/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/tradehandler.h"
#include "inventory.h"
#include "item.h"
#include "notifymanager.h"
#include "being/playerinfo.h"
#include "enums/simpletypes.h"
#include "gui/windows/tradewindow.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "net/ea/eaprotocol.h"
#include "resources/notifytypes.h"
#include "utils/stringutils.h"
#include "debug.h"
extern Net::TradeHandler *tradeHandler;
namespace EAthena
{
int TradeHandler::mQuantity = 0;
int TradeHandler::mItemIndex = -1;
TradeHandler::TradeHandler() :
MessageHandler(),
Ea::TradeHandler()
{
static const uint16_t _messages[] =
{
SMSG_TRADE_REQUEST,
SMSG_TRADE_RESPONSE,
SMSG_TRADE_ITEM_ADD,
SMSG_TRADE_ITEM_ADD_RESPONSE,
SMSG_TRADE_OK,
SMSG_TRADE_CANCEL,
SMSG_TRADE_COMPLETE,
SMSG_TRADE_UNDO,
0
};
handledMessages = _messages;
tradeHandler = this;
mItemIndex = -1;
mQuantity = 0;
}
void TradeHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_TRADE_REQUEST:
processTradeRequest(msg);
break;
case SMSG_TRADE_RESPONSE:
processTradeResponse(msg);
break;
case SMSG_TRADE_ITEM_ADD:
processTradeItemAdd(msg);
break;
case SMSG_TRADE_ITEM_ADD_RESPONSE:
processTradeItemAddResponse(msg);
break;
case SMSG_TRADE_OK:
processTradeOk(msg);
break;
case SMSG_TRADE_CANCEL:
processTradeCancel(msg);
break;
case SMSG_TRADE_COMPLETE:
processTradeComplete(msg);
break;
case SMSG_TRADE_UNDO:
processTradeUndo(msg);
break;
default:
break;
}
}
void TradeHandler::request(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_TRADE_REQUEST);
outMsg.writeInt32(being->getId(), "player id");
}
void TradeHandler::respond(const bool accept) const
{
if (!accept)
PlayerInfo::setTrading(false);
createOutPacket(CMSG_TRADE_RESPONSE);
outMsg.writeInt8(static_cast(accept ? 3 : 4), "accept");
}
void TradeHandler::addItem(const Item *const item, const int amount) const
{
if (!item)
return;
mItemIndex = item->getInvIndex();
mQuantity = amount;
createOutPacket(CMSG_TRADE_ITEM_ADD_REQUEST);
outMsg.writeInt16(static_cast(mItemIndex + INVENTORY_OFFSET),
"index");
outMsg.writeInt32(amount, "amount");
}
void TradeHandler::setMoney(const int amount) const
{
createOutPacket(CMSG_TRADE_ITEM_ADD_REQUEST);
outMsg.writeInt16(0, "index");
outMsg.writeInt32(amount, "amount");
}
void TradeHandler::confirm() const
{
createOutPacket(CMSG_TRADE_ADD_COMPLETE);
}
void TradeHandler::finish() const
{
createOutPacket(CMSG_TRADE_OK);
}
void TradeHandler::cancel() const
{
createOutPacket(CMSG_TRADE_CANCEL_REQUEST);
}
void TradeHandler::processTradeRequest(Net::MessageIn &msg)
{
const std::string &partner = msg.readString(24, "name");
msg.readInt32("char id");
msg.readInt16("base level");
processTradeRequestContinue(partner);
}
void TradeHandler::processTradeResponse(Net::MessageIn &msg)
{
const uint8_t type = msg.readUInt8("type");
msg.readInt32("char id");
msg.readInt16("base level");
processTradeResponseContinue(type);
}
void TradeHandler::processTradeItemAdd(Net::MessageIn &msg)
{
const int type = msg.readInt16("type");
const int itemType = msg.readUInt8("item type");
const int amount = msg.readInt32("amount");
const uint8_t identify = msg.readUInt8("identify");
msg.readUInt8("attribute");
const uint8_t refine = msg.readUInt8("refine");
int cards[4];
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
if (tradeWindow)
{
if (type == 0)
{
tradeWindow->setMoney(amount);
}
else
{
tradeWindow->addItem2(type, itemType,
cards, 4,
false, amount,
refine, 1,
fromBool(identify, Identified),
Damaged_false,
false, false);
}
}
}
void TradeHandler::processTradeItemAddResponse(Net::MessageIn &msg)
{
msg.readInt16("index");
const uint8_t res = msg.readUInt8("fail");
switch (res)
{
case 0: // Successfully added item
case 9: // silent added item
{
Item *const item = PlayerInfo::getInventory()->getItem(
mItemIndex);
if (!item)
return;
if (tradeWindow)
{
tradeWindow->addItem2(item->getId(), item->getType(),
item->getCards(), 4,
true, mQuantity, item->getRefine(), item->getColor(),
item->getIdentified(), item->getDamaged(),
item->getFavorite(), item->isEquipment());
}
item->increaseQuantity(-mQuantity);
mItemIndex = -1;
mQuantity = 0;
break;
}
case 1:
// Add item failed - player overweighted
NotifyManager::notify(NotifyTypes::
TRADE_ADD_PARTNER_OVER_WEIGHT);
break;
case 2:
NotifyManager::notify(NotifyTypes::TRADE_ADD_ERROR);
break;
default:
NotifyManager::notify(NotifyTypes::TRADE_ADD_ERROR);
logger->log("QQQ SMSG_TRADE_ITEM_ADD_RESPONSE: "
+ toString(res));
break;
}
}
void TradeHandler::processTradeUndo(Net::MessageIn &msg A_UNUSED)
{
// +++ here need clear trade window from partner side?
}
} // namespace EAthena