/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/homunculushandler.h"
#include "logger.h"
#include "being/playerinfo.h"
#include "gui/windows/skilldialog.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::HomunculusHandler *homunculusHandler;
namespace EAthena
{
HomunculusHandler::HomunculusHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_HOMUNCULUS_SKILLS,
0
};
handledMessages = _messages;
homunculusHandler = this;
}
void HomunculusHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_HOMUNCULUS_SKILLS:
processHomunculusSkills(msg);
break;
default:
break;
}
}
void HomunculusHandler::processHomunculusSkills(Net::MessageIn &msg)
{
if (skillDialog)
skillDialog->hideSkills(SkillOwner::Homunculus);
const int count = (msg.readInt16("len") - 4) / 37;
for (int f = 0; f < count; f ++)
{
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast(
msg.readInt16("inf"));
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
const int up = msg.readUInt8("up flag");
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Homunculus,
skillId, name, level, range, up, inf, sp);
}
}
}
if (skillDialog)
skillDialog->updateModels();
}
} // namespace EAthena