilds(); else dstBeing->setGuild(Guild::getGuild(CAST_S16(guild))); } msg.readInt16("emblem"); dstBeing->setManner(msg.readInt16("manner")); const uint32_t opt3 = msg.readInt16("opt3"); dstBeing->setKarma(msg.readUInt8("karma")); // reserving bit for future usage dstBeing->setGender(Being::intToGender( CAST_U8(msg.readUInt8("gender") & 3))); if (disguiseId == 0) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string()); dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string()); dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string()); if (hairStyle == 0) { dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string()); } else { dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } dstBeing->setHairColor(hairColor); } localPlayer->imitateOutfit(dstBeing, -1); uint16_t x; uint16_t y; msg.readCoordinates(x, y, dir, "position"); dstBeing->setTileCoords(x, y); dstBeing->setDirection(dir); localPlayer->imitateDirection(dstBeing, dir); const uint16_t gmstatus = msg.readInt16("gm status"); setGm(dstBeing, gmstatus); applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); const int level = CAST_S32(msg.readUInt8("level")); if (level != 0) dstBeing->setLevel(level); msg.readUInt8("unused"); dstBeing->setActionTime(tick_time); dstBeing->setStatusEffectOpitons(option, opt1, opt2, opt3); BLOCK_END("BeingRecv::processPlayerMoveUpdate") } void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processPlayerMoveUpdate") if ((actorManager == nullptr) || (localPlayer == nullptr)) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } // An update about a player, potentially including movement. const BeingId id = msg.readBeingId("account id"); const int16_t speed = msg.readInt16("speed"); const uint32_t opt1 = msg.readInt16("opt1"); const uint32_t opt2 = msg.readInt16("opt2"); const uint32_t option = msg.readInt16("option"); const int16_t job = msg.readInt16("job"); int disguiseId = 0; if (toInt(id, int) < 110000000 && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); if (dstBeing == nullptr) { if (actorManager->isBlocked(id) == true) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } dstBeing = Ea::BeingRecv::createBeing(id, job); if (dstBeing == nullptr) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } } else if (disguiseId != 0) { actorManager->undelete(dstBeing); beingHandler->requestNameById(id); } uint8_t dir = dstBeing->getDirectionDelayed(); if (dir != 0U) { if (dir != dstBeing->getDirection()) dstBeing->setDirection(dir); } if (Party *const party = localPlayer->getParty()) { if (party->isMember(id)) dstBeing->setParty(party); } dstBeing->setWalkSpeed(speed); const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(fromInt(job, BeingTypeId), look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const ItemColor hairColor = fromInt( msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); msg.readInt32("unused"); const int guild = msg.readInt32("guild"); if ((guildManager == nullptr) || !GuildManager::getEnableGuildBot()) { if (guild == 0) dstBeing->clearGuilds(); else dstBeing->setGuild(Guild::getGuild(CAST_S16(guild))); } msg.readInt16("emblem"); dstBeing->setManner(msg.readInt16("manner")); const uint32_t opt3 = msg.readInt16("opt3"); dstBeing->setKarma(msg.readUInt8("karma")); // reserving bit for future usage dstBeing->setGender(Being::intToGender( CAST_U8(msg.readUInt8("gender") & 3))); if (disguiseId == 0) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string()); dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string()); dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string()); if (hairStyle == 0) { dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string()); } else { dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } dstBeing->setHairColor(hairColor); } localPlayer->imitateOutfit(dstBeing, -1); uint16_t x; uint16_t y; msg.readCoordinates(x, y, dir, "position"); dstBeing->setTileCoords(x, y); dstBeing->setDirection(dir); localPlayer->imitateDirection(dstBeing, dir); const uint16_t gmstatus = msg.readInt16("gm status"); setGm(dstBeing, gmstatus); applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); const int level = CAST_S32(msg.readUInt8("level")); if (level != 0) dstBeing->setLevel(level); dstBeing->setActionTime(tick_time); dstBeing->setStatusEffectOpitons(option, opt1, opt2, opt3); BLOCK_END("BeingRecv::processPlayerMoveUpdate") } void BeingRecv::processPlayerMove(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processPlayerMoveUpdate") if ((actorManager == nullptr) || (localPlayer == nullptr)) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } // An update about a player, potentially including movement. const BeingId id = msg.readBeingId("account id"); const int16_t speed = msg.readInt16("speed"); const uint32_t opt1 = msg.readInt16("opt1"); const uint32_t opt2 = msg.readInt16("opt2"); const uint32_t option = msg.readInt16("option"); const int16_t job = msg.readInt16("job"); int disguiseId = 0; if (toInt(id, int) < 110000000 && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); if (dstBeing == nullptr) { if (actorManager->isBlocked(id) == true) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } dstBeing = Ea::BeingRecv::createBeing(id, job); if (dstBeing == nullptr) { BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } } else if (disguiseId != 0) { actorManager->undelete(dstBeing); beingHandler->requestNameById(id); } const uint8_t dir = dstBeing->getDirectionDelayed(); if (dir != 0U) { if (dir != dstBeing->getDirection()) dstBeing->setDirection(dir); } if (Party *const party = localPlayer->getParty()) { if (party->isMember(id)) dstBeing->setParty(party); } dstBeing->setWalkSpeed(speed); const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(fromInt(job, BeingTypeId), look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headBottom = msg.readInt16("head bottom"); msg.readInt32("tick"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const ItemColor hairColor = fromInt( msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); msg.readInt32("unused"); const int guild = msg.readInt32("guild"); if ((guildManager == nullptr) || !GuildManager::getEnableGuildBot()) { if (guild == 0) dstBeing->clearGuilds(); else dstBeing->setGuild(Guild::getGuild(CAST_S16(guild))); } msg.readInt16("emblem"); dstBeing->setManner(msg.readInt16("manner")); const uint32_t opt3 = msg.readInt16("opt3"); dstBeing->setKarma(msg.readUInt8("karma")); // reserving bit for future usage dstBeing->setGender(Being::intToGender( CAST_U8(msg.readUInt8("gender") & 3))); if (disguiseId == 0) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string()); dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string()); dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string()); if (hairStyle == 0) { dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string()); } else { dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } dstBeing->setHairColor(hairColor); } localPlayer->imitateOutfit(dstBeing, -1); uint16_t srcX; uint16_t srcY; uint16_t dstX; uint16_t dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); // because server don't send direction in move packet, // we fixing it if (srcX != dstX || srcY != dstY) { const int d = dstBeing->calcDirection(dstX, dstY); if ((d != 0) && dstBeing->getDirection() != d) dstBeing->setDirectionDelayed(CAST_U8(d)); } if (localPlayer->getCurrentAction() != BeingAction::STAND) localPlayer->imitateAction(dstBeing, BeingAction::STAND); if (localPlayer->getDirection() != dstBeing->getDirection()) { localPlayer->imitateDirection(dstBeing, dstBeing->getDirection()); } const uint16_t gmstatus = msg.readInt16("gm status"); setGm(dstBeing, gmstatus); msg.readUInt8("unused"); const int level = CAST_S32(msg.readUInt8("level")); if (level != 0) dstBeing->setLevel(level); msg.readUInt8("unused"); if (dstBeing->getType() != ActorType::Player) dstBeing->setActionTime(tick_time); dstBeing->setStatusEffectOpitons(option, opt1, opt2, opt3); if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); BLOCK_END("BeingRecv::processPlayerMoveUpdate") } void BeingRecv::processBeingVisible(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingVisibleOrMove") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } BeingId spawnId; // Information about a being in range const BeingId id = msg.readBeingId("being id"); if (id == Ea::BeingRecv::mSpawnId) spawnId = Ea::BeingRecv::mSpawnId; else spawnId = BeingId_zero; Ea::BeingRecv::mSpawnId = BeingId_zero; int16_t speed = msg.readInt16("speed"); const uint32_t opt1 = msg.readInt16("opt1"); const uint32_t opt2 = msg.readInt16("opt2"); const uint32_t option = msg.readInt16("option"); const int16_t job = msg.readInt16("class"); int disguiseId = 0; if (id == localPlayer->getId() && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); if ((dstBeing != nullptr) && dstBeing->getType() == ActorType::Monster && !dstBeing->isAlive()) { actorManager->destroy(dstBeing); actorManager->erase(dstBeing); dstBeing = nullptr; } if (dstBeing == nullptr) { // Being with id >= 110000000 and job 0 are better // known as ghosts, so don't create those. if (job == 0 && toInt(id, int) >= 110000000) { BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } if (actorManager->isBlocked(id) == true) { BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } dstBeing = Ea::BeingRecv::createBeing(id, job); if (dstBeing == nullptr) { BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } } else { if (dstBeing->getType() == ActorType::Npc) { actorManager->undelete(dstBeing); beingHandler->requestNameById(id); } } if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); if (spawnId != BeingId_zero) { dstBeing->setAction(BeingAction::SPAWN, 0); } else { dstBeing->clearPath(); dstBeing->setActionTime(tick_time); dstBeing->setAction(BeingAction::STAND, 0); } // Prevent division by 0 when calculating frame if (speed == 0) speed = 150; const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(fromInt(job, BeingTypeId), look); if (dstBeing->getType() == ActorType::Monster && (localPlayer != nullptr)) localPlayer->checkNewName(dstBeing); dstBeing->setWalkSpeed(speed); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t headBottom = msg.readInt16("head bottom"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); const uint16_t shoes = msg.readInt16("shoes / clothes color"); uint16_t gloves; if (dstBeing->getType() == ActorType::Monster) { if (serverFeatures->haveServerHp()) { const int hp = msg.readInt32("hp"); const int maxHP = msg.readInt32("max hp"); if ((hp != 0) && (maxHP != 0)) { dstBeing->setMaxHP(maxHP); const int oldHP = dstBeing->getHP(); if ((oldHP == 0) || oldHP > hp) dstBeing->setHP(hp); } } else { msg.readInt32("unused"); msg.readInt32("unused"); } gloves = 0; } else { gloves = msg.readInt16("gloves / head dir"); msg.readInt32("guild"); msg.readInt16("guild emblem"); } dstBeing->setManner(msg.readInt16("manner")); const uint32_t opt3 = msg.readInt16("opt3"); if (serverFeatures->haveMonsterAttackRange() && dstBeing->getType() == ActorType::Monster) { const int attackRange = CAST_S32( msg.readUInt8("attack range (was karma)")); dstBeing->setAttackRange(attackRange); } else { dstBeing->setKarma(msg.readUInt8("karma")); } uint8_t gender = msg.readUInt8("gender"); if ((disguiseId == 0) && dstBeing->getType() == ActorType::Player) { // reserving bits for future usage gender &= 3; dstBeing->setGender(Being::intToGender(gender)); // Set these after the gender, as the sprites may be gender-specific if (hairStyle == 0) { dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string()); } else { dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } dstBeing->setHairColor(hairColor); dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string()); dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string()); dstBeing->updateSprite(SPRITE_HAIR, shoes, std::string()); dstBeing->updateSprite(SPRITE_SHOES, gloves, std::string()); dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string()); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) { setServerGender(dstBeing, gender); } uint8_t dir; uint16_t x; uint16_t y; msg.readCoordinates(x, y, dir, "position"); dstBeing->setTileCoords(x, y); if (job == 45 && (socialWindow != nullptr) && (outfitWindow != nullptr)) { const int num = socialWindow->getPortalIndex(x, y); if (num >= 0) { dstBeing->setName(KeyboardConfig::getKeyShortString( OutfitWindow::keyName(num))); } else { dstBeing->setName(""); } } dstBeing->setDirection(dir); msg.readUInt8("unknown"); msg.readUInt8("unknown"); msg.readUInt8("unknown"); msg.readUInt8("unknown"); msg.readUInt8("unknown"); dstBeing->setStatusEffectOpitons(option, opt1, opt2, opt3); BLOCK_END("BeingRecv::processBeingVisibleOrMove") } void BeingRecv::processBeingMove(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingVisibleOrMove") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } BeingId spawnId; // Information about a being in range const BeingId id = msg.readBeingId("being id"); if (id == Ea::BeingRecv::mSpawnId) spawnId = Ea::BeingRecv::mSpawnId; else spawnId = BeingId_zero; Ea::BeingRecv::mSpawnId = BeingId_zero; int16_t speed = msg.readInt16("speed"); const uint32_t opt1 = msg.readInt16("opt1"); const uint32_t opt2 = msg.readInt16("opt2"); const uint32_t option = msg.readInt16("option"); const int16_t job = msg.readInt16("class"); int disguiseId = 0; if (id == localPlayer->getId() && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); if ((dstBeing != nullptr) && dstBeing->getType() == ActorType::Monster && !dstBeing->isAlive()) { actorManager->destroy(dstBeing); actorManager->erase(dstBeing); dstBeing = nullptr; } if (dstBeing == nullptr) { // Being with id >= 110000000 and job 0 are better // known as ghosts, so don't create those. if (job == 0 && toInt(id, int) >= 110000000) { BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } if (actorManager->isBlocked(id) == true) { BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } dstBeing = Ea::BeingRecv::createBeing(id, job); if (dstBeing == nullptr) { BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } } else { if (dstBeing->getType() == ActorType::Npc) { actorManager->undelete(dstBeing); beingHandler->requestNameById(id); } } if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); if (spawnId != BeingId_zero) dstBeing->setAction(BeingAction::SPAWN, 0); // Prevent division by 0 when calculating frame if (speed == 0) speed = 150; const uint8_t hairStyle = msg.readUInt8("hair style"); const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(fromInt(job, BeingTypeId), look); if (dstBeing->getType() == ActorType::Monster && (localPlayer != nullptr)) localPlayer->checkNewName(dstBeing); dstBeing->setWalkSpeed(speed); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t headBottom = msg.readInt16("head bottom"); msg.readInt32("tick"); const uint16_t shield = msg.readInt16("shield"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const ItemColor hairColor = fromInt( msg.readUInt8("hair color"), ItemColor); msg.readUInt8("unused"); const uint16_t shoes = msg.readInt16("shoes / clothes color"); uint16_t gloves; if (dstBeing->getType() == ActorType::Monster) { if (serverFeatures->haveServerHp()) { const int hp = msg.readInt32("hp"); const int maxHP = msg.readInt32("max hp"); if ((hp != 0) && (maxHP != 0)) { dstBeing->setMaxHP(maxHP); const int oldHP = dstBeing->getHP(); if ((oldHP == 0) || oldHP > hp) dstBeing->setHP(hp); } } else { msg.readInt32("unused"); msg.readInt32("unused"); } gloves = 0; } else { gloves = msg.readInt16("gloves / head dir"); msg.readInt32("guild"); msg.readInt16("guild emblem"); } dstBeing->setManner(msg.readInt16("manner")); const uint32_t opt3 = msg.readInt16("opt3"); if (serverFeatures->haveMonsterAttackRange() && dstBeing->getType() == ActorType::Monster) { const int attackRange = CAST_S32( msg.readUInt8("attack range (was karma)")); dstBeing->setAttackRange(attackRange); } else { dstBeing->setKarma(msg.readUInt8("karma")); } uint8_t gender = msg.readUInt8("gender"); if ((disguiseId == 0) && dstBeing->getType() == ActorType::Player) { // reserving bits for future usage gender &= 3; dstBeing->setGender(Being::intToGender(gender)); // Set these after the gender, as the sprites may be gender-specific if (hairStyle == 0) { dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0, std::string()); } else { dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } dstBeing->setHairColor(hairColor); dstBeing->updateSprite(SPRITE_WEAPON, headBottom, std::string()); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, std::string()); dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, std::string()); dstBeing->updateSprite(SPRITE_HAIR, shoes, std::string()); dstBeing->updateSprite(SPRITE_SHOES, gloves, std::string()); dstBeing->updateSprite(SPRITE_BODY, weapon, std::string()); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield, std::string()); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) { setServerGender(dstBeing, gender); } uint16_t srcX; uint16_t srcY; uint16_t dstX; uint16_t dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); if (disguiseId == 0) { dstBeing->setAction(BeingAction::STAND, 0); dstBeing->setTileCoords(srcX, srcY); if (serverFeatures->haveMove3()) dstBeing->setCachedDestination(dstX, dstY); else dstBeing->setDestination(dstX, dstY); } msg.readUInt8("unknown"); msg.readUInt8("unknown"); msg.readUInt8("unknown"); msg.readUInt8("unknown"); msg.readUInt8("unknown"); dstBeing->setStatusEffectOpitons(option, opt1, opt2, opt3); BLOCK_END("BeingRecv::processBeingVisibleOrMove") } void BeingRecv::processBeingSpawn(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingSpawn") // skipping this packet Ea::BeingRecv::mSpawnId = msg.readBeingId("being id"); msg.readInt16("speed"); msg.readInt16("opt1"); msg.readInt16("opt2"); msg.readInt16("option"); msg.readInt16("disguise"); msg.skip(25, "unused"); BLOCK_END("BeingRecv::processBeingSpawn") } void BeingRecv::processSkillCasting(Net::MessageIn &msg) { msg.readInt32("src id"); msg.readInt32("dst id"); msg.readInt16("dst x"); msg.readInt16("dst y"); msg.readInt16("skill num"); msg.readInt32("skill get p1"); msg.readInt32("cast time"); } void BeingRecv::processBeingStatusChange(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingStatusChange") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processBeingStatusChange") return; } // Status change const uint16_t status = msg.readInt16("status"); const BeingId id = msg.readBeingId("being id"); const Enable flag = fromBool( msg.readUInt8("flag: 0: stop, 1: start"), Enable); Being *const dstBeing = actorManager->findBeing(id); if (dstBeing != nullptr) { // dont know on legacy servers is effect really started // or not. Because this always sending IsStart_true dstBeing->setStatusEffect(status, flag, IsStart_true); } BLOCK_END("BeingRecv::processBeingStatusChange") } void BeingRecv::processBeingMove2(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingMove2") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processBeingMove2") return; } /* * A simplified movement packet, used by the * later versions of eAthena for both mobs and * players */ Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); /* * This packet doesn't have enough info to actually * create a new being, so if the being isn't found, * we'll just pretend the packet didn't happen */ if (dstBeing == nullptr) { BLOCK_END("BeingRecv::processBeingMove2") return; } uint16_t srcX; uint16_t srcY; uint16_t dstX; uint16_t dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); msg.readInt32("tick"); dstBeing->setAction(BeingAction::STAND, 0); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); BLOCK_END("BeingRecv::processBeingMove2") } void BeingRecv::processBeingChangeDirection(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingChangeDirection") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processBeingChangeDirection") return; } Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); if (dstBeing == nullptr) { DEBUGLOGSTR("invisible player?"); msg.readInt16("unused"); msg.readUInt8("direction"); BLOCK_END("BeingRecv::processBeingChangeDirection"); return; } msg.readInt16("unused"); const uint8_t dir = Net::MessageIn::fromServerDirection( CAST_U8(msg.readUInt8("direction") & 0x0FU)); dstBeing->setDirection(dir); if (localPlayer != nullptr) localPlayer->imitateDirection(dstBeing, dir); BLOCK_END("BeingRecv::processBeingChangeDirection") } void BeingRecv::processPlayerStatusChange(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processPlayerStop") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processPlayerStop") return; } // Change in players' flags const BeingId id = msg.readBeingId("account id"); Being *const dstBeing = actorManager->findBeing(id); if (dstBeing == nullptr) { DEBUGLOGSTR("invisible player?"); msg.readInt16("stun mode"); msg.readInt16("status effect"); msg.readInt16("opt?"); msg.readUInt8("Unused?"); return; } const uint32_t opt1 = msg.readInt16("opt1"); const uint32_t opt2 = msg.readInt16("opt2"); const uint32_t option = msg.readInt16("option"); msg.readUInt8("Unused?"); dstBeing->setStatusEffectOpitons(option, opt1, opt2); BLOCK_END("BeingRecv::processPlayerStop") } void BeingRecv::processBeingResurrect(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingResurrect") if (actorManager == nullptr || localPlayer == nullptr) { BLOCK_END("BeingRecv::processBeingResurrect") return; } // A being changed mortality status const BeingId id = msg.readBeingId("being id"); Being *const dstBeing = actorManager->findBeing(id); if (dstBeing == nullptr) { DEBUGLOGSTR("insible player?"); msg.readInt16("flag?"); BLOCK_END("BeingRecv::processBeingResurrect") return; } // If this is player's current target, clear it. if (dstBeing == localPlayer->getTarget()) localPlayer->stopAttack(false); if (dstBeing == localPlayer && deathNotice != nullptr) { deathNotice->scheduleDelete(); deathNotice = nullptr; } if (msg.readInt16("flag?") == 1) dstBeing->setAction(BeingAction::STAND, 0); BLOCK_END("BeingRecv::processBeingResurrect") } void BeingRecv::processPlayerGuildAndPartyInfo(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processPlayerGuildAndPartyInfo") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processPlayerGuildAndPartyInfo") return; } Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); if (dstBeing != nullptr) { dstBeing->setPartyName(msg.readString(24, "party name")); if ((guildManager == nullptr) || !GuildManager::getEnableGuildBot()) { dstBeing->setGuildName(msg.readString(24, "guild name")); dstBeing->setGuildPos(msg.readString(24, "guild pos")); } else { msg.readString(24, "guild name"); msg.readString(24, "guild pos"); } dstBeing->addToCache(); msg.readString(24, "?"); } else { msg.readString(24, "party name"); msg.readString(24, "guild name"); msg.readString(24, "guild pos"); msg.readString(24, "?"); } BLOCK_END("BeingRecv::processPlayerGuildAndPartyInfo") } void BeingRecv::processBeingSelfEffect(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processBeingSelfEffect") if ((effectManager == nullptr) || (actorManager == nullptr)) { BLOCK_END("BeingRecv::processBeingSelfEffect") return; } const BeingId id = msg.readBeingId("being id"); const int effectType = msg.readInt32("effect type"); Being *const being = actorManager->findBeing(id); if (being == nullptr) { DEBUGLOGSTR("invisible player?"); BLOCK_END("BeingRecv::processBeingSelfEffect") return; } if (ParticleEngine::enabled) effectManager->trigger(effectType, being, 0); // +++ need dehard code effectType == 3 if (effectType == 3 && being->getType() == ActorType::Player && (socialWindow != nullptr)) { // reset received damage socialWindow->resetDamage(being->getName()); } BLOCK_END("BeingRecv::processBeingSelfEffect") } void BeingRecv::processSkillCastCancel(Net::MessageIn &msg) { msg.readInt32("skill id"); } void BeingRecv::processIpResponse(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processIpResponse") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processIpResponse") return; } Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); const int ipAddress = msg.readInt32("ip address"); if (dstBeing != nullptr) dstBeing->setIp(ipToString(ipAddress)); else DEBUGLOGSTR("invisible player?"); BLOCK_END("BeingRecv::processIpResponse") } void BeingRecv::processPvpSet(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processPvpSet") const BeingId id = msg.readBeingId("being id"); const int rank = msg.readInt32("rank"); int teamId = 0; teamId = msg.readInt32("team"); if (actorManager != nullptr) { Being *const dstBeing = actorManager->findBeing(id); if (dstBeing != nullptr) { dstBeing->setPvpRank(rank); dstBeing->setTeamId(CAST_U16(teamId)); dstBeing->addToCache(); } } BLOCK_END("BeingRecv::processPvpSet") } void BeingRecv::applyPlayerAction(Net::MessageIn &msg, Being *const being, const uint8_t type) { if (being == nullptr) return; switch (type) { case 0: being->setAction(BeingAction::STAND, 0); localPlayer->imitateAction(being, BeingAction::STAND); break; case 1: if (being->getCurrentAction() != BeingAction::DEAD) { being->setAction(BeingAction::DEAD, 0); being->recalcSpritesOrder(); } break; case 2: being->setAction(BeingAction::SIT, 0); localPlayer->imitateAction(being, BeingAction::SIT); break; default: UNIMPLEMENTEDPACKETFIELD(type); break; } } void BeingRecv::processSkillDamage(Net::MessageIn &msg) { BLOCK_START("BeingRecv::processSkillDamage") if (actorManager == nullptr) { BLOCK_END("BeingRecv::processSkillDamage") return; } const int id = msg.readInt16("skill id"); Being *const srcBeing = actorManager->findBeing( msg.readBeingId("src being id")); Being *const dstBeing = actorManager->findBeing( msg.readBeingId("dst being id")); msg.readInt32("tick"); msg.readInt32("src speed"); msg.readInt32("dst speed"); const int param1 = msg.readInt32("damage"); const int level = msg.readInt16("skill level"); msg.readInt16("div"); msg.readUInt8("skill hit/type?"); if (srcBeing != nullptr) srcBeing->handleSkill(dstBeing, param1, id, level); if (dstBeing != nullptr) dstBeing->takeDamage(srcBeing, param1, AttackType::SKILL, id, level); BLOCK_END("BeingRecv::processSkillDamage") } void BeingRecv::setServerGender(Being *const being, const uint8_t gender) { if (being == nullptr) return; switch (gender) { case 2: being->setGender(Gender::FEMALE); break; case 3: being->setGender(Gender::MALE); break; case 4: being->setGender(Gender::HIDDEN); break; default: being->setGender(Gender::UNSPECIFIED); break; } } } // namespace TmwAthena