/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/mercenaryhandler.h"
#include "actormanager.h"
#include "logger.h"
#include "notifymanager.h"
#include "being/being.h"
#include "being/localplayer.h"
#include "being/mercenaryinfo.h"
#include "being/playerinfo.h"
#include "gui/windows/skilldialog.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "resources/notifytypes.h"
#include "debug.h"
extern Net::MercenaryHandler *mercenaryHandler;
namespace EAthena
{
MercenaryHandler::MercenaryHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_MERCENARY_UPDATE,
SMSG_MERCENARY_INFO,
SMSG_MERCENARY_SKILLS,
0
};
handledMessages = _messages;
mercenaryHandler = this;
}
void MercenaryHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_MERCENARY_UPDATE:
processMercenaryUpdate(msg);
break;
case SMSG_MERCENARY_INFO:
processMercenaryInfo(msg);
break;
case SMSG_MERCENARY_SKILLS:
processMercenarySkills(msg);
break;
default:
break;
}
}
void MercenaryHandler::processMercenaryUpdate(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
msg.readInt16("type");
msg.readInt32("value");
}
void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
msg.readInt16("atk");
msg.readInt16("matk");
msg.readInt16("hit");
msg.readInt16("crit/10");
msg.readInt16("def");
msg.readInt16("mdef");
msg.readInt16("flee");
msg.readInt16("attack speed");
const std::string name = msg.readString(24, "name");
const int level = msg.readInt16("level");
msg.readInt32("hp");
msg.readInt32("max hp");
msg.readInt32("sp");
msg.readInt32("max sp");
msg.readInt32("expire time");
msg.readInt16("faith");
msg.readInt32("calls");
msg.readInt32("kills");
const int range = msg.readInt16("attack range");
if (dstBeing && localPlayer)
{
MercenaryInfo *const mercenary = new MercenaryInfo;
mercenary->id = dstBeing->getId();
mercenary->name = name;
mercenary->level = level;
mercenary->range = range;
PlayerInfo::setMercenary(mercenary);
PlayerInfo::setMercenaryBeing(dstBeing);
}
}
void MercenaryHandler::processMercenarySkills(Net::MessageIn &msg)
{
if (skillDialog)
skillDialog->hideSkills(SkillOwner::Mercenary);
const int count = (msg.readInt16("len") - 4) / 37;
for (int f = 0; f < count; f ++)
{
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast(
msg.readInt32("inf"));
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
const int up = msg.readUInt8("up flag");
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Mercenary,
skillId, name, level, range, up, inf, sp);
}
}
}
if (skillDialog)
skillDialog->updateModels();
}
void MercenaryHandler::handleMercenaryMessage(const int cmd)
{
PlayerInfo::setMercenary(nullptr);
if (skillDialog)
{
skillDialog->hideSkills(SkillOwner::Mercenary);
skillDialog->updateModels();
}
switch (cmd)
{
case 0:
NotifyManager::notify(NotifyTypes::MERCENARY_EXPIRED);
break;
case 1:
NotifyManager::notify(NotifyTypes::MERCENARY_KILLED);
break;
case 2:
NotifyManager::notify(NotifyTypes::MERCENARY_FIRED);
break;
case 3:
NotifyManager::notify(NotifyTypes::MERCENARY_RUN);
break;
default:
NotifyManager::notify(NotifyTypes::MERCENARY_UNKNOWN);
break;
}
}
void MercenaryHandler::fire()
{
createOutPacket(SMSG_MERCENARY_ACTION);
outMsg.writeInt8(2, "action"); // delete
}
void MercenaryHandler::moveToMaster() const
{
const int id = PlayerInfo::getMercenaryId();
if (!id)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO_MASTER);
outMsg.writeInt32(id);
}
} // namespace EAthena