/*
* The ManaPlus Client
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_MERCENARYHANDLER_H
#define NET_MERCENARYHANDLER_H
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/keep.h"
#include
#include "localconsts.h"
namespace Net
{
class MercenaryHandler notfinal
{
public:
MercenaryHandler()
{ }
A_DELETE_COPY(MercenaryHandler)
virtual ~MercenaryHandler()
{ }
virtual void fire() const = 0;
virtual void moveToMaster() const = 0;
virtual void move(const int x, const int y) const = 0;
virtual void attack(const BeingId targetId,
const Keep keep) const = 0;
virtual void talk(const std::string &restrict text) const = 0;
virtual void emote(const uint8_t emoteId) const = 0;
virtual void setDirection(const unsigned char type) const = 0;
};
} // namespace Net
extern Net::MercenaryHandler *mercenaryHandler;
#endif // NET_MERCENARYHANDLER_H