/* * The ManaPlus Client * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/homunculusrecv.h" #include "actormanager.h" #include "notifymanager.h" #include "being/homunculusinfo.h" #include "being/playerinfo.h" #include "enums/resources/notifytypes.h" #include "gui/windows/skilldialog.h" #include "resources/iteminfo.h" #include "resources/db/itemdb.h" #include "net/messagein.h" #include "utils/stringutils.h" #include "debug.h" namespace EAthena { void HomunculusRecv::processHomunculusSkills(Net::MessageIn &msg) { if (skillDialog) skillDialog->hideSkills(SkillOwner::Homunculus); const int count = (msg.readInt16("len") - 4) / 37; for (int f = 0; f < count; f ++) { const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt16("inf")); msg.readInt16("unused"); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Homunculus, skillId, name, level, range, up, inf, sp); } } } if (skillDialog) skillDialog->updateModels(); } void HomunculusRecv::processHomunculusData(Net::MessageIn &msg) { msg.readUInt8("unused"); const int cmd = msg.readUInt8("state"); const BeingId id = msg.readBeingId("homunculus id"); Being *const dstBeing = actorManager->findBeing(id); const int data = msg.readInt32("data"); if (!cmd) // pre init { HomunculusInfo *const info = new HomunculusInfo; info->id = id; PlayerInfo::setHomunculus(info); PlayerInfo::setHomunculusBeing(dstBeing); return; } HomunculusInfo *const info = PlayerInfo::getHomunculus(); if (!info) return; switch (cmd) { case 1: // intimacy info->intimacy = data; break; case 2: // hunger info->hungry = data; break; case 3: // accesory info->equip = data; break; default: break; } } void HomunculusRecv::processHomunculusInfo(Net::MessageIn &msg) { const std::string name = msg.readString(24, "name"); msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive const int level = msg.readInt16("level"); PlayerInfo::setAttribute(Attributes::HOMUN_LEVEL, level); const int hungry = msg.readInt16("hungry"); const int intimacy = msg.readInt16("intimacy"); const int equip = msg.readInt16("equip"); PlayerInfo::setAttribute(Attributes::HOMUN_ATK, msg.readInt16("atk")); PlayerInfo::setAttribute(Attributes::HOMUN_MATK, msg.readInt16("matk")); PlayerInfo::setAttribute(Attributes::HOMUN_HIT, msg.readInt16("hit")); PlayerInfo::setAttribute(Attributes::HOMUN_CRIT, msg.readInt16("luk/3 or crit/10")); PlayerInfo::setAttribute(Attributes::HOMUN_DEF, msg.readInt16("def")); PlayerInfo::setAttribute(Attributes::HOMUN_MDEF, msg.readInt16("mdef")); PlayerInfo::setAttribute(Attributes::HOMUN_FLEE, msg.readInt16("flee")); PlayerInfo::setAttribute(Attributes::HOMUN_ATTACK_DELAY, msg.readInt16("attack speed")); PlayerInfo::setAttribute(Attributes::HOMUN_HP, msg.readInt16("hp")); PlayerInfo::setAttribute(Attributes::HOMUN_MAX_HP, msg.readInt16("max hp")); PlayerInfo::setAttribute(Attributes::HOMUN_MP, msg.readInt16("sp")); PlayerInfo::setAttribute(Attributes::HOMUN_MAX_MP, msg.readInt16("max sp")); PlayerInfo::setAttribute(Attributes::HOMUN_EXP, msg.readInt32("exp")); PlayerInfo::setAttribute(Attributes::HOMUN_EXP_NEEDED, msg.readInt32("next exp")); PlayerInfo::setAttribute(Attributes::HOMUN_SKILL_POINTS, msg.readInt16("skill points")); const int range = msg.readInt16("attack range"); PlayerInfo::setAttribute(Attributes::HOMUN_ATTACK_RANGE, range); HomunculusInfo *const info = PlayerInfo::getHomunculus(); if (!info) // we can't find homunculus being because id is missing return; Being *const dstBeing = actorManager->findBeing(info->id); info->name = name; info->level = level; info->range = range; info->hungry = hungry; info->intimacy = intimacy; info->equip = equip; PlayerInfo::setHomunculusBeing(dstBeing); } void HomunculusRecv::processHomunculusSkillUp(Net::MessageIn &msg) { const int skillId = msg.readInt16("skill id"); const int level = msg.readInt16("level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level) skillDialog->playUpdateEffect(skillId); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up, SkillType::Unknown, sp)) { skillDialog->addSkill(SkillOwner::Homunculus, skillId, "", level, range, up, SkillType::Unknown, sp); } } } void HomunculusRecv::processHomunculusFood(Net::MessageIn &msg) { const int flag = msg.readUInt8("fail"); const int itemId = msg.readInt16("food id"); if (flag) { NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_OK); } else { const std::string name = strprintf("[@@%d|%s@@]", itemId, ItemDB::get(itemId).getName().c_str()); NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_FAIL, name); } } } // namespace EAthena