/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EATHENA_PLAYERHANDLER_H #define NET_EATHENA_PLAYERHANDLER_H #include "net/net.h" #include "net/playerhandler.h" #include "net/ea/playerhandler.h" #include "net/eathena/messagehandler.h" namespace EAthena { class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler { public: PlayerHandler(); A_DELETE_COPY(PlayerHandler) void handleMessage(Net::MessageIn &msg); void attack(int id, bool keep = false); void stopAttack(); void emote(uint8_t emoteId); void increaseAttribute(int attr); void increaseSkill(unsigned short skillId); void pickUp(const FloorItem *floorItem); void setDirection(unsigned char direction); void setDestination(int x, int y, int direction = -1); void changeAction(Being::Action action); void updateStatus(uint8_t status); void processPlayerShortcuts(Net::MessageIn &msg); void processPlayerShowEquip(Net::MessageIn &msg); void requestOnlineList(); void respawn(); }; } // namespace EAthena #endif // NET_EATHENA_PLAYERHANDLER_H