/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/beinghandler.h"
#include "net/ea/beingrecv.h"
#include "net/eathena/beingrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "net/eathena/sprite.h"
#include "debug.h"
extern Net::BeingHandler *beingHandler;
extern int serverVersion;
namespace EAthena
{
BeingHandler::BeingHandler(const bool enableSync) :
MessageHandler(),
Ea::BeingHandler(enableSync)
{
static const uint16_t _messages[] =
{
SMSG_BEING_VISIBLE,
SMSG_BEING_MOVE,
SMSG_BEING_MOVE2,
SMSG_BEING_REMOVE,
SMSG_BEING_REMOVE_SKILL,
SMSG_SKILL_DAMAGE,
SMSG_BEING_ACTION,
SMSG_BEING_ACTION2,
SMSG_BEING_SELFEFFECT,
SMSG_BEING_SPECIAL_EFFECT,
SMSG_BEING_SPECIAL_EFFECT_NUM,
SMSG_BEING_SOUND_EFFECT,
SMSG_BEING_EMOTION,
SMSG_BEING_CHANGE_LOOKS2,
SMSG_BEING_CHANGE_LOOKS_CARDS,
SMSG_BEING_NAME_RESPONSE,
SMSG_BEING_NAME_RESPONSE2,
SMSG_PLAYER_GUILD_PARTY_INFO,
SMSG_BEING_CHANGE_DIRECTION,
SMSG_PLAYER_STOP,
SMSG_PLAYER_MOVE_TO_ATTACK,
SMSG_PLAYER_STATUS_CHANGE,
SMSG_PLAYER_STATUS_CHANGE2,
SMSG_PLAYER_STATUS_CHANGE_NO_TICK,
SMSG_BEING_STATUS_CHANGE,
SMSG_BEING_STATUS_CHANGE2,
SMSG_BEING_RESURRECT,
SMSG_SOLVE_CHAR_NAME,
SMSG_BEING_SPAWN,
SMSG_SKILL_CASTING,
SMSG_SKILL_CAST_CANCEL,
SMSG_SKILL_NO_DAMAGE,
SMSG_SKILL_GROUND_NO_DAMAGE,
SMSG_SKILL_ENTRY,
SMSG_PVP_MAP_MODE,
SMSG_PVP_SET,
SMSG_MAP_TYPE_PROPERTY2,
SMSG_MAP_TYPE,
SMSG_MONSTER_HP,
SMSG_PLAYER_HP,
SMSG_SKILL_AUTO_CAST,
SMSG_RANKS_LIST,
SMSG_BEING_FAKE_NAME,
SMSG_BEING_STAT_UPDATE_1,
SMSG_MOB_INFO,
SMSG_BEING_MOVE3,
SMSG_BEING_ATTRS,
SMSG_MONSTER_INFO,
SMSG_CLASS_CHANGE,
SMSG_SPIRIT_BALLS,
SMSG_SPIRIT_BALL_SINGLE,
SMSG_BLADE_STOP,
SMSG_COMBO_DELAY,
SMSG_WEDDING_EFFECT,
SMSG_BEING_SLIDE,
SMSG_STARS_KILL,
SMSG_BLACKSMITH_RANKS_LIST,
SMSG_ALCHEMIST_RANKS_LIST,
SMSG_TAEKWON_RANKS_LIST,
SMSG_PK_RANKS_LIST,
SMSG_GLADIATOR_FEEL_REQUEST,
SMSG_BOSS_MAP_INFO,
SMSG_BEING_FONT,
SMSG_BEING_MILLENIUM_SHIELD,
SMSG_BEING_CHARM,
SMSG_BEING_VIEW_EQUIPMENT,
0
};
handledMessages = _messages;
beingHandler = this;
}
void BeingHandler::requestNameById(const BeingId id) const
{
createOutPacket(CMSG_NAME_REQUEST);
outMsg.writeBeingId(id, "being id");
}
void BeingHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_BEING_VISIBLE:
BeingRecv::processBeingVisible(msg);
break;
case SMSG_BEING_MOVE:
BeingRecv::processBeingMove(msg);
break;
case SMSG_BEING_SPAWN:
BeingRecv::processBeingSpawn(msg);
break;
case SMSG_BEING_MOVE2:
BeingRecv::processBeingMove2(msg);
break;
case SMSG_BEING_REMOVE:
Ea::BeingRecv::processBeingRemove(msg);
break;
case SMSG_BEING_REMOVE_SKILL:
BeingRecv::processBeingRemoveSkil(msg);
break;
case SMSG_BEING_RESURRECT:
BeingRecv::processBeingResurrect(msg);
break;
case SMSG_SKILL_DAMAGE:
Ea::BeingRecv::processSkillDamage(msg);
break;
case SMSG_SKILL_AUTO_CAST:
BeingRecv::processSkillAutoCast(msg);
break;
case SMSG_BEING_ACTION:
Ea::BeingRecv::processBeingAction(msg);
break;
case SMSG_BEING_ACTION2:
BeingRecv::processBeingAction2(msg);
break;
case SMSG_BEING_SELFEFFECT:
BeingRecv::processBeingSelfEffect(msg);
break;
case SMSG_BEING_SPECIAL_EFFECT:
BeingRecv::processBeingSpecialEffect(msg);
break;
case SMSG_BEING_SPECIAL_EFFECT_NUM:
BeingRecv::processBeingSpecialEffectNum(msg);
break;
case SMSG_BEING_SOUND_EFFECT:
BeingRecv::processBeingSoundEffect(msg);
break;
case SMSG_BEING_EMOTION:
Ea::BeingRecv::processBeingEmotion(msg);
break;
case SMSG_BEING_CHANGE_LOOKS2:
BeingRecv::processBeingChangeLook2(msg);
break;
case SMSG_BEING_CHANGE_LOOKS_CARDS:
BeingRecv::processBeingChangeLookCards(msg);
break;
case SMSG_BEING_NAME_RESPONSE:
Ea::BeingRecv::processNameResponse(msg);
break;
case SMSG_BEING_NAME_RESPONSE2:
BeingRecv::processNameResponse2(msg);
break;
case SMSG_SOLVE_CHAR_NAME:
break;
case SMSG_PLAYER_GUILD_PARTY_INFO:
BeingRecv::processPlayerGuilPartyInfo(msg);
break;
case SMSG_BEING_CHANGE_DIRECTION:
BeingRecv::processBeingChangeDirection(msg);
break;
case SMSG_PLAYER_STOP:
Ea::BeingRecv::processPlayerStop(msg);
break;
case SMSG_PLAYER_MOVE_TO_ATTACK:
Ea::BeingRecv::processPlayerMoveToAttack(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE:
BeingRecv::processPlaterStatusChange(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE2:
BeingRecv::processPlaterStatusChange2(msg);
break;
case SMSG_PLAYER_STATUS_CHANGE_NO_TICK:
BeingRecv::processPlaterStatusChangeNoTick(msg);
break;
case SMSG_BEING_STATUS_CHANGE:
BeingRecv::processBeingStatusChange(msg);
break;
case SMSG_BEING_STATUS_CHANGE2:
BeingRecv::processBeingStatusChange2(msg);
break;
case SMSG_SKILL_CASTING:
BeingRecv::processSkillCasting(msg);
break;
case SMSG_SKILL_CAST_CANCEL:
BeingRecv::processSkillCancel(msg);
break;
case SMSG_SKILL_NO_DAMAGE:
Ea::BeingRecv::processSkillNoDamage(msg);
break;
case SMSG_SKILL_GROUND_NO_DAMAGE:
BeingRecv::processSkillGroundNoDamage(msg);
break;
case SMSG_SKILL_ENTRY:
BeingRecv::processSkillEntry(msg);
break;
case SMSG_PVP_MAP_MODE:
Ea::BeingRecv::processPvpMapMode(msg);
break;
case SMSG_PVP_SET:
BeingRecv::processPvpSet(msg);
break;
case SMSG_MAP_TYPE_PROPERTY2:
BeingRecv::processMapTypeProperty(msg);
break;
case SMSG_MAP_TYPE:
BeingRecv::processMapType(msg);
break;
case SMSG_MONSTER_HP:
case SMSG_PLAYER_HP:
BeingRecv::processMonsterHp(msg);
break;
case SMSG_RANKS_LIST:
BeingRecv::processRanksList(msg);
break;
case SMSG_BEING_FAKE_NAME:
BeingRecv::processBeingFakeName(msg);
break;
case SMSG_BEING_STAT_UPDATE_1:
BeingRecv::processBeingStatUpdate1(msg);
break;
case SMSG_MOB_INFO:
BeingRecv::processMobInfo(msg);
break;
case SMSG_BEING_MOVE3:
Ea::BeingRecv::processBeingMove3(msg);
break;
case SMSG_BEING_ATTRS:
BeingRecv::processBeingAttrs(msg);
break;
case SMSG_MONSTER_INFO:
BeingRecv::processMonsterInfo(msg);
break;
case SMSG_CLASS_CHANGE:
BeingRecv::processClassChange(msg);
break;
case SMSG_SPIRIT_BALLS:
BeingRecv::processSpiritBalls(msg);
break;
case SMSG_SPIRIT_BALL_SINGLE:
BeingRecv::processSpiritBallSingle(msg);
break;
case SMSG_BLADE_STOP:
BeingRecv::processBladeStop(msg);
break;
case SMSG_COMBO_DELAY:
BeingRecv::processComboDelay(msg);
break;
case SMSG_WEDDING_EFFECT:
BeingRecv::processWddingEffect(msg);
break;
case SMSG_BEING_SLIDE:
BeingRecv::processBeingSlide(msg);
break;
case SMSG_STARS_KILL:
BeingRecv::processStarsKill(msg);
break;
case SMSG_BLACKSMITH_RANKS_LIST:
BeingRecv::processBlacksmithRanksList(msg);
break;
case SMSG_ALCHEMIST_RANKS_LIST:
BeingRecv::processAlchemistRanksList(msg);
break;
case SMSG_TAEKWON_RANKS_LIST:
BeingRecv::processTaekwonRanksList(msg);
break;
case SMSG_PK_RANKS_LIST:
BeingRecv::processPkRanksList(msg);
break;
case SMSG_GLADIATOR_FEEL_REQUEST:
BeingRecv::processGladiatorFeelRequest(msg);
break;
case SMSG_BOSS_MAP_INFO:
BeingRecv::processBossMapInfo(msg);
break;
case SMSG_BEING_FONT:
BeingRecv::processBeingFont(msg);
break;
case SMSG_BEING_MILLENIUM_SHIELD:
BeingRecv::processBeingMilleniumShield(msg);
break;
case SMSG_BEING_CHARM:
BeingRecv::processBeingCharm(msg);
break;
case SMSG_BEING_VIEW_EQUIPMENT:
BeingRecv::processBeingViewEquipment(msg);
break;
default:
break;
}
}
void BeingHandler::undress(Being *const being) const
{
if (!being)
return;
being->setSprite(SPRITE_WEAPON, 0);
being->setSprite(SPRITE_HEAD_BOTTOM, 0);
being->setSprite(SPRITE_CLOTHES_COLOR, 0);
being->setSprite(SPRITE_HAIR, 0);
being->setSprite(SPRITE_SHOES, 0);
// being->setSprite(SPRITE_BODY, 0, "", true);
}
void BeingHandler::requestRanks(const RankT rank) const
{
createOutPacket(CMSG_REQUEST_RANKS);
outMsg.writeInt16(static_cast(rank), "type");
}
void BeingHandler::viewPlayerEquipment(const Being *const being)
{
if (!being)
return;
createOutPacket(CMSG_PLAYER_VIEW_EQUIPMENT);
outMsg.writeBeingId(being->getId(), "account id");
}
} // namespace EAthena