/*
* The ManaPlus Client
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/mercenaryrecv.h"
#include "actormanager.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/mercenaryinfo.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/skilldialog.h"
#include "net/messagein.h"
#include "net/eathena/sp.h"
#include "utils/checkutils.h"
#include "debug.h"
namespace EAthena
{
#define setMercStat(sp, stat) \
case sp: \
PlayerInfo::setStatBase(stat, \
val, \
Notify_true); \
break;
void MercenaryRecv::processMercenaryUpdate(Net::MessageIn &msg)
{
const int sp = msg.readInt16("type");
const int val = msg.readInt32("value");
switch (sp)
{
setMercStat(Sp::ATK1, Attributes::MERC_ATK);
setMercStat(Sp::MATK1, Attributes::MERC_MATK);
setMercStat(Sp::HIT, Attributes::MERC_HIT);
setMercStat(Sp::CRITICAL, Attributes::MERC_CRIT);
setMercStat(Sp::DEF1, Attributes::MERC_DEF);
setMercStat(Sp::MDEF1, Attributes::MERC_MDEF);
setMercStat(Sp::MERCFLEE, Attributes::MERC_FLEE);
setMercStat(Sp::ASPD, Attributes::MERC_ATTACK_DELAY);
setMercStat(Sp::HP, Attributes::MERC_HP);
setMercStat(Sp::MAXHP, Attributes::MERC_MAX_HP);
setMercStat(Sp::SP, Attributes::MERC_MP);
setMercStat(Sp::MAXSP, Attributes::MERC_MAX_MP);
setMercStat(Sp::MERCKILLS, Attributes::MERC_KILLS);
setMercStat(Sp::MERCFAITH, Attributes::MERC_FAITH);
default:
reportAlways("Unknown mercenary stat %d",
sp);
break;
}
}
void MercenaryRecv::processMercenaryInfo(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("being id"));
PlayerInfo::setStatBase(Attributes::MERC_ATK,
msg.readInt16("atk"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_MATK,
msg.readInt16("matk"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_HIT,
msg.readInt16("hit"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_CRIT,
msg.readInt16("crit/10"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_DEF,
msg.readInt16("def"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_MDEF,
msg.readInt16("mdef"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_FLEE,
msg.readInt16("flee"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_ATTACK_DELAY,
msg.readInt16("attack speed"),
Notify_true);
const std::string name = msg.readString(24, "name");
const int level = msg.readInt16("level");
PlayerInfo::setStatBase(Attributes::MERC_LEVEL,
level,
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_HP,
msg.readInt32("hp"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_MAX_HP,
msg.readInt32("max hp"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_MP,
msg.readInt32("sp"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_MAX_MP,
msg.readInt32("max sp"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_EXPIRE,
msg.readInt32("expire time"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_FAITH,
msg.readInt16("faith"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_CALLS,
msg.readInt32("calls"),
Notify_true);
PlayerInfo::setStatBase(Attributes::MERC_KILLS,
msg.readInt32("kills"),
Notify_true);
const int range = msg.readInt16("attack range");
PlayerInfo::setStatBase(Attributes::MERC_ATTACK_RANGE,
range,
Notify_true);
PlayerInfo::updateAttrs();
if ((dstBeing != nullptr) && (localPlayer != nullptr))
{
MercenaryInfo *const mercenary = new MercenaryInfo;
mercenary->id = dstBeing->getId();
mercenary->name = name;
mercenary->level = level;
mercenary->range = range;
PlayerInfo::setMercenary(mercenary);
PlayerInfo::setMercenaryBeing(dstBeing);
}
}
void MercenaryRecv::processMercenarySkills(Net::MessageIn &msg)
{
if (skillDialog != nullptr)
skillDialog->hideSkills(SkillOwner::Mercenary);
const int count = (msg.readInt16("len") - 4) / 37;
for (int f = 0; f < count; f ++)
{
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast(
msg.readInt32("inf"));
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog != nullptr)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Mercenary,
skillId, name, level, range, up, inf, sp);
}
}
}
if (skillDialog != nullptr)
skillDialog->updateModels();
}
void MercenaryRecv::handleMercenaryMessage(const int cmd)
{
PlayerInfo::setMercenary(nullptr);
if (skillDialog != nullptr)
{
skillDialog->hideSkills(SkillOwner::Mercenary);
skillDialog->updateModels();
}
switch (cmd)
{
case 0:
NotifyManager::notify(NotifyTypes::MERCENARY_EXPIRED);
break;
case 1:
NotifyManager::notify(NotifyTypes::MERCENARY_KILLED);
break;
case 2:
NotifyManager::notify(NotifyTypes::MERCENARY_FIRED);
break;
case 3:
NotifyManager::notify(NotifyTypes::MERCENARY_RUN);
break;
default:
NotifyManager::notify(NotifyTypes::MERCENARY_UNKNOWN);
break;
}
}
} // namespace EAthena